User contributions for Sarbes
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26 October 2024
- 10:5610:56, 26 October 2024 diff hist +219 Changes To The Skinning Engine No edit summary current
22 September 2024
- 15:5215:52, 22 September 2024 diff hist +6 HOW-TO:Texture authoring No edit summary current
21 September 2024
- 14:4114:41, 21 September 2024 diff hist +5,799 N HOW-TO:Texture authoring Created page with "== Introduction == Textures are an essential part of the Kodi UI. It is important for them to have suitable properties, or otherwise image quality and performance will suffer. Note that the page is still under construction. == How a GPU samples textures == In general, Kodi employs bi-linear filtering of non-mipmapped textures (https://en.wikipedia.org/wiki/Texture_filtering). For one sample, the four most adjacent texels (texture elements) get fetched, which in turn wi..."
17 September 2024
- 21:1721:17, 17 September 2024 diff hist +31 Changes To The Skinning Engine No edit summary
- 21:1621:16, 17 September 2024 diff hist +4,483 N Changes To The Skinning Engine Created page with "== Changes to Kodi 22 (Piers) == === Engine changes === ; New InfoLabels to identify multiple PVR Clients : System.PVRCount - If evaluated as a string or integer returns the count of enabled PVR clients. : ListItem.BackendInstanceName - Returns the name of the PVR client instance for the associated list item. : Renamed: System.PVRCount (int) -> PVR.ClientCount: Number of PVR clients enabled. : Removed: System.PVRCount (string) : Renamed: ListItem.BackendInstanceName (st..."
14 September 2024
- 15:4215:42, 14 September 2024 diff hist +1,396 Supported hardware No edit summary current
28 April 2024
- 19:1319:13, 28 April 2024 diff hist +1,564 Advancedsettings.xml Include new GL/GLES GUI features
- 18:4518:45, 28 April 2024 diff hist +31 m Advancedsettings.xml No edit summary
19 February 2023
- 23:1923:19, 19 February 2023 diff hist +497 Skin Optimizations →Misc improvements current
26 June 2022
- 13:3713:37, 26 June 2022 diff hist +335 Animating your skin →Examples
- 13:3413:34, 26 June 2022 diff hist +160 Animating your skin →Attributes
- 13:2913:29, 26 June 2022 diff hist +160 Animating your skin →Attributes
9 June 2022
- 14:4914:49, 9 June 2022 diff hist +5 Skin Optimizations →Overdraw
- 14:4714:47, 9 June 2022 diff hist +292 Skin Optimizations →Reducing layer counts
8 June 2022
- 07:4507:45, 8 June 2022 diff hist +37 Skin Optimizations →Analysis via Renderdoc
- 07:3007:30, 8 June 2022 diff hist +170 Debugging via Renderdoc →Capturing a frame current
7 June 2022
- 21:3321:33, 7 June 2022 diff hist +3,066 N Debugging via Renderdoc Created page with "== What's Renderdoc? == Renderdoc (https://renderdoc.org/) is a free graphics debugger for OpenGL and DirectX. It can record, store and replay frames rendered by an applicati..."
- 21:3021:30, 7 June 2022 diff hist +27 N File:Renderdoc start.png File uploaded with MsUpload current
- 21:3021:30, 7 June 2022 diff hist +27 N File:Renderdoc performance.png File uploaded with MsUpload current
- 21:3021:30, 7 June 2022 diff hist +27 N File:Renderdoc overlays.png File uploaded with MsUpload current
- 21:3021:30, 7 June 2022 diff hist +27 N File:Renderdoc overdraw.png File uploaded with MsUpload current
- 21:3021:30, 7 June 2022 diff hist +27 N File:Renderdoc drawcalls.png File uploaded with MsUpload current
- 21:3021:30, 7 June 2022 diff hist +27 N File:Renderdoc capture.png File uploaded with MsUpload current
6 June 2022
- 17:2017:20, 6 June 2022 diff hist +5,673 N Skin Optimizations Created page with "== Why to optimize skins == While the PC the skin is written on might be fast enough to render the GUI at 4k/60fps, it might be too expensive to run on lower end hardware. Thi..."
- 14:5414:54, 6 June 2022 diff hist +129 Image Control →Available tags and attributes
- 14:5114:51, 6 June 2022 diff hist +15 Image Control →Example