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  • | <code>'''special://skin'''</code> | This path points to the currently active skin's root directory.
    7 KB (1,069 words) - 01:21, 21 April 2024
  • '''On skin load the engine:''' # Load skin strings.
    7 KB (1,225 words) - 00:28, 29 August 2020
  • * The file size must be sane. There is no hard limit, but a 100mb skin is pushing it. ...nt name), we will of course take it in consideration. Also if the original skin is no longer available through our repo, we would have no problem replacing
    9 KB (1,447 words) - 15:50, 16 October 2021
  • ...}} loads, with the exception of textures that are provided directly by the skin, are cached to the userdata/Thumbnails folder.<br /> ...is; i.e. textures are cached when they're first requested for display in a skin or web interface. In some cases textures may be cached before they're immed
    9 KB (1,419 words) - 22:51, 14 April 2024
  • [[Category:Skin development]]
    2 KB (271 words) - 01:16, 10 January 2021
  • ...s the most interesting overlay. It shows how many layers are making up the skin. The colors change with each layer applied. Right click on a pixel to see h Higher numbers should be investigated. See the Skin Optimization page for more info.
    3 KB (524 words) - 07:30, 8 June 2022
  • For example, the Project Mayhem 3 skin has ''<visible>!Player.HasMedia</visible>'' tags on all the background imag [[Category:Skin development]]
    4 KB (682 words) - 23:14, 22 February 2023
  • ! Skin InfoLabel ! Skin InfoLabel
    10 KB (1,457 words) - 19:11, 26 January 2024
  • ...a showpiece to be proud of, especially when teamed up with your favourite skin. Kodi will allow you to display Posters, Fanart, Album Covers, Actor and A
    2 KB (270 words) - 21:41, 13 February 2023
  • File:Zapy Neon.png|Zappy featured on the new Add-on:Neon (skin) icon
    2 KB (245 words) - 20:20, 7 December 2020
  • [[Category:Skin development]]
    2 KB (317 words) - 23:10, 13 September 2022
  • While the PC the skin is written on might be fast enough to render the GUI at 4k/60fps, it might A tutorial how it can aid in skin development can be found [[Debugging_via_Renderdoc|here]].
    6 KB (1,037 words) - 23:19, 19 February 2023
  • [[Category:Skin development]]
    2 KB (261 words) - 11:12, 11 October 2022
  • [[Category:Skin development]]
    3 KB (352 words) - 03:18, 4 May 2023
  • For this example a skin is being installed, the same method is used for other add-ons. ...laddon3b.png|'''Step 3:''' Select the add-on sub-category, in this case '''Skin'''.
    14 KB (2,302 words) - 09:46, 21 March 2021
  • [[Category:Skin development]]
    5 KB (449 words) - 22:42, 24 August 2020
  • ...m is not visible then it may have been hidden. Reset the visibility in the skin settings pages. See: '''''[[Add-on:Estuary/Settings#Main_Menu_Items|Hiding
    2 KB (331 words) - 23:32, 25 January 2023
  • ...ia. Custom nodes will work with any skin, but for ease of use a compatible skin is preferred.<section end="intro" /> In a vanilla install with the confluence skin, custom nodes in ''/video'' will appear in the sub-list of the Video main m
    7 KB (1,151 words) - 00:53, 14 April 2022
  • [[Category:Skin development]]
    3 KB (389 words) - 21:57, 8 February 2019
  • ...ylist can also be set as a menu item on the main menu using any compatible skin. See: '''''[[Custom home items]]'''''
    2 KB (330 words) - 22:51, 12 February 2023
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