Archive:Codecinfo: Difference between revisions
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>NedBot m (Robot: Cosmetic changes) |
>UNiversal m (In gotham the codec info view changes from 4 to 6 lines, idk what settings mean so just adding some preview and screenshot.) |
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Whilst XBMC is playing media on screen you can activate the '''codecinfo''' overlay ({{keypress|O}} key). This normally appears as white text on a black background bar located near the top of the screen (dependent on the skin being used).The codecinfo overlay displays a number of real time variables describing detailed information on the codecs currently in use. | Whilst XBMC is playing media on screen you can activate the '''codecinfo''' overlay ({{keypress|O}} key). This normally appears as white text on a black background bar located near the top of the screen (dependent on the skin being used).The codecinfo overlay displays a number of real time variables describing detailed information on the codecs currently in use. | ||
[[File:Video codecinfo.png|thumb|left|800px]] | [[File:Video codecinfo.png|thumb|left|800px|Frodo]] | ||
[[File:Video_codecinfo_gotham.png|thumb|right|800px|Gotham {{?}}]] | |||
<br clear=all> | <br clear=all> | ||
In Frodo in fullscreen video playback, the codec information is split into 4 lines of text. In Gotham it splits into 6 lines. | |||
* Audio information - provided by both the 'D'emuxer and the 'P'layer | * Audio information - provided by both the 'D'emuxer and the 'P'layer | ||
* Video information - provided by both the 'D'emuxer and the 'P'layer | * Video information - provided by both the 'D'emuxer and the 'P'layer |
Revision as of 16:09, 30 April 2013
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INCOMPLETE: This page or section is incomplete. Please add information or correct uncertain data which is marked with a ? |
Whilst XBMC is playing media on screen you can activate the codecinfo overlay (O key). This normally appears as white text on a black background bar located near the top of the screen (dependent on the skin being used).The codecinfo overlay displays a number of real time variables describing detailed information on the codecs currently in use.
In Frodo in fullscreen video playback, the codec information is split into 4 lines of text. In Gotham it splits into 6 lines.
- Audio information - provided by both the 'D'emuxer and the 'P'layer
- Video information - provided by both the 'D'emuxer and the 'P'layer
- General playback information (C)
- 'W'indowing and System CPU information
Samples from the screen above:
Audio information | Explanation |
---|---|
aac | Audio codec |
mp4a / 0x6134706D | ? |
48000 Hz | Sample rate |
5.1 | Audio channels |
s16 | Sample size (s16 = signed 16-bit value) |
437 kb/s | Average audio bitrate (reported by demuxer) |
aq:99% | Audio queue saturation |
Kb/s:437.41 | Current audio bitrate (reported by player) |
att:0.0db | Attenuation / gain added by player |
Video information | Explanation |
---|---|
h264 (Main) | Video codec (profile) |
avc1 / 0x31637661 | ? |
yuv420p | Pixel format / color space |
1920x1080 | Resolution |
9282 kb/s | Average audio bitrate (reported by demuxer) |
fr:24.000 | Framerate of source |
vq:88% | Video queue saturation |
dc:ff-h264-dxva2 | Video library perfoming decode (in this case, ffmpeg/h264) ? |
Mb/s:7.79 | Current video bitrate (reported by player) |
drop:12 | Number of dropped frames |
pc:1 | Pullup correction pattern length |
General playback information | Explanation |
---|---|
ad:0.000 | Audio delay (configured) |
a/v:0.030 | Audio/video sync difference (real time) |
edl:- | Edit decision list |
dcpu: 0% | Relative CPU Usage of the player thread |
acpu: 0% | Relative CPU usage of the audio decode thread |
vcpu:0% | Relative CPU Usage of the video decode thread |
cache:0 B 100% | Size of cached data and % of cache utilized |
Windowing/System performance information | Explanation |
---|---|
fps:24.00 | Framerate being displayed |
CPU 4 core(s) | System processor information (this display is OS-dependent) |
average: 4.7% | Average CPU load across all cores |