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  • #REDIRECT [[Development builds#Nightly build]]
    46 bytes (5 words) - 09:26, 8 August 2012
  • #REDIRECT [[Development builds#Monthly build]]
    46 bytes (5 words) - 10:41, 8 August 2012
  • #REDIRECT [[Development builds#Nightly build]]
    46 bytes (5 words) - 10:40, 8 August 2012
  • #REDIRECT [[Development builds#Monthly build]]
    46 bytes (5 words) - 11:53, 18 August 2012
  • {{Note|This add-on's development repository is [[Git usage|Git-based]] and hosted on [https://github.com/jan == Build instructions ==
    1 KB (232 words) - 09:04, 29 January 2023
  • {{mininav|[[Development]]}} {{github_link|[https://github.com/xbmc/xbmc/blob/master/docs/README.md Build instructions]}}
    577 bytes (82 words) - 09:24, 8 February 2023
  • {{mininav| [[Development]] {{l2| [[Installing]] }} }} Development Builds are the next major version of {{kodi}}. They are newer than the curr
    4 KB (622 words) - 07:07, 25 June 2021
  • {{mininav|[[Development]]}} ...ily installable on the Steam Deck via Flatpak, but if you're looking to do development on the Steam Deck, this article is for you.<section end="intro" />
    3 KB (345 words) - 08:50, 2 February 2024
  • {{mininav|[[Development]]}} ...n="intro" />This page describes the "Jenkins" builder used by Team Kodi to build the variety of releases of Kodi.<section end="intro" />
    6 KB (939 words) - 20:18, 7 December 2020
  • {{mininav|[[Development]]|[[Add-on development]]|[[Skinning]]}} <br /><big>'''It is available here:''' [http://mirrors.kodi.tv/build-deps/win32/texturepacker-1.1.1-win32.7z '''Download TexturePacker 1.1.1''']
    5 KB (709 words) - 17:45, 13 February 2019
  • {{mininav| [[Games]] {{l2| [[Development]] }} }} ...hich should be described on this page to minimize confusion. The current [[development builds]] are based on Kodi 17 (Krypton) and introduces a lot of changes, an
    7 KB (1,096 words) - 10:15, 19 July 2020
  • Kodi does not have a game-library yet, although one is in development. Currently, games are managed using a basic file browser, and artwork is no Alternatively, you can use the latest (experimental) "build" from the lead Kodi developer working on Kodi Games features and functions.
    3 KB (419 words) - 20:25, 8 February 2023
  • ...ences between [[development builds]], so make sure you always use the same build dates. See '''[[Databases#Database_Versions|Version table]]''' for more inf
    2 KB (275 words) - 04:51, 23 January 2022
  • The recommended '''Linux development platform''' is currently [[Compiling_Kodi|32-bit Ubuntu Desktop (for x86)]] After the clone has completed, follow the compilation/development guide in the new repository ([[Compiling_Kodi|README.linux]]) to setup the
    5 KB (745 words) - 10:27, 19 May 2020
  • * The Kodi version you are using (exact build date) * Did you build Kodi yourself (from GIT) or...?
    10 KB (1,592 words) - 06:30, 12 July 2020
  • ...eatures like handling of binary addons, automatic flatpak build checks and build improvements. ...has python addons, it can also handle binary addons. But these need to be build one by one for each platform and also might fail on errors. Rust might help
    20 KB (3,167 words) - 19:39, 7 March 2023
  • : Optional: the [[List_of_built-in_functions|build-in function]] to execute when the window opens : Optional: the [[List_of_built-in_functions|build-in function]] to execute when the window closes
    7 KB (1,169 words) - 10:12, 30 January 2022
  • ...eatures like handling of binary addons, automatic flatpak build checks and build improvements. ...has python addons, it can also handle binary addons. But these need to be build one by one for each platform and also might fail on errors. Rust might help
    16 KB (2,542 words) - 16:05, 29 January 2023
  • {{mininav|[[Development]]{{l2|[[Audio]] }} }} ...ever for XBMC. Now for the first time it is readily accessible for all the development team (and users!) to see, test and improve within the greater context of XB
    10 KB (1,480 words) - 05:10, 4 August 2020
  • ...tion</a> -- corresponds to shift-alt-a, the mod="" syntax is enabled since build 26407. > * [[Add-on development]]
    9 KB (1,312 words) - 07:38, 20 January 2024
  • ...has python addons, it can also handle binary addons. But these need to be build one by one for each platform and also might fail on errors. Rust might help '''Type:''' Binary addon development
    17 KB (2,792 words) - 05:54, 1 June 2021
  • <section begin=intro />This is a list of various [[wikipedia:Fork (software development)|forks]] of {{Kodi}}. Forks are often created whenever a different group or ...Pivos|num=1|defn=TOFU Media Platform by Pivos Technology Group, Inc. is a development framework and software platform centered around XBMC for Android, designed
    20 KB (3,221 words) - 12:13, 15 March 2023
  • ...odi}} data, or unexpected results from the use of a nightly or development build of {{kodi}}. For these reasons, backups of {{kodi}} are essential to enable
    6 KB (929 words) - 22:59, 7 February 2023
  • ! v19 (Matrix) Development ...4598 JSON-RPC], and [http://forum.kodi.tv/forumdisplay.php?fid=26 Add-ons] Development Forums
    32 KB (4,787 words) - 21:32, 16 December 2020
  • ;Build (Official Use) ...ild can be based on Windows, Linux, Android and other operating systems. A build can also have a version number as identification.
    15 KB (2,382 words) - 20:01, 4 January 2024
  • |52 ||label ||Kodi build label |53 ||label || Kodi build date label
    27 KB (3,225 words) - 21:48, 12 April 2024
  • ...has python addons, it can also handle binary addons. But these need to be build one by one for each platform and also might fail on errors. Rust might help '''Type:''' Binary addon development
    26 KB (4,054 words) - 09:37, 18 October 2021
  • ...cessor architectures, like ARM, MIPS, and x86 with the Android NDK (Native Development Kit for Android) without using a single line of Java, and the Kodi.APK is r :{{Main|Development}}
    19 KB (2,248 words) - 00:58, 23 February 2023
  • {{mininav|[[Development]]}} In general, the code-generator is build in two phases. In the first phase [http://www.swig.org/ SWIG] is used to pa
    36 KB (5,147 words) - 04:52, 10 July 2020
  • Developers might also want to read this development-oriented description written by the Libav (and FFmpeg) developers on their ...ed for this text on Intel, Nvidia). This does not require any MVC specific build of Kodi.
    13 KB (2,072 words) - 09:12, 9 February 2018
  • {{mininav|[[Development]]|[[Add-on development]]|[[Skinning]]}} | Version of build
    90 KB (13,287 words) - 18:29, 9 April 2024