Video Control: Difference between revisions

From Official Kodi Wiki
Jump to navigation Jump to search
>Dankula
No edit summary
 
 
(14 intermediate revisions by 8 users not shown)
Line 1: Line 1:
The video control is used for displaying the currently playing video elsewhere in the XBMC GUI. You can choose the position, and size of the video displayed. Note that the control is only rendered if video is being played.
<section begin="main content" />
===Example===
The videowindow control is used for displaying the currently playing video elsewhere in the Kodi GUI. You can choose the position, and size of the video displayed. Note that the control is only rendered if video is being played.
<xml>
=== Example ===
<control>
<syntaxhighlight lang="xml" enclose="div">
<control type="videowindow" id="2">
       <description>My first video control</description>
       <description>My first video control</description>
       <type>videowindow</type>
       <left>80</left>
      <id>1</id>
       <top>60</top>
      <posx>80</posx>
       <posy>60</posy>
       <width>250</width>
       <width>250</width>
       <height>200</height>
       <height>200</height>
       <visible>true</visible>
       <visible>true</visible>
</control>
</control>
</xml>
</syntaxhighlight>
===Available Tags===
 
Note that each tag is '''lower case only.''' This is important, as xml tags are case-sensitive.
=== Available tags ===
{| class="dtable"
Only the [[Default Control Tags|default control tags]] are applicable to this control.
|- class="userrow"
 
| class="usercell" | '''description'''
<section end="main content" />
| class="usercell" | Only used to make things clear for the skinner. Not read by XBMC at all.
== See also ==
|- class="userrow"
'''Development:'''
| class="usercell" | '''type'''
* [[Add-on development]]
| class="usercell" | Should be videowindow for an video control.
* [[Skinning]]
|- class="userrow"
 
| class="usercell" | '''id'''
[[Category:Skin development]]
| class="usercell" | Specifies the control's id. This is not important for the videowindow control, so should be set to 0.
|- class="userrow"
| class="usercell" | '''posx'''
| class="usercell" | Specifies where the left edge of the video should be drawn. This is offset from the window's coordinates (normally the left edge of the screen, or 0).
|- class="userrow"
| class="usercell" | '''posy'''
| class="usercell" | Specifies where the top edge of the video should be drawn. This is offset from the window's coordinates (normally the top edge of the screen, or 0).
|- class="userrow"
| class="usercell" | '''width'''
| class="usercell" | Specifies the width that should be used to draw the video. Note that the video will always be drawn at the correct aspect ratio, so black bars may be used to fit into this width.
|- class="userrow"
| class="usercell" | '''height'''
| class="usercell" | Specifies the height that should be used to draw the video. Note that the video will always be drawn at the correct aspect ratio, so black bars may be used to fit into this width.
|- class="userrow"
| class="usercell" | '''visible'''
| class="usercell" |
Specifies a condition as to when this control will be visible. Can be true, false, or a condition. [Conditional Visibility|See here for more information.]] Defaults to true.
|- class="userrow"
| class="usercell" | '''animation'''
| class="usercell" |
Specifies the animation to be run when the control enters a particular state. [[Animating Your Skin|See here for more information.]]
|}

Latest revision as of 12:06, 9 April 2016

The videowindow control is used for displaying the currently playing video elsewhere in the Kodi GUI. You can choose the position, and size of the video displayed. Note that the control is only rendered if video is being played.

Example

<control type="videowindow" id="2">
      <description>My first video control</description>
      <left>80</left>
      <top>60</top>
      <width>250</width>
      <height>200</height>
      <visible>true</visible>
</control>

Available tags

Only the default control tags are applicable to this control.


See also

Development: