TexturePacker

From Kodi
Jump to: navigation, search
Home icon grey.png   ▶ Development ▶ Add-on development ▶ Skinning ▶ TexturePacker

Kodi uses a tool named TexturePacker to compile all images used in a skin into a single file. The benefit of it is that images inside the Textures.xbt will load faster in the skin. This is done by converting all images into a format that take less processing by Kodi when they need to be rendered onto the screen.

A common misconception is that TexturPacker will just compress the images into a single file, this if far from the truth, so don't be surprised if the Textures.xbt file is much larger than to total size of all the individual images.

1 How To Get It

If you are using Windows, you can simply download a zipfile with an up-to-date version of TexturePacker from the Kodi mirrors.
It is available here: Download TexturePacker 1.0.3

Note: This is a dll free self contained texturepacker executable for windows.

On other platforms, you will have to compile TexturePacker yourself. This is done by compiling Kodi and when the compile is finished, you can find TexturePacker inside the ../tools/depends/native/TexturePacker directory.

2 Usage

Since TexturePacker is a command-line tool, you will need to open a dos box/terminal/console in order to run it. The general usage is:

TexturePacker -input skin.name\media -output skin.name\media\Textures.xbt

Optionally, you can run TexturePacker with the -dupecheck option. This is useful if you have included the same image multiple times in your media folder. For example, if your skin includes a lot of studio logos, most likely a lot of them are included multiple times but with a slightly different filename. The '-dupecheck' option will make sure each unique image is included only once in the Textures.xbt file and thus keeping the size of it as small as possible.

If your skins includes Skin_development_introduction#Skin_Themes you should also run TexturePacker on your theme folders:

TexturePacker -input skin.name\themes\Blue -output skin.name\media\Blue.xbt
Note: When using an XBT file in your skin, your file paths will not be case sensitive, even if your skin resides on a case sensitive file system!

2.1 Texturepacker build bat

Create a Texturepacker.bat with the contents below, inside the skin.name directory along with all the texturepacker.exe, a double click on the bat file does all the work for you.

@ECHO OFF

COLOR A

ECHO -------------------------------------------------------------------------
ECHO ^> ** Creating excludes... **

ECHO .svn>exclude.txt
ECHO .git>>exclude.txt
ECHO Thumbs.db>>exclude.txt
ECHO Desktop.ini>>exclude.txt
ECHO dsstdfx.bin>>exclude.txt
ECHO build.bat>>exclude.txt
ECHO \skin.confluence\media\>>exclude.txt
ECHO \skin.confluence\backgrounds\>>exclude.txt
ECHO exclude.txt>>exclude.txt

ECHO -------------------------------------------------------------------------
ECHO.

ECHO -------------------------------------------------------------------------
ECHO                   ** Creating Textures XBT File... **
ECHO -------------------------------------------------------------------------

ECHO.
PING -n 2 -w 1000 127.0.0.1 > NUL
START /B /WAIT TexturePacker -dupecheck -input media\ -output media\Texture.xbt
PING -n 2 -w 20000 127.0.0.1 > NUL
ECHO.
ECHO.
ECHO -------------------------------------------------------------------------
ECHO ^> Deleting excludes...
DEL exclude.txt
ECHO ^> Done
ECHO -------------------------------------------------------------------------
ECHO.
ECHO.

ECHO -------------------------------------------------------------------------
ECHO        ** XBT build complete - scroll up to check for errors. **
ECHO -------------------------------------------------------------------------

PING -n 50 -w 5000 127.0.0.1 > NUL
Personal tools
Namespaces

Variants
Actions
Navigation
Wiki help
Toolbox