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  • [[Category:Skin development]]
    2 KB (317 words) - 23:10, 13 September 2022
  • While the PC the skin is written on might be fast enough to render the GUI at 4k/60fps, it might A tutorial how it can aid in skin development can be found [[Debugging_via_Renderdoc|here]].
    6 KB (1,037 words) - 23:19, 19 February 2023
  • [[Category:Skin development]]
    2 KB (261 words) - 11:12, 11 October 2022
  • [[Category:Skin development]]
    3 KB (352 words) - 03:18, 4 May 2023
  • For this example a skin is being installed, the same method is used for other add-ons. ...laddon3b.png|'''Step 3:''' Select the add-on sub-category, in this case '''Skin'''.
    14 KB (2,302 words) - 09:46, 21 March 2021
  • [[Category:Skin development]]
    5 KB (449 words) - 22:42, 24 August 2020
  • ...m is not visible then it may have been hidden. Reset the visibility in the skin settings pages. See: '''''[[Add-on:Estuary/Settings#Main_Menu_Items|Hiding
    2 KB (331 words) - 23:32, 25 January 2023
  • ...ia. Custom nodes will work with any skin, but for ease of use a compatible skin is preferred.<section end="intro" /> In a vanilla install with the confluence skin, custom nodes in ''/video'' will appear in the sub-list of the Video main m
    7 KB (1,151 words) - 00:53, 14 April 2022
  • [[Category:Skin development]]
    3 KB (389 words) - 21:57, 8 February 2019
  • ...ylist can also be set as a menu item on the main menu using any compatible skin. See: '''''[[Custom home items]]'''''
    2 KB (330 words) - 22:51, 12 February 2023
  • [[Category:Skin development]]
    3 KB (384 words) - 18:18, 5 March 2019
  • ...'s naming scheme, which will not be displayed unless you have modified the skin to do so.<br> {{note|Before adding a new art type, check it is used by the skin, as adding a new art type does not necessarily mean it will be displayed.}}
    14 KB (1,992 words) - 01:40, 1 May 2024
  • [[Category:Skin development]]
    2 KB (312 words) - 11:03, 13 July 2021
  • [[Category:Skin development]]
    2 KB (363 words) - 23:27, 25 November 2014
  • ...to be run when the control enters a particular state. See [[Animating your skin]] for more information. [[Category:Skin development]]
    6 KB (1,008 words) - 00:37, 13 July 2020
  • ...Guide explains the process of creating new Main Menu in the Aeon Nox:Silvo skin. Example uses include: File:CustomMenuItem14.jpg|15. Click on '''SKIN SETTINGS''' under '''SYSTEM''' in the Main Menu.
    6 KB (950 words) - 03:39, 29 January 2023
  • [[Category:Skin development]]
    3 KB (393 words) - 00:56, 13 July 2020
  • This page is mostly for add-on developers, detailing how to add your add-on, skin etc. to our translation system at Weblate.<br/>
    3 KB (344 words) - 05:56, 20 January 2023
  • To get full functionality from custom nodes, you need to use a skin that allows you to deploy them as you would like (e.g. latest builds of Aeo In a vanilla install with the confluence skin, custom nodes in ''/music'' will appear in the sub-list of the Music main m
    6 KB (924 words) - 00:53, 14 April 2022
  • ...isplay, usually in a slideshow. Multiple fanart is reliant on a supporting skin. Multiple fanart is the replacement of the "extrafanart" folders. ...n increase to 10 and beyond, but there may be a limitation to how many the skin will display, which is usually 20 or less. The suffixed numbers cannot be z
    24 KB (3,498 words) - 20:29, 9 July 2023
  • ...and skins could be used from the {{button|Settings -> Interface settins -> Skin}} menu. That will cause a skin reload at every profile switch. Depending on your hardware in use you mostl
    11 KB (1,668 words) - 23:33, 29 January 2021
  • [[Category:Skin development]]
    3 KB (429 words) - 00:49, 14 April 2022
  • [[Category:Skin development]]
    8 KB (739 words) - 00:59, 13 July 2020
  • [[Category:Skin development]]
    3 KB (453 words) - 00:55, 13 July 2020
  • [[Category:Skin development]]
    4 KB (519 words) - 00:36, 13 July 2020
  • ...ng for the drives to become accessible. Filenames are not important as the skin slideshow simply displayed any image file in the folder. ;1. Compatible Skin
    17 KB (2,509 words) - 19:52, 22 February 2023
  • [[Category:Skin development]]
    3 KB (452 words) - 05:46, 30 September 2023
  • [[Category:Skin development]]
    4 KB (541 words) - 00:50, 14 April 2022
  • ...{Main page icon|image=Crystal Clear app kcoloredit.png|link=Skinning|title=Skin development}}
    4 KB (509 words) - 19:45, 22 February 2023
  • [[Category:Skin development]]
    4 KB (537 words) - 00:50, 14 April 2022
  • [[Category:Skin development]]
    4 KB (581 words) - 00:50, 14 April 2022
  • ...end to see how this file is laid out depending on if you are developing a skin or script. ...he dependency must be provided with the minimum version number your script/skin requires.
    37 KB (5,078 words) - 16:19, 23 January 2023
  • ...i (skin) while plugins can't. Plugin listings are presented in the current skin. ...hands them to Kodi to draw on the screen (regardless of screen resolution, skin, or any other user setting). While plugin developers lose some amount of co
    10 KB (1,598 words) - 18:21, 19 March 2022
  • ...s are Skins that install other add-ons to provide further features. When a skin or other type of add-on is uninstalled, it may leave behind add-on dependen
    3 KB (478 words) - 03:21, 2 May 2024
  • ...the following list, for most <onclick> and <onfocus> button actions in the skin you can also use the functions from [[Keyboard.xml]]. === Skin built-in's ===
    29 KB (4,245 words) - 18:26, 3 March 2024
  • ...'s naming scheme, which will not be displayed unless you have modified the skin to do so. Users with messy folders should use the Custom option instead. ...d art type'' button. Before adding a new art type, check it is used by the skin as adding a new art type does not mean it will be displayed.
    12 KB (1,845 words) - 01:45, 1 May 2024
  • ...to mean a version of Kodi with various addons pre-installed and sometimes skin modifications. Given that these modifications are not compiled into Kodi, " ;Skin
    15 KB (2,382 words) - 20:01, 4 January 2024
  • [[Category:Skin development]]
    5 KB (706 words) - 11:28, 6 March 2024
  • The Kodi skin engine has support for animations between control and window states. The an [[Category:Skin development]]
    11 KB (1,661 words) - 13:37, 26 June 2022
  • ...ted freely and without restriction, serving excellently as splash screens, skin backgrounds or anything else your imagination can devise.
    11 KB (1,506 words) - 09:36, 16 September 2022
  • [[Category:Skin development]]
    7 KB (857 words) - 01:57, 11 September 2022
  • [[Category:Skin development]]
    3 KB (505 words) - 10:55, 4 December 2021
  • [[Category:Skin development]]
    5 KB (704 words) - 00:49, 14 April 2022
  • [[Category:Skin development]]
    8 KB (800 words) - 00:52, 14 April 2022
  • ...ned and scraped into the library along with their Authors. With a suitable skin that allows menu customisation, audiobooks can be separated from your tradi
    4 KB (666 words) - 04:54, 19 May 2024
  • |<code>skin</code> |An Kodi skin definition and its supporting script files.
    18 KB (2,801 words) - 01:17, 10 April 2022
  • [[Category:Skin development]]
    6 KB (852 words) - 00:52, 14 April 2022
  • ...he default skin '''[[Add-on:Estuary|Estuary]]'''. If you are using another skin, then you have run before learning to walk, so you should change back until ...ailable along the bottom of the page. What is displayed will depend on the skin in use and which class of media is displayed (Movie, TV Show, Music Video,
    14 KB (2,271 words) - 22:52, 7 February 2023
  • [[Category:Skin development]]
    5 KB (737 words) - 14:54, 6 June 2022
  • * Added context menu support for Estuary (skin) PVR home screen widgets <ref>https://github.com/xbmc/xbmc/pull/10870</ref> ...percent played progress bar to PVR info panel (for recordings) in Estuary (skin)<ref>https://github.com/xbmc/xbmc/pull/13338</ref>
    32 KB (4,787 words) - 21:32, 16 December 2020
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