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  • [[Category:Skin development]]
    833 bytes (102 words) - 00:56, 13 July 2020
  • A skin Reload will fix the problem when it occurs. A couple of methods to achieve : Create an Autoexec Service that will automatically reload the skin after a profile has been loaded.
    2 KB (289 words) - 03:01, 2 May 2024
  • {{Note|Custom skin files may be used, in which case window ids should be employed.}} [[Category:Skin development]]
    3 KB (410 words) - 02:07, 23 September 2021
  • ...ws skinners to have lists (or panels) of buttons wherever they want in the skin. The content below could used on the home page for instance. You can use <d [[Category:Skin development]]
    3 KB (406 words) - 04:48, 20 July 2020
  • ...ions will not appear in the Addons/Programs window and can only be run via skin shortcuts "xbmc.python.library" Used for skin dependent scripts (e.g. recently added script)
    3 KB (392 words) - 23:14, 29 January 2021
  • ...in the [[RSS ticker]] page for more information on adding these feeds to a skin. * Id of the set. This attribute is used in the skin to reference which content should be displayed in the [[RSS_ticker]]
    7 KB (1,128 words) - 10:30, 19 July 2020
  • * The weather addon will run at 30 minute intervals (as long the current skin window displays one of the above-mentioned infolabels) ...roperty set by the weather addon and the resulting window property for the skin will differ in a few scenarios:
    9 KB (1,310 words) - 07:51, 10 September 2021
  • ...use the "r" attribute). You can have as many groups as you like within the skin, and groups within groups are handled with no issues. [[Category:Skin development]]
    3 KB (458 words) - 12:33, 9 April 2016
  • [[Category:Skin development]]
    1 KB (137 words) - 21:36, 26 October 2018
  • [[Category:Skin development]]
    1 KB (157 words) - 00:57, 13 July 2020
  • ...cify an entry from the strings.po here (either the Kodi strings.po or your skin's strings.po file). The fallback attribute will be used when the infolabel [[Category:Skin development]]
    5 KB (711 words) - 13:20, 14 July 2022
  • == Filling controls and dictating how they respond from the skin == [[Category:Skin development]]
    5 KB (710 words) - 08:59, 19 July 2020
  • If one or more of the images above are not present in a skin, Kodi will try to fallback to another Default* image. [[Category:Skin development]]
    4 KB (439 words) - 12:36, 13 June 2019
  • [[Category:Skin development]]
    1 KB (165 words) - 00:57, 13 July 2020
  • This command can be assigned to a [[Button control|button]] in a skin or mapped to a key in your [[Keyboard.xml|Keymap]]. * If you want a button in your skin or on your remote to take you directly to the movie listing, you let that b
    6 KB (698 words) - 16:04, 6 January 2021
  • ...type'' has no effect on the view itself. It is used by kodi when switching skin to automatically select a view with a similar layout. Skinners should try t [[Category:Skin development]]
    5 KB (679 words) - 00:51, 14 April 2022
  • ...type'' has no effect on the view itself. It is used by kodi when switching skin to automatically select a view with a similar layout. Skinners should try t [[Category:Skin development]]
    5 KB (710 words) - 00:51, 14 April 2022
  • Each window in an Kodi skin is represented by a single .xml file. [[Window IDs|See here for a list of t ...ing to black. Set to 0 (or 0x00000000) to have no clearing at all. If your skin always renders opaque textures over the entire screen (eg using a backdrop
    7 KB (1,169 words) - 10:12, 30 January 2022
  • Kodi includes a GUI library that allows you to skin/change everything you see in Kodi, from the images, the sizes and positions The skin system is quite complex, and this portion of the manual is dedicated to pro
    21 KB (3,188 words) - 13:34, 14 July 2022
  • Currently, Kodi's skin engine supports eight different tweens: "linear", "quadratic", "bounce", "e [[Category:Skin development]]
    5 KB (859 words) - 12:15, 4 April 2017
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