Compiling Kodi-Game: Difference between revisions
Jump to navigation
Jump to search
(Remove section →Compile Addons) |
|||
Line 26: | Line 26: | ||
make | make | ||
</source> | </source> | ||
== Run Kodi == | == Run Kodi == |
Revision as of 22:16, 20 April 2015
Kodi Game | Compiling Kodi-Game |
This tutorial will show you the necessary steps to compile and run the Kodi-Game branch on an Ubuntu system.
Compiling Kodi and binary add-ons
Start by following the steps in the Kodi compile HOWTO. The only difference is you will need to clone the RetroPlayer branch
git clone https://github.com/garbear/xbmc.git
It is recommended that you build add-ons out-of-tree (other compiling options are available here).
mkdir binary-addons cd binary-addons cmake -DADDONS_TO_BUILD="peripheral.joystick game.libretro game.libretro.nestopia" \ -DCMAKE_BUILD_TYPE=Debug \ -DCMAKE_INSTALL_PREFIX=$HOME/workspace/xbmc/addons \ -DPACKAGE_ZIP=1 \ $HOME/workspace/xbmc/project/cmake/addons make
Run Kodi
Now you can start kodi with
$HOME/kodi/usr/local/lib/kodi/kodi.bin
You should now have a working kodi that can play nes roms (video + sound). Input is not working at the moment so unfortunately you cannot play.
If you have troubles following this guide please write to the forum or ask for help in the IRC channel. This page will then be updated to be more helpful.