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  • While the PC the skin is written on might be fast enough to render the GUI at 4k/60fps, it might A tutorial how it can aid in skin development can be found [[Debugging_via_Renderdoc|here]].
    6 KB (1,037 words) - 23:19, 19 February 2023
  • 37 bytes (4 words) - 18:12, 19 April 2017
  • 33 bytes (4 words) - 00:48, 3 August 2013
  • The Kodi skin engine has support for animations between control and window states. The an [[Category:Skin development]]
    11 KB (1,661 words) - 13:37, 26 June 2022
  • ...on very accessible. Users can create their own skin (or modify an existing skin) and share it with others. ...ext, through to altering navigation and even adding new functionality. The skin system is quite complex, and this portion of the manual is dedicated to pro
    8 KB (1,422 words) - 20:36, 16 January 2023
  • == Skin == ...use the '''Get more...''' button. Be careful changing to the ''Estouchy'' skin as this is designed for touchscreens and may make {{kodi}} unusable if you
    5 KB (714 words) - 01:45, 2 May 2024
  • Below you will find software that can be useful in Skin Development.
    383 bytes (42 words) - 00:04, 21 August 2020

Page text matches

  • *[[Add-on:Estuary|Estuary]] - default skin for ''Kodi version 17'' and above. *[[Add-on:Confluence|Confluence]] - default skin for ''Kodi version 16'' and below.
    717 bytes (97 words) - 03:18, 18 August 2020
  • ...ontained in the colors/ folder contain the different colour themes for the skin. This allows you the skinner to define the colours that you'll use for text ...colour you want. This allows you to easily change all the colouring in the skin by just adding a new XML file to the colors/ folder.
    1 KB (207 words) - 18:38, 7 September 2015
  • ...on very accessible. Users can create their own skin (or modify an existing skin) and share it with others. ...0%" align="center" | {{Main page icon|image=Nuvola apps kthememgr.png|link=Skin development introduction}}
    2 KB (248 words) - 21:24, 13 August 2021
  • == Skin == ...use the '''Get more...''' button. Be careful changing to the ''Estouchy'' skin as this is designed for touchscreens and may make {{kodi}} unusable if you
    5 KB (714 words) - 01:45, 2 May 2024
  • ...:Circle arrow right font awesome.png|60px|left]] [[Settings/Interface/Skin|Skin]]}}'''
    738 bytes (101 words) - 02:59, 2 May 2024
  • Kodi stores the selected view type for every path in every skin. This enables different view types for different parts of the library. This |skin || text || Skin settings apply to
    2 KB (235 words) - 03:16, 23 January 2023
  • ...ons will not appear in the Scripts/Programs window and can only be run via skin shortcuts "xbmc.python.library" Used for skin dependent scripts (e.g. recently added script)
    3 KB (407 words) - 00:46, 14 April 2022
  • ...cify an entry from the strings.po here (either the Kodi strings.po or your skin's strings.po file), however you may also hardcode a piece of text also if y [[Category:Skin development]]
    2 KB (326 words) - 00:42, 14 April 2022
  • ...lter and separate library items using a number of methods. Combined with a skin that supports '''''[[Custom_home_items|Custom Home Items]]''''', the librar The first requirement for modifying your main menu is to install a skin that supports such customization. Most skins that can be downloaded from th
    4 KB (649 words) - 02:48, 29 January 2023
  • ...on very accessible. Users can create their own skin (or modify an existing skin) and share it with others. ...ext, through to altering navigation and even adding new functionality. The skin system is quite complex, and this portion of the manual is dedicated to pro
    8 KB (1,422 words) - 20:36, 16 January 2023
  • Kodi contains several built-in functions that can be accessed from the skin (via a button), from within a python script, or [[keymap]]. == Using Built-in Functions from the skin ==
    4 KB (613 words) - 21:44, 12 September 2020
  • File:Posterwrapmediaflags.png|Media Flags in the movie library, Confluence skin: 1080, H.264, dts, 5.1, 1.85 and Blu-Ray Disc ...an be queried by the built-in [[InfoLabels]] in order to display it in the skin.<br />
    4 KB (546 words) - 20:09, 17 December 2020
  • ...eed on the home screen of the default skin/interface, as well as any other skin that supports RSS feeds. By default, the RSS news feed is taken from https: ...|'''[[Settings/Interface/Skin#Show_RSS_news_feeds|Settings -> Interface -> Skin -> Show RSS news feeds]]''' }}
    4 KB (586 words) - 15:18, 18 March 2024
  • ...ons will not appear in the Scripts/Programs window and can only be run via skin shortcuts "xbmc.python.library" Used for skin dependent scripts (e.g. recently added script)
    3 KB (360 words) - 00:45, 14 April 2022
  • ...e special file called Font.xml. This file contains a list of all fonts the skin uses. It is required that every skin has a font13 definition in their Font.xml file.
    5 KB (712 words) - 22:31, 22 September 2020
  • ...nefit of it is that images inside the Textures.xbt will load faster in the skin. This is done by converting all images into a format that take less process ...v17 does not support DXT packed textures anymore. Make sure you pack your skin textures with latest texturepacker (1.1.0 or newer).}}
    5 KB (709 words) - 17:45, 13 February 2019
  • Below you will find software that can be useful in Skin Development.
    383 bytes (42 words) - 00:04, 21 August 2020
  • ..."What you'll see in Settings (using the default [[Add-on:Estuary|Estuary]] skin)"> ...displayed more compactly on various pages throughout Kodi according to the skin you're using.
    3 KB (437 words) - 01:06, 5 May 2024
  • [[Category:Skin development]]
    751 bytes (86 words) - 23:55, 30 August 2016
  • [[Category:Skin development]]
    814 bytes (101 words) - 12:06, 9 April 2016
  • [[Category:Skin development]]
    833 bytes (102 words) - 00:56, 13 July 2020
  • A skin Reload will fix the problem when it occurs. A couple of methods to achieve : Create an Autoexec Service that will automatically reload the skin after a profile has been loaded.
    2 KB (289 words) - 03:01, 2 May 2024
  • {{Note|Custom skin files may be used, in which case window ids should be employed.}} [[Category:Skin development]]
    3 KB (410 words) - 02:07, 23 September 2021
  • ...ws skinners to have lists (or panels) of buttons wherever they want in the skin. The content below could used on the home page for instance. You can use <d [[Category:Skin development]]
    3 KB (406 words) - 04:48, 20 July 2020
  • ...ions will not appear in the Addons/Programs window and can only be run via skin shortcuts "xbmc.python.library" Used for skin dependent scripts (e.g. recently added script)
    3 KB (392 words) - 23:14, 29 January 2021
  • ...in the [[RSS ticker]] page for more information on adding these feeds to a skin. * Id of the set. This attribute is used in the skin to reference which content should be displayed in the [[RSS_ticker]]
    7 KB (1,128 words) - 10:30, 19 July 2020
  • * The weather addon will run at 30 minute intervals (as long the current skin window displays one of the above-mentioned infolabels) ...roperty set by the weather addon and the resulting window property for the skin will differ in a few scenarios:
    9 KB (1,310 words) - 07:51, 10 September 2021
  • ...use the "r" attribute). You can have as many groups as you like within the skin, and groups within groups are handled with no issues. [[Category:Skin development]]
    3 KB (458 words) - 12:33, 9 April 2016
  • [[Category:Skin development]]
    1 KB (137 words) - 21:36, 26 October 2018
  • [[Category:Skin development]]
    1 KB (157 words) - 00:57, 13 July 2020
  • ...cify an entry from the strings.po here (either the Kodi strings.po or your skin's strings.po file). The fallback attribute will be used when the infolabel [[Category:Skin development]]
    5 KB (711 words) - 13:20, 14 July 2022
  • == Filling controls and dictating how they respond from the skin == [[Category:Skin development]]
    5 KB (710 words) - 08:59, 19 July 2020
  • If one or more of the images above are not present in a skin, Kodi will try to fallback to another Default* image. [[Category:Skin development]]
    4 KB (439 words) - 12:36, 13 June 2019
  • [[Category:Skin development]]
    1 KB (165 words) - 00:57, 13 July 2020
  • This command can be assigned to a [[Button control|button]] in a skin or mapped to a key in your [[Keyboard.xml|Keymap]]. * If you want a button in your skin or on your remote to take you directly to the movie listing, you let that b
    6 KB (698 words) - 16:04, 6 January 2021
  • ...type'' has no effect on the view itself. It is used by kodi when switching skin to automatically select a view with a similar layout. Skinners should try t [[Category:Skin development]]
    5 KB (679 words) - 00:51, 14 April 2022
  • ...type'' has no effect on the view itself. It is used by kodi when switching skin to automatically select a view with a similar layout. Skinners should try t [[Category:Skin development]]
    5 KB (710 words) - 00:51, 14 April 2022
  • Each window in an Kodi skin is represented by a single .xml file. [[Window IDs|See here for a list of t ...ing to black. Set to 0 (or 0x00000000) to have no clearing at all. If your skin always renders opaque textures over the entire screen (eg using a backdrop
    7 KB (1,169 words) - 10:12, 30 January 2022
  • Kodi includes a GUI library that allows you to skin/change everything you see in Kodi, from the images, the sizes and positions The skin system is quite complex, and this portion of the manual is dedicated to pro
    21 KB (3,188 words) - 13:34, 14 July 2022
  • Currently, Kodi's skin engine supports eight different tweens: "linear", "quadratic", "bounce", "e [[Category:Skin development]]
    5 KB (859 words) - 12:15, 4 April 2017
  • | <code>'''special://skin'''</code> | This path points to the currently active skin's root directory.
    7 KB (1,069 words) - 01:21, 21 April 2024
  • '''On skin load the engine:''' # Load skin strings.
    7 KB (1,225 words) - 00:28, 29 August 2020
  • * The file size must be sane. There is no hard limit, but a 100mb skin is pushing it. ...nt name), we will of course take it in consideration. Also if the original skin is no longer available through our repo, we would have no problem replacing
    9 KB (1,447 words) - 15:50, 16 October 2021
  • ...}} loads, with the exception of textures that are provided directly by the skin, are cached to the userdata/Thumbnails folder.<br /> ...is; i.e. textures are cached when they're first requested for display in a skin or web interface. In some cases textures may be cached before they're immed
    9 KB (1,419 words) - 22:51, 14 April 2024
  • [[Category:Skin development]]
    2 KB (271 words) - 01:16, 10 January 2021
  • ...s the most interesting overlay. It shows how many layers are making up the skin. The colors change with each layer applied. Right click on a pixel to see h Higher numbers should be investigated. See the Skin Optimization page for more info.
    3 KB (524 words) - 07:30, 8 June 2022
  • For example, the Project Mayhem 3 skin has ''<visible>!Player.HasMedia</visible>'' tags on all the background imag [[Category:Skin development]]
    4 KB (682 words) - 23:14, 22 February 2023
  • ! Skin InfoLabel ! Skin InfoLabel
    10 KB (1,457 words) - 19:11, 26 January 2024
  • ...a showpiece to be proud of, especially when teamed up with your favourite skin. Kodi will allow you to display Posters, Fanart, Album Covers, Actor and A
    2 KB (270 words) - 21:41, 13 February 2023
  • File:Zapy Neon.png|Zappy featured on the new Add-on:Neon (skin) icon
    2 KB (245 words) - 20:20, 7 December 2020
  • [[Category:Skin development]]
    2 KB (317 words) - 23:10, 13 September 2022
  • While the PC the skin is written on might be fast enough to render the GUI at 4k/60fps, it might A tutorial how it can aid in skin development can be found [[Debugging_via_Renderdoc|here]].
    6 KB (1,037 words) - 23:19, 19 February 2023
  • [[Category:Skin development]]
    2 KB (261 words) - 11:12, 11 October 2022
  • [[Category:Skin development]]
    3 KB (352 words) - 03:18, 4 May 2023
  • For this example a skin is being installed, the same method is used for other add-ons. ...laddon3b.png|'''Step 3:''' Select the add-on sub-category, in this case '''Skin'''.
    14 KB (2,302 words) - 09:46, 21 March 2021
  • [[Category:Skin development]]
    5 KB (449 words) - 22:42, 24 August 2020
  • ...m is not visible then it may have been hidden. Reset the visibility in the skin settings pages. See: '''''[[Add-on:Estuary/Settings#Main_Menu_Items|Hiding
    2 KB (331 words) - 23:32, 25 January 2023
  • ...ia. Custom nodes will work with any skin, but for ease of use a compatible skin is preferred.<section end="intro" /> In a vanilla install with the confluence skin, custom nodes in ''/video'' will appear in the sub-list of the Video main m
    7 KB (1,151 words) - 00:53, 14 April 2022
  • [[Category:Skin development]]
    3 KB (389 words) - 21:57, 8 February 2019
  • ...ylist can also be set as a menu item on the main menu using any compatible skin. See: '''''[[Custom home items]]'''''
    2 KB (330 words) - 22:51, 12 February 2023
  • [[Category:Skin development]]
    3 KB (384 words) - 18:18, 5 March 2019
  • ...'s naming scheme, which will not be displayed unless you have modified the skin to do so.<br> {{note|Before adding a new art type, check it is used by the skin, as adding a new art type does not necessarily mean it will be displayed.}}
    14 KB (1,992 words) - 01:40, 1 May 2024
  • [[Category:Skin development]]
    2 KB (312 words) - 11:03, 13 July 2021
  • [[Category:Skin development]]
    2 KB (363 words) - 23:27, 25 November 2014
  • ...to be run when the control enters a particular state. See [[Animating your skin]] for more information. [[Category:Skin development]]
    6 KB (1,008 words) - 00:37, 13 July 2020
  • ...Guide explains the process of creating new Main Menu in the Aeon Nox:Silvo skin. Example uses include: File:CustomMenuItem14.jpg|15. Click on '''SKIN SETTINGS''' under '''SYSTEM''' in the Main Menu.
    6 KB (950 words) - 03:39, 29 January 2023
  • [[Category:Skin development]]
    3 KB (393 words) - 00:56, 13 July 2020
  • This page is mostly for add-on developers, detailing how to add your add-on, skin etc. to our translation system at Weblate.<br/>
    3 KB (344 words) - 05:56, 20 January 2023
  • To get full functionality from custom nodes, you need to use a skin that allows you to deploy them as you would like (e.g. latest builds of Aeo In a vanilla install with the confluence skin, custom nodes in ''/music'' will appear in the sub-list of the Music main m
    6 KB (924 words) - 00:53, 14 April 2022
  • ...isplay, usually in a slideshow. Multiple fanart is reliant on a supporting skin. Multiple fanart is the replacement of the "extrafanart" folders. ...n increase to 10 and beyond, but there may be a limitation to how many the skin will display, which is usually 20 or less. The suffixed numbers cannot be z
    24 KB (3,498 words) - 20:29, 9 July 2023
  • ...and skins could be used from the {{button|Settings -> Interface settins -> Skin}} menu. That will cause a skin reload at every profile switch. Depending on your hardware in use you mostl
    11 KB (1,668 words) - 23:33, 29 January 2021
  • [[Category:Skin development]]
    3 KB (429 words) - 00:49, 14 April 2022
  • [[Category:Skin development]]
    8 KB (739 words) - 00:59, 13 July 2020
  • [[Category:Skin development]]
    3 KB (453 words) - 00:55, 13 July 2020
  • [[Category:Skin development]]
    4 KB (519 words) - 00:36, 13 July 2020
  • ...ng for the drives to become accessible. Filenames are not important as the skin slideshow simply displayed any image file in the folder. ;1. Compatible Skin
    17 KB (2,509 words) - 19:52, 22 February 2023
  • [[Category:Skin development]]
    3 KB (452 words) - 05:46, 30 September 2023
  • [[Category:Skin development]]
    4 KB (541 words) - 00:50, 14 April 2022
  • ...{Main page icon|image=Crystal Clear app kcoloredit.png|link=Skinning|title=Skin development}}
    4 KB (509 words) - 19:45, 22 February 2023
  • [[Category:Skin development]]
    4 KB (537 words) - 00:50, 14 April 2022
  • [[Category:Skin development]]
    4 KB (581 words) - 00:50, 14 April 2022
  • ...end to see how this file is laid out depending on if you are developing a skin or script. ...he dependency must be provided with the minimum version number your script/skin requires.
    37 KB (5,078 words) - 16:19, 23 January 2023
  • ...i (skin) while plugins can't. Plugin listings are presented in the current skin. ...hands them to Kodi to draw on the screen (regardless of screen resolution, skin, or any other user setting). While plugin developers lose some amount of co
    10 KB (1,598 words) - 18:21, 19 March 2022
  • ...s are Skins that install other add-ons to provide further features. When a skin or other type of add-on is uninstalled, it may leave behind add-on dependen
    3 KB (478 words) - 03:21, 2 May 2024
  • ...the following list, for most <onclick> and <onfocus> button actions in the skin you can also use the functions from [[Keyboard.xml]]. === Skin built-in's ===
    29 KB (4,245 words) - 18:26, 3 March 2024
  • ...'s naming scheme, which will not be displayed unless you have modified the skin to do so. Users with messy folders should use the Custom option instead. ...d art type'' button. Before adding a new art type, check it is used by the skin as adding a new art type does not mean it will be displayed.
    12 KB (1,845 words) - 01:45, 1 May 2024
  • ...to mean a version of Kodi with various addons pre-installed and sometimes skin modifications. Given that these modifications are not compiled into Kodi, " ;Skin
    15 KB (2,382 words) - 20:01, 4 January 2024
  • [[Category:Skin development]]
    5 KB (706 words) - 11:28, 6 March 2024
  • The Kodi skin engine has support for animations between control and window states. The an [[Category:Skin development]]
    11 KB (1,661 words) - 13:37, 26 June 2022
  • ...ted freely and without restriction, serving excellently as splash screens, skin backgrounds or anything else your imagination can devise.
    11 KB (1,506 words) - 09:36, 16 September 2022
  • [[Category:Skin development]]
    7 KB (857 words) - 01:57, 11 September 2022
  • [[Category:Skin development]]
    3 KB (505 words) - 10:55, 4 December 2021
  • [[Category:Skin development]]
    5 KB (704 words) - 00:49, 14 April 2022
  • [[Category:Skin development]]
    8 KB (800 words) - 00:52, 14 April 2022
  • ...ned and scraped into the library along with their Authors. With a suitable skin that allows menu customisation, audiobooks can be separated from your tradi
    4 KB (661 words) - 21:17, 28 January 2023
  • |<code>skin</code> |An Kodi skin definition and its supporting script files.
    18 KB (2,801 words) - 01:17, 10 April 2022
  • [[Category:Skin development]]
    6 KB (852 words) - 00:52, 14 April 2022
  • ...he default skin '''[[Add-on:Estuary|Estuary]]'''. If you are using another skin, then you have run before learning to walk, so you should change back until ...ailable along the bottom of the page. What is displayed will depend on the skin in use and which class of media is displayed (Movie, TV Show, Music Video,
    14 KB (2,271 words) - 22:52, 7 February 2023
  • [[Category:Skin development]]
    5 KB (737 words) - 14:54, 6 June 2022
  • * Added context menu support for Estuary (skin) PVR home screen widgets <ref>https://github.com/xbmc/xbmc/pull/10870</ref> ...percent played progress bar to PVR info panel (for recordings) in Estuary (skin)<ref>https://github.com/xbmc/xbmc/pull/13338</ref>
    32 KB (4,787 words) - 21:32, 16 December 2020
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