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  • 5 members (0 subcategories, 0 files) - 19:56, 6 May 2013
  • [[Category:Compiling]]
    577 bytes (82 words) - 05:23, 19 May 2024
  • == Compiling Kodi-Game branch and binary game add-ons == It is recommended that you build add-ons out-of-tree (other compiling options are available [https://github.com/kodi-game/game.libretro here]).
    5 KB (745 words) - 10:27, 19 May 2020

Page text matches

  • Most recent article: [[Compiling Kodi|HOW-TO compile XBMC for Windows using Git]]
    81 bytes (12 words) - 08:20, 16 September 2022
  • :''See also: '''[[:Category:Compiling]]'''''
    13 members (0 subcategories, 0 files) - 22:05, 17 November 2014
  • ** [[Compiling Kodi-Game|Compiling Kodi with RetroPlayer]]
    1 KB (149 words) - 06:06, 18 May 2020
  • [[Category:Compiling]]
    336 bytes (50 words) - 10:46, 19 May 2020
  • [[Category:Compiling]]
    336 bytes (50 words) - 10:47, 19 May 2020
  • [[Category:Compiling]]
    356 bytes (52 words) - 10:47, 19 May 2020
  • ** [[Compiling Kodi-Game|Compiling Kodi with RetroPlayer]] ** [[Compiling_Kodi-Game|Compiling existing game add-ons]]
    2 KB (322 words) - 20:26, 8 February 2023
  • ** [[Compiling Kodi-Game|Compiling Kodi with RetroPlayer]]
    1 KB (206 words) - 23:34, 12 July 2020
  • The '''Mac OS X development platform''' is [[Compiling Kodi]]. .../github.com/xbmc/xbmc git repository on github.com]. Full instructions for compiling/builing Kodi under Mac is available here:
    2 KB (347 words) - 20:22, 7 December 2020
  • ** [[Compiling Kodi-Game|Compiling Kodi with RetroPlayer]] ** [[Compiling_Kodi-Game|Compiling existing game add-ons]]
    3 KB (419 words) - 20:25, 8 February 2023
  • [[Category:Compiling]]
    577 bytes (82 words) - 05:23, 19 May 2024
  • ** [[Compiling Kodi-Game|Compiling Kodi with RetroPlayer]] ** [[Compiling_Kodi-Game|Compiling existing game add-ons]]
    3 KB (405 words) - 03:08, 12 July 2020
  • == Compiling Kodi-Game branch and binary game add-ons == It is recommended that you build add-ons out-of-tree (other compiling options are available [https://github.com/kodi-game/game.libretro here]).
    5 KB (745 words) - 10:27, 19 May 2020
  • == Compiling Kodi ==
    4 KB (519 words) - 10:50, 19 January 2023
  • == Compiling Kodi for Android == * Compiling Kodi for Android requires at least Android NDK Revision 10d. Android NDK Re
    4 KB (674 words) - 20:22, 7 December 2020
  • *[[Compiling_Kodi|Compiling Kodi]]
    1 KB (134 words) - 08:53, 2 February 2024
  • The '''Win32 development platform''' [[Compiling Kodi]]. There are up-to-date README and [http://en.wikipedia.org/wiki/Micro .../github.com/xbmc/xbmc git repository on github.com]. Full instructions for compiling/builing XBMC under Windows is available here:
    4 KB (551 words) - 20:22, 7 December 2020
  • ...github.com/janbar/pvr.mythtv GitHub]. There you will find instructions for compiling it from source code along with its issue tracker.}}
    1 KB (232 words) - 09:04, 29 January 2023
  • ...s in preparation for a build ([http://kodi.wiki/view/Category:Compiling '''Compiling from source''']) and build TexturePacker directly: ...d its development headers (Debian: libgif-dev package) is installed before compiling.}}
    5 KB (709 words) - 17:45, 13 February 2019
  • ...u are a C/C++ developer and like to help then great! Please checkout the [[Compiling Kodi-Game]], and [[Porting_Libretro_cores_to_game_add-ons|Porting Libretro ** [[Compiling Kodi-Game|Compiling Kodi with RetroPlayer]]
    7 KB (1,096 words) - 10:15, 19 July 2020
  • ...xbmc/xbmc git repository on github.com]. README with full instructions for compiling/builing Kodi under iOS is available there.
    2 KB (300 words) - 20:22, 7 December 2020
  • To start a manual build to build a certain release or just for testing/compiling purpose you have two choices. ...w it's progress with the progress bars or click on the console to view the compiling progress.
    6 KB (939 words) - 20:18, 7 December 2020
  • ** [[Compiling Kodi-Game|Compiling Kodi with RetroPlayer]] ** [[Compiling_Kodi-Game|Compiling existing game add-ons]]
    8 KB (1,203 words) - 21:24, 21 May 2020
  • ...e the “real” debug feeling on release dlls, disable all optimizations when compiling your dll
    3 KB (477 words) - 07:39, 29 August 2020
  • * Improved XBMC's build system to make compiling XBMC much easier * Add support for compiling 64-bit version of XBMC for Mac on OS X 10.6 (Snow Leopard) and later
    10 KB (1,518 words) - 04:08, 24 November 2020
  • * Improve XBMC's build system to make compiling XBMC much easier * Improve XBMC's build system to make compiling XBMC much easier
    8 KB (1,214 words) - 20:53, 25 August 2020
  • ...speaking, as long as Kodi is compiled per recommended guidelines (see '''[[Compiling Kodi]]'''), those builds are considered "kosher".
    4 KB (631 words) - 07:20, 14 November 2020
  • [[Category:Compiling]]
    5 KB (820 words) - 21:37, 17 December 2022
  • ...version of {{Kodi} for Boxee; there are two ways to do this. The first is compiling a build yourself {{Kodi} from source using code by following the instructio Instructions for compiling {{Kodi} for Boxee Box can be found here
    10 KB (1,675 words) - 00:06, 19 July 2020
  • :* Improved support to compiling Kodi for Microsoft's UWP (Universal Windows Platform) APIs
    5 KB (800 words) - 19:27, 4 January 2024
  • then compiling lirc
    6 KB (961 words) - 05:42, 19 July 2020
  • * Added support for iOS 9.0 by adding support for compiling Kodi with Xcode 7 IDE and iOS SDK 9.0<ref>http://github.com/xbmc/xbmc/pull/ * Removed support for compiling Apple TV 2 builds<ref>http://github.com/xbmc/xbmc/pull/8181</ref>
    22 KB (3,298 words) - 03:49, 31 July 2020
  • * Improved compiling/building and code documentation (following doxygen coding guidelines) * Added support for iOS 10.0 by adding support for compiling Kodi with Xcode 8 IDE and iOS SDK 10.0<ref>https://github.com/xbmc/xbmc/pul
    32 KB (4,787 words) - 21:32, 16 December 2020
  • ** [[Compiling Kodi-Game|Compiling Kodi with RetroPlayer]] ** [[Compiling_Kodi-Game|Compiling existing game add-ons]]
    58 KB (8,024 words) - 00:05, 13 December 2023
  • For compiling the Java application, see Clients/J2ME and Client/README (precompiled versi
    7 KB (1,155 words) - 23:51, 29 August 2020
  • Compiling from source:
    8 KB (1,298 words) - 08:32, 18 June 2020
  • # Refine the steps down to refined, well tested, Ubuntu accepted methods - no compiling or file creation unless absolutely needed.--[[User:Pashdown|Pashdown]] 18:1
    9 KB (1,385 words) - 22:10, 16 June 2020
  • ...abled, then you will most likely need to compile from source. See our '''[[Compiling Kodi]]''' guide.
    11 KB (1,630 words) - 11:11, 14 January 2024
  • ...ake all the credit, his driver is simple and simply brilliant. It requires compiling a driver and editing a couple of files, but don't worry. it's not that hard
    9 KB (1,542 words) - 02:35, 10 September 2020
  • * Added support for iOS 10.0 by adding support for compiling Kodi with Xcode 8 IDE and iOS SDK 10.0<ref>http://github.com/xbmc/xbmc/pull * Added support for compiling Kodi with Xcode 8 IDE for OSX 10.11 (El Capitan) and macOS 10.12 (Sierra)<r
    29 KB (4,324 words) - 00:20, 5 August 2021
  • Information on compiling your own Linux client can be found here: https://googledrive.com/host/0ByNn
    16 KB (2,507 words) - 19:51, 11 April 2024
  • * '''[[Compiling Kodi]]''' * For porting to other operating systems, see [[Compiling Kodi]]
    33 KB (5,147 words) - 01:56, 28 August 2020
  • Information on compiling your own Linux client can be found here: https://googledrive.com/host/0ByNn
    17 KB (2,699 words) - 02:51, 30 November 2020
  • .../ mirrors]. Another option is to consult the Kodi wiki for more details on compiling your own Kodi.
    16 KB (2,679 words) - 04:27, 17 October 2021
  • ...ends on that supports most platforms (Linux, Android, OS X, iOS) and cross-compiling called depends. At the moment, it is implemented with autotools and hand-cr
    16 KB (2,542 words) - 16:05, 29 January 2023
  • ...ends on that supports most platforms (Linux, Android, OS X, iOS) and cross-compiling called depends. At the moment, it is implemented with autotools and hand-cr
    17 KB (2,792 words) - 05:54, 1 June 2021
  • ...ends on that supports most platforms (Linux, Android, OS X, iOS) and cross-compiling called depends. At the moment, it is implemented with autotools and hand-cr
    19 KB (3,187 words) - 01:54, 28 August 2020
  • ...ends on that supports most platforms (Linux, Android, OS X, iOS) and cross-compiling called depends. At the moment, it is implemented with autotools and hand-cr
    20 KB (3,167 words) - 19:39, 7 March 2023
  • ...ends on that supports most platforms (Linux, Android, OS X, iOS) and cross-compiling called depends. At the moment, it is implemented with autotools and hand-cr
    20 KB (3,377 words) - 20:23, 5 February 2022
  • ...fer to these dependencies in the Team XBMC PPA's used in conjunction, when compiling on Ubuntu or derivatives distros.
    33 KB (4,059 words) - 22:13, 13 September 2022
  • This section will cover compiling binaries needed for fuzzy logic capabilities and a terminal-based menu-driv
    30 KB (4,318 words) - 01:08, 8 July 2020
  • ...ends on that supports most platforms (Linux, Android, OS X, iOS) and cross-compiling called depends. At the moment, it is implemented with autotools and hand-cr
    26 KB (4,054 words) - 09:37, 18 October 2021