Compiling Kodi-Game

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Revision as of 22:16, 20 April 2015 by Garbear (talk | contribs) (Remove section →‎Compile Addons)
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Home icon grey.png   ▶ Kodi Game ▶ Compiling Kodi-Game

This tutorial will show you the necessary steps to compile and run the Kodi-Game branch on an Ubuntu system.

Compiling Kodi and binary add-ons

Start by following the steps in the Kodi compile HOWTO. The only difference is you will need to clone the RetroPlayer branch

git clone https://github.com/garbear/xbmc.git


It is recommended that you build add-ons out-of-tree (other compiling options are available here).

mkdir binary-addons
cd binary-addons

cmake -DADDONS_TO_BUILD="peripheral.joystick game.libretro game.libretro.nestopia" \
      -DCMAKE_BUILD_TYPE=Debug \
      -DCMAKE_INSTALL_PREFIX=$HOME/workspace/xbmc/addons \
      -DPACKAGE_ZIP=1 \
      $HOME/workspace/xbmc/project/cmake/addons

make

Run Kodi

Now you can start kodi with

$HOME/kodi/usr/local/lib/kodi/kodi.bin

You should now have a working kodi that can play nes roms (video + sound). Input is not working at the moment so unfortunately you cannot play.

If you have troubles following this guide please write to the forum or ask for help in the IRC channel. This page will then be updated to be more helpful.