Video Control: Difference between revisions

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Specifies the animation to be run when the control enters a particular state. [[Animating Your Skin|See here for more information.]]
Specifies the animation to be run when the control enters a particular state. [[Animating Your Skin|See here for more information.]]
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[[category:Skin Development]]

Revision as of 23:21, 24 January 2007

The video control is used for displaying the currently playing video elsewhere in the XBMC GUI. You can choose the position, and size of the video displayed. Note that the control is only rendered if video is being played.

Example

<xml> <control>

     <description>My first video control</description>
     <type>videowindow</type>
     <id>1</id>
     <posx>80</posx>
     <posy>60</posy>
     <width>250</width>
     <height>200</height>
     <visible>true</visible>

</control> </xml>

Available Tags

Note that each tag is lower case only. This is important, as xml tags are case-sensitive.

description Only used to make things clear for the skinner. Not read by XBMC at all.
type Should be videowindow for an video control.
id Specifies the control's id. This is not important for the videowindow control, so should be set to 0.
posx Specifies where the left edge of the video should be drawn. This is offset from the window's coordinates (normally the left edge of the screen, or 0).
posy Specifies where the top edge of the video should be drawn. This is offset from the window's coordinates (normally the top edge of the screen, or 0).
width Specifies the width that should be used to draw the video. Note that the video will always be drawn at the correct aspect ratio, so black bars may be used to fit into this width.
height Specifies the height that should be used to draw the video. Note that the video will always be drawn at the correct aspect ratio, so black bars may be used to fit into this width.
visible

Specifies a condition as to when this control will be visible. Can be true, false, or a condition. [Conditional Visibility|See here for more information.]] Defaults to true.

animation

Specifies the animation to be run when the control enters a particular state. See here for more information.