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  • ...ed XBMC Media Center) software to iOS in 2011, and the whole project cross-platform application was renamed to Kodi in 2014. Kodi itself is a huge open source ...plus, as well as prior [http://en.wikipedia.org/wiki/Multi-platform cross-platform] or [http://en.wikipedia.org/wiki/Porting porting] development experience.
    2 KB (300 words) - 20:22, 7 December 2020
  • ...BMC Media Center software to Mac OS X in 2008, and the whole project cross-platform application was renamed to Kodi in 2014. Kodi itself is a huge open source ...plus, as well as prior [http://en.wikipedia.org/wiki/Multi-platform cross-platform] or [http://en.wikipedia.org/wiki/Porting porting] development experience.
    2 KB (347 words) - 20:22, 7 December 2020
  • ...debase is constantly changing, instructions for building {{Kodi}} for each platform are not contained in the wiki, instead they are contained on Github.
    577 bytes (82 words) - 09:24, 8 February 2023
  • You also see tabs for each platform that contain specific builders for each one of those. === Specific platform ===
    6 KB (939 words) - 20:18, 7 December 2020
  • ...XBMC Media Center software to Android in 2012, and the whole project cross-platform application was renamed to Kodi in 2014. Kodi itself is a huge open source ...plus, as well as prior [http://en.wikipedia.org/wiki/Multi-platform cross-platform] or [http://en.wikipedia.org/wiki/Porting porting] development experience.
    4 KB (674 words) - 20:22, 7 December 2020
  • ...XBMC Media Center software to Windows in 2008, and the whole project cross-platform application was renamed to Kodi in 2014. Kodi itself is a huge open source ...plus, as well as prior [http://en.wikipedia.org/wiki/Multi-platform cross-platform] or [http://en.wikipedia.org/wiki/Porting porting] development experience.
    4 KB (551 words) - 20:22, 7 December 2020
  • == Platform Settings ==
    4 KB (699 words) - 22:00, 17 November 2014
  • ...d XBMC Media Center software to Linux in 2007, and the whole project cross-platform application was renamed to Kodi in 2014. Kodi itself is a huge open source ...plus, as well as prior [http://en.wikipedia.org/wiki/Multi-platform cross-platform] or [http://en.wikipedia.org/wiki/Porting porting] development experience.
    5 KB (744 words) - 20:22, 7 December 2020
  • ! Libretro core !! Platform emulated !! Version !! License * !! Supports VFS !! Supports Rewind !! Req | Platform= 2048 Game Clone
    58 KB (8,024 words) - 00:05, 13 December 2023
  • The recommended '''Linux development platform''' is currently [[Compiling_Kodi|32-bit Ubuntu Desktop (for x86)]]. The cod Once you have mapped a keyboard or controller to an emulator's platform's controller, you can control that emulator.
    5 KB (745 words) - 10:27, 19 May 2020
  • ...plus, as well as prior [http://en.wikipedia.org/wiki/Multi-platform cross-platform] or [http://en.wikipedia.org/wiki/Porting porting] development experience. ...sible to re-use good working and well tested emulators for the RetroPlayer platform. Every emulator that supports libretro will be relatively easily to integra
    7 KB (1,096 words) - 10:15, 19 July 2020
  • ...ed game add-ons for Kodi. Libretro itself is a well defined cross-platform platform interface to handle the communication between a frontend (Kodi with RetroP ...ul, and is available on nearly all modern-day platforms. Other third-party platform-specific frontends for Libretro are currently in development, including Arc
    8 KB (1,203 words) - 21:24, 21 May 2020
  • ...ndreambox.org] has made Enigma2 into an popular open source based firmware platform for set-top boxes and it is used by a number of different set-top box manuf The Enigma2 platform and Kodi are similar in that they both use Python to add extra features, [h
    4 KB (601 words) - 03:50, 17 December 2020
  • ...ific path before the operating system sees it. This helps keep most of the platform mess centralized in the code.<section end="intro" />
    7 KB (1,069 words) - 01:21, 21 April 2024
  • ...also uses the same Android-based ([[wikipedia:Fire OS|Fire OS]]) software platform it contains less powerful ARM processor hardware it should still technicall
    2 KB (269 words) - 20:10, 7 December 2020
  • == Platform Independent Playback == = Platform Specific =
    6 KB (836 words) - 07:18, 30 April 2022
  • === Platform Settings ===
    7 KB (1,019 words) - 08:36, 13 September 2021
  • ...ages ---> Hardware handling ---> -*- Freescale i.MX libraries ---> i.MX platform (imx6q) '''+''' imx-vpu '''+''' gpu-viv-bin-mx6q
    2 KB (286 words) - 05:13, 10 July 2020
  • ...elements for navigation and interaction with the content available on the platform. This allows you to manage the audio settings of the platform, providing options such as:
    7 KB (1,068 words) - 00:38, 10 July 2023
  • ...em that they call "''PulseOS''" designed to run on their PulseBox hardware platform, and is based on OpenELEC which is meant to be used on your dedicated HTPC
    2 KB (276 words) - 21:46, 16 December 2020
  • <platform>all</platform> ** platform: The platform for which your add-on is targeted. You should always set this to 'all'
    8 KB (1,080 words) - 07:43, 14 August 2021
  • ...support''' for being an [[w:AirPlay|AirPlay]] target, allowing any device/platform that can run Kodi to receive some AirPlay content.<section end="intro" />
    2 KB (292 words) - 09:49, 12 December 2020
  • == Platform specific controls ==
    9 KB (1,344 words) - 17:13, 14 June 2023
  • ...is an open source ([[wikipedia:GNU General Public License|GPL]]), multiple platform, software media player for digital media, based on Kodi.}} ...rm by Pivos Technology Group, Inc. is a development framework and software platform centered around XBMC for Android, designed both for media player devices fr
    20 KB (3,221 words) - 12:13, 15 March 2023
  • ...cores are valid game add-ons. [[Libretro]] itself is a well defined cross-platform interface to handle the communication between a frontend (Kodi with RetroPl
    3 KB (419 words) - 20:25, 8 February 2023
  • ...using a version of Kodi that includes [[Emulators]], you can map each game platform separately:
    3 KB (405 words) - 03:08, 12 July 2020
  • {{Defn|1=A cross-platform music tagger written in Python with an easy-to-use interface and the abilit {{Defn|1=A free, cross-platform open source tool for creating and/or editing subtitles that makes it quick
    8 KB (1,194 words) - 08:28, 1 February 2023
  • ...D (2160p) resolution at up to 60 frames-per-second and HDR. The Android TV platform delivers good conversational voice search for the native Android TV (leanba Generic Android-level CEC support is available on the Android TV platform, however Kodi will not see a CEC device directly, but instead just treat th
    6 KB (846 words) - 20:11, 7 December 2020
  • ...ion with 50/60Hz. Support for this output format is platform specific. See Platform specific info below. If Kodi supports this output format, it is usually ena == Platform specific info ==
    13 KB (2,072 words) - 09:12, 9 February 2018
  • == Platform Specific settings ==
    13 KB (1,983 words) - 06:02, 26 April 2024
  • ...c.kodi.tv, and things tend to simply get buried over time. Though mainly a platform for developers, there are a few things that the inquisitive user might find
    4 KB (599 words) - 06:32, 12 July 2020
  • ...''Android, iOS''' and '''tvOS'''. Once the backend is installed on another platform on your home network, you can install the {{kodi}} add-on on your Android,
    7 KB (940 words) - 05:03, 25 January 2023
  • ...ons for adding and editing embedded metadata may be lacking for your given platform. Be prepared for challenges when going down this path.}} == Cross-platform ==
    19 KB (2,876 words) - 19:53, 22 February 2023
  • How Kodi determines what certificate authorities to trust depends on your platform.
    5 KB (793 words) - 21:05, 19 March 2022
  • ...data#playlists|playlists]]''' folder. The location of this folder for each platform is shown in the table below.
    6 KB (904 words) - 23:02, 12 February 2023
  • ...platforms or subsystems within the whole of XBMC. Any new system had to be platform-agnostic, cohesive and flexible. ...y, and other developers began to contribute to the core and especially the platform-specific sinks or output stages. Among those contributing were [[User:Gimli
    10 KB (1,480 words) - 05:10, 4 August 2020
  • :* Improved support to compiling Kodi for Microsoft's UWP (Universal Windows Platform) APIs
    5 KB (800 words) - 19:27, 4 January 2024
  • === Platform Independent Playback === * Improved the default cross-platform event driven active state machine pattern ActiveAE (Kodi's AudioEngine)
    32 KB (4,787 words) - 21:32, 16 December 2020
  • ...ticle/switching-translations-to-weblate/ In 2021 Kodi switched translation platform to Weblate.]
    7 KB (1,042 words) - 18:58, 8 February 2023
  • ...'''[[userdata]]/playlists''' folder. The location of this folder for each platform is shown in the table below.
    7 KB (1,112 words) - 00:07, 13 February 2023
  • ...-source_software|open source (GPL)]] and [[w:Cross-platform_software|multi-platform]] ''multimedia centre'' which can centralise all your local, network and in
    7 KB (1,013 words) - 19:43, 4 January 2024
  • ...ill continue the development and support of XBMC for the old Xbox hardware platform as a separate project, with the original XBMC project no longer offering an
    6 KB (1,022 words) - 20:22, 7 December 2020
  • ...also handle binary addons. But these need to be build one by one for each platform and also might fail on errors. Rust might help with both of those problems ...the same features as depends (i.e. all required libraries covered, diverse platform support, crosscompilation). If the solution can also be applied to Windows
    16 KB (2,542 words) - 16:05, 29 January 2023
  • ...a compilation of the application's source code based on a certain computer platform. A build can be based on Windows, Linux, Android and other operating system :Picard is a cross-platform music tagger written in Python and uses MusicBrainz as the source for all t
    15 KB (2,382 words) - 20:01, 4 January 2024
  • ...[[Settings/Player/Videos#Platform_Specific_Hardware_Acceleration_settings|Platform Specific Hardware Acceleration settings]]
    10 KB (1,542 words) - 00:35, 1 July 2023
  • ...eo Coding)] stereoscopic 3D video decoding currently exist for Kodi on any platform. Kodi relies on FFmpeg for software demuxing and decoding, so Kodi have to ...eo Coding)] stereoscopic 3D video decoding currently exist for Kodi on any platform. Kodi relies on FFmpeg for software demuxing and decoding, so Kodi have to
    16 KB (2,340 words) - 20:42, 19 July 2020
  • The Android TV platform delivers good conversational voice search for the native Android TV (leanba Generic Android-level CEC support is available on the Android TV platform, however Kodi will not see a CEC device directly, but instead just treat th
    17 KB (2,612 words) - 20:10, 7 December 2020
  • ...also handle binary addons. But these need to be build one by one for each platform and also might fail on errors. Rust might help with both of those problems ...the same features as depends (i.e. all required libraries covered, diverse platform support, crosscompilation). If the solution can also be applied to Windows
    17 KB (2,792 words) - 05:54, 1 June 2021
  • * Platform-independent Kodi includes * platform-specific Kodi includes
    22 KB (3,046 words) - 14:28, 29 September 2021
  • ...also handle binary addons. But these need to be build one by one for each platform and also might fail on errors. Rust might help with both of those problems ...the same features as depends (i.e. all required libraries covered, diverse platform support, crosscompilation). If the solution can also be applied to Windows
    20 KB (3,167 words) - 19:39, 7 March 2023
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