Search results

Jump to navigation Jump to search

Page title matches

  • [[Category:Compiling]]
    577 bytes (82 words) - 09:24, 8 February 2023
  • == Compiling Kodi-Game branch and binary game add-ons == It is recommended that you build add-ons out-of-tree (other compiling options are available [https://github.com/kodi-game/game.libretro here]).
    5 KB (745 words) - 10:27, 19 May 2020

Page text matches

  • ** [[Compiling Kodi-Game|Compiling Kodi with RetroPlayer]]
    1 KB (149 words) - 06:06, 18 May 2020
  • ** [[Compiling Kodi-Game|Compiling Kodi with RetroPlayer]] ** [[Compiling_Kodi-Game|Compiling existing game add-ons]]
    2 KB (322 words) - 20:26, 8 February 2023
  • The '''Mac OS X development platform''' is [[Compiling Kodi]]. .../github.com/xbmc/xbmc git repository on github.com]. Full instructions for compiling/builing Kodi under Mac is available here:
    2 KB (347 words) - 20:22, 7 December 2020
  • ** [[Compiling Kodi-Game|Compiling Kodi with RetroPlayer]] ** [[Compiling_Kodi-Game|Compiling existing game add-ons]]
    3 KB (419 words) - 20:25, 8 February 2023
  • [[Category:Compiling]]
    577 bytes (82 words) - 09:24, 8 February 2023
  • ** [[Compiling Kodi-Game|Compiling Kodi with RetroPlayer]] ** [[Compiling_Kodi-Game|Compiling existing game add-ons]]
    3 KB (405 words) - 03:08, 12 July 2020
  • == Compiling Kodi-Game branch and binary game add-ons == It is recommended that you build add-ons out-of-tree (other compiling options are available [https://github.com/kodi-game/game.libretro here]).
    5 KB (745 words) - 10:27, 19 May 2020
  • == Compiling Kodi for Android == * Compiling Kodi for Android requires at least Android NDK Revision 10d. Android NDK Re
    4 KB (674 words) - 20:22, 7 December 2020
  • The '''Win32 development platform''' [[Compiling Kodi]]. There are up-to-date README and [http://en.wikipedia.org/wiki/Micro .../github.com/xbmc/xbmc git repository on github.com]. Full instructions for compiling/builing XBMC under Windows is available here:
    4 KB (551 words) - 20:22, 7 December 2020
  • ...github.com/janbar/pvr.mythtv GitHub]. There you will find instructions for compiling it from source code along with its issue tracker.}}
    1 KB (232 words) - 09:04, 29 January 2023
  • ...s in preparation for a build ([http://kodi.wiki/view/Category:Compiling '''Compiling from source''']) and build TexturePacker directly: ...d its development headers (Debian: libgif-dev package) is installed before compiling.}}
    5 KB (709 words) - 17:45, 13 February 2019
  • ...u are a C/C++ developer and like to help then great! Please checkout the [[Compiling Kodi-Game]], and [[Porting_Libretro_cores_to_game_add-ons|Porting Libretro ** [[Compiling Kodi-Game|Compiling Kodi with RetroPlayer]]
    7 KB (1,096 words) - 10:15, 19 July 2020
  • ...xbmc/xbmc git repository on github.com]. README with full instructions for compiling/builing Kodi under iOS is available there.
    2 KB (300 words) - 20:22, 7 December 2020
  • To start a manual build to build a certain release or just for testing/compiling purpose you have two choices. ...w it's progress with the progress bars or click on the console to view the compiling progress.
    6 KB (939 words) - 20:18, 7 December 2020
  • ** [[Compiling Kodi-Game|Compiling Kodi with RetroPlayer]] ** [[Compiling_Kodi-Game|Compiling existing game add-ons]]
    8 KB (1,203 words) - 21:24, 21 May 2020
  • :* Improved support to compiling Kodi for Microsoft's UWP (Universal Windows Platform) APIs
    5 KB (800 words) - 19:27, 4 January 2024
  • * Improved compiling/building and code documentation (following doxygen coding guidelines) * Added support for iOS 10.0 by adding support for compiling Kodi with Xcode 8 IDE and iOS SDK 10.0<ref>https://github.com/xbmc/xbmc/pul
    32 KB (4,787 words) - 21:32, 16 December 2020
  • ** [[Compiling Kodi-Game|Compiling Kodi with RetroPlayer]] ** [[Compiling_Kodi-Game|Compiling existing game add-ons]]
    58 KB (8,024 words) - 00:05, 13 December 2023
  • For compiling the Java application, see Clients/J2ME and Client/README (precompiled versi
    7 KB (1,155 words) - 23:51, 29 August 2020
  • ...ends on that supports most platforms (Linux, Android, OS X, iOS) and cross-compiling called depends. At the moment, it is implemented with autotools and hand-cr
    16 KB (2,542 words) - 16:05, 29 January 2023
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)