HOW-TO:Texture authoring: Revision history

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22 September 2024

21 September 2024

  • curprev 14:4114:41, 21 September 2024 Sarbes talk contribs 5,799 bytes +5,799 Created page with "== Introduction == Textures are an essential part of the Kodi UI. It is important for them to have suitable properties, or otherwise image quality and performance will suffer. Note that the page is still under construction. == How a GPU samples textures == In general, Kodi employs bi-linear filtering of non-mipmapped textures (https://en.wikipedia.org/wiki/Texture_filtering). For one sample, the four most adjacent texels (texture elements) get fetched, which in turn wi..."