Skin development tools: Difference between revisions
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A common misconception is that TexturPacker will just compress the images into a single file, this if far from the truth, so don't be surprised if the Textures.xbt file is much larger than to total size of all the | A common misconception is that TexturPacker will just compress the images into a single file, this if far from the truth, so don't be surprised if the Textures.xbt file is much larger than to total size of all the | ||
individual images. | individual images. | ||
More info on the [[TexturePacker]] |
Revision as of 16:44, 26 February 2014
Development | Add-on development | Skin development | Skin development tools |
Below you will find software that can be useful in Skin Development.
Texture Packer
XBMC uses a tool named TexturePacker to compile all images used in a skin into a single file. The benefit of it is that images inside the Textures.xbt will load faster in the skin. This is done by converting all images into a format that take less processing by XBMC when they need to be rendered onto the screen. A common misconception is that TexturPacker will just compress the images into a single file, this if far from the truth, so don't be surprised if the Textures.xbt file is much larger than to total size of all the individual images.
More info on the TexturePacker