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  • 5 members (0 subcategories, 0 files) - 19:56, 6 May 2013
  • [[Category:Compiling]]
    577 bytes (82 words) - 09:24, 8 February 2023
  • == Compiling Kodi-Game branch and binary game add-ons == It is recommended that you build add-ons out-of-tree (other compiling options are available [https://github.com/kodi-game/game.libretro here]).
    5 KB (745 words) - 10:27, 19 May 2020

Page text matches

  • Most recent article: [[Compiling Kodi|HOW-TO compile XBMC for Windows using Git]]
    81 bytes (12 words) - 08:20, 16 September 2022
  • :''See also: '''[[:Category:Compiling]]'''''
    13 members (0 subcategories, 0 files) - 22:05, 17 November 2014
  • ** [[Compiling Kodi-Game|Compiling Kodi with RetroPlayer]]
    1 KB (149 words) - 06:06, 18 May 2020
  • [[Category:Compiling]]
    336 bytes (50 words) - 10:46, 19 May 2020
  • [[Category:Compiling]]
    336 bytes (50 words) - 10:47, 19 May 2020
  • [[Category:Compiling]]
    356 bytes (52 words) - 10:47, 19 May 2020
  • ** [[Compiling Kodi-Game|Compiling Kodi with RetroPlayer]] ** [[Compiling_Kodi-Game|Compiling existing game add-ons]]
    2 KB (322 words) - 20:26, 8 February 2023
  • ** [[Compiling Kodi-Game|Compiling Kodi with RetroPlayer]]
    1 KB (206 words) - 23:34, 12 July 2020
  • The '''Mac OS X development platform''' is [[Compiling Kodi]]. .../github.com/xbmc/xbmc git repository on github.com]. Full instructions for compiling/builing Kodi under Mac is available here:
    2 KB (347 words) - 20:22, 7 December 2020
  • ** [[Compiling Kodi-Game|Compiling Kodi with RetroPlayer]] ** [[Compiling_Kodi-Game|Compiling existing game add-ons]]
    3 KB (419 words) - 20:25, 8 February 2023
  • [[Category:Compiling]]
    577 bytes (82 words) - 09:24, 8 February 2023
  • ** [[Compiling Kodi-Game|Compiling Kodi with RetroPlayer]] ** [[Compiling_Kodi-Game|Compiling existing game add-ons]]
    3 KB (405 words) - 03:08, 12 July 2020
  • == Compiling Kodi-Game branch and binary game add-ons == It is recommended that you build add-ons out-of-tree (other compiling options are available [https://github.com/kodi-game/game.libretro here]).
    5 KB (745 words) - 10:27, 19 May 2020
  • == Compiling Kodi ==
    4 KB (519 words) - 10:50, 19 January 2023
  • == Compiling Kodi for Android == * Compiling Kodi for Android requires at least Android NDK Revision 10d. Android NDK Re
    4 KB (674 words) - 20:22, 7 December 2020
  • *[[Compiling_Kodi|Compiling Kodi]]
    1 KB (134 words) - 08:53, 2 February 2024
  • The '''Win32 development platform''' [[Compiling Kodi]]. There are up-to-date README and [http://en.wikipedia.org/wiki/Micro .../github.com/xbmc/xbmc git repository on github.com]. Full instructions for compiling/builing XBMC under Windows is available here:
    4 KB (551 words) - 20:22, 7 December 2020
  • ...github.com/janbar/pvr.mythtv GitHub]. There you will find instructions for compiling it from source code along with its issue tracker.}}
    1 KB (232 words) - 09:04, 29 January 2023
  • ...s in preparation for a build ([http://kodi.wiki/view/Category:Compiling '''Compiling from source''']) and build TexturePacker directly: ...d its development headers (Debian: libgif-dev package) is installed before compiling.}}
    5 KB (709 words) - 17:45, 13 February 2019
  • ...u are a C/C++ developer and like to help then great! Please checkout the [[Compiling Kodi-Game]], and [[Porting_Libretro_cores_to_game_add-ons|Porting Libretro ** [[Compiling Kodi-Game|Compiling Kodi with RetroPlayer]]
    7 KB (1,096 words) - 10:15, 19 July 2020
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