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  • The performance of a virtual machine is not great, as there is no 3D hardware acceleration support under a virtual machine, however it should work good e === Hardware requirements ===
    5 KB (744 words) - 20:22, 7 December 2020
  • * If your GPU/VPU does not support hardware video decoding then you will require a fast modern processor is required to :XBMC will run on most graphics cards made in the last few years, including hardware video decoding support. This includes most cards from ATI/AMD, Intel, or NV
    17 KB (2,950 words) - 01:52, 8 July 2020
  • :{{main|Supported hardware}} === Specific system requirement example goes here ===
    6 KB (892 words) - 00:22, 5 August 2021
  • ==== Example of BIOS requirement table ==== '''BIOS requirement table'''
    7 KB (1,242 words) - 08:27, 26 July 2017
  • ...Event driven mode. Previously Kodi used the Push mode, so both the audio hardware & audio driver need to support the Event mode for audio to work with WASAPI = Hardware Vendor Specifics =
    9 KB (1,471 words) - 00:28, 18 December 2015
  • This article will cover potential methods of and the '''development''' around Hardware Accelerated Video Decoding. ...o the [http://en.wikipedia.org/wiki/Graphics_processing_unit GPU (Graphic) hardware], it does this by executing specific code algorithms on the GPU. In theory
    20 KB (3,066 words) - 05:20, 14 July 2020
  • The preliminary requirement for this tutorial is, that you have managed for the NUC to be up and bootin [[Category:Hardware-Archived]]
    7 KB (1,131 words) - 00:07, 28 August 2020
  • ...udio passthrough will need to use a Linux-based OS or Windows on their Mac hardware. Note that XBMC for Mac OS X/iOS is still able to playback HD audio, just n ...fe to enable. NVidia GPUs should be okay for HD audio (if supported by the hardware).
    16 KB (2,473 words) - 22:22, 13 September 2022
  • === BIOS requirement table === ...binary ROMs ripped from the EEPROM inside of an actual game console system hardware, so they are proprietary binary blobs (precompiled software binaries) which
    58 KB (8,024 words) - 00:05, 13 December 2023
  • === Supported hardware platforms === ** Minimum requirement is AMD/Intel CPU with SSE support and [http://en.wikipedia.org/wiki/OpenGL
    34 KB (5,110 words) - 22:46, 19 July 2020
  • === Supported hardware platforms === ** Minimum requirement is AMD/Intel CPU with SSE support and [http://en.wikipedia.org/wiki/OpenGL
    28 KB (4,076 words) - 22:39, 19 July 2020
  • ...What is needed to complete the project, what code language knowledge what hardware etc. *Implement IWYU into existing CI (Jenkins). Of note would be the requirement to create IWYU mappings for the Kodi codebase.
    16 KB (2,542 words) - 16:05, 29 January 2023
  • ...What is needed to complete the project, what code language knowledge what hardware etc. *Implement IWYU into existing CI (Jenkins). Of note would be the requirement to create IWYU mappings for the Kodi codebase.
    20 KB (3,167 words) - 19:39, 7 March 2023