Supported hardware: Difference between revisions

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<section begin="intro" />XBMC needs a 3D capable GPU graphics hardware controller for all rendering. The required 3D GPU chips are common today in most modern computers, and even some set-top boxes. XBMC runs well on what (by Intel Atom standards) are relatively underpowered OpenGL 1.3 (with GLSL support), OpenGL ES 2.0 or Direct3D (DirectX) 9.0 capable systems that are IA-32/x86, x86-64, ARM, or PowerPC (G4 or later) CPU based.
For end-users the recommended minimum requirement is a [http://en.wikipedia.org/wiki/X86 x86-based computer], with a [http://en.wikipedia.org/wiki/Graphics_Processing_Unit 3D GPU (Graphics Processing Unit)] that at least supports [http://en.wikipedia.org/wiki/Shader_model Shader Model 3.0] and [http://en.wikipedia.org/wiki/OpenGL OpenGL 2.0] (that features 24bpp or 32bpp for 3D hardware-acceleration support, which XBMC GUI need to run smoothly at an acceptable frame-rate). Graphic adapters that support [http://en.wikipedia.org/wiki/DirectX DirectX version 9.0c] or later usually meet all of those mentioned requirements, ([[Team-XBMC]] recommends [http://en.wikipedia.org/wiki/Nvidia NVIDIA GeForce 6150 or later] as NVIDIA are currently the manufacturer that offers [http://en.wikipedia.org/wiki/Graphics_hardware_and_FOSS good device-drivers for Linux] (and [http://en.wikipedia.org/wiki/Nvidia NVIDIA GeForce 6150 or later] supports OpenGL 2.0).


'''Note:''' If you don't know the specifications of your hardware you can just install and start XBMC. Most likely XBMC will work on modern hardware. If it does not work or you encounter problems, you should figure out the specifications and see if they match the requirements.
=== CPU ===
* x86 (Intel/AMD-based) processor computer capable of booting to CD-ROM.
** [http://en.wikipedia.org/wiki/Pentium_4 Intel Pentium 4], [http://en.wikipedia.org/wiki/Pentium_M Intel Pentium M], [http://en.wikipedia.org/wiki/Athlon_64 AMD Athlon XP/64], [http://en.wikipedia.org/wiki/Opteron AMD Opteron], or newer CPU (that support [http://en.wikipedia.org/wiki/Streaming_SIMD_Extensions SSE]).
** Fast modern dual-core processor is required to decode H.264 videos in FullHD (1080p).
=== Graphic card ===
* [http://en.wikipedia.org/wiki/Radeon ATI/AMD], [http://en.wikipedia.org/wiki/Intel_GMA Intel], or [http://en.wikipedia.org/wiki/GeForce NVIDIA] (recommended) graphic controller which supports OpenGL 1.4 + [http://en.wikipedia.org/wiki/GLSL GLSL] or later (2.0 recommended).
** [http://en.wikipedia.org/wiki/Radeon ATI Radeon R420 (X800)] or newer supported, [http://en.wikipedia.org/wiki/Radeon ATI Radeon R700 (HD 4000)] or newer recommended.
** [http://en.wikipedia.org/wiki/Intel_GMA Intel GMA 950 (945G)] or newer supported, [http://en.wikipedia.org/wiki/Intel_GMA Intel GMA X4500HD (G45)] or newer recommended.
** [http://en.wikipedia.org/wiki/GeForce NVIDIA GeForce 6-Series] and newer supported, [http://en.wikipedia.org/wiki/GeForce GeForce 8-Series] and newer recommended.
=== Audio ===
* Linux. Should work on any sound card that is supported under [http://www.alsa-project.org/main/index.php/Main_Page ALSA]
* Windows. Should work with any DirectSound supported sound card.
=== Remotes ===
XBMC has built in support for [http://www.lirc.org/html/table.html LIRC] and [http://forum.team-mediaportal.com/mce-replacement-plugin-165/ir-server-suite-version-1-0-4-1-1-4-2-test-build-2627-a-33512/ IRSS] but have native support for other remotes through XBMC's [http://wiki.xbmc.org/?title=EventServer EventServer]
=== Gamepads ===
XBMC uses SDL for it's gamepad / joystick input system and so any natively supported gamepad / joystick on the underlying system should work out of the box after it's added to [[Keyboard.xml]].


[[Category:Hardware|*]]
When software decoding of a Full HD 1080p high-definition video is performed by the system CPU, a dual-core 2 GHz or better CPU is required in order to allow for perfectly smooth playback without dropping frames or giving playback a jerky appearance. XBMC can however offload most of the video decoding process onto GPU graphics hardware controller that supports one of the following types of hardware-accelerated video decoding: Intel's VAAPI, Nvidia's VDPAU, AMD's XvBA, Microsoft's DXVA, Apple's VDADecoder/VideoToolBox, OpenMAX, and Broadcom Crystal HD Enhanced Media Accelerator. By taking advantage of such hardware-accelerated video decoding, XBMC can run well on most inexpensive, low-power systems which contain a modern GPU.<section end="intro" />
{{XBMC wiki toc}}

Revision as of 03:35, 9 July 2012

XBMC needs a 3D capable GPU graphics hardware controller for all rendering. The required 3D GPU chips are common today in most modern computers, and even some set-top boxes. XBMC runs well on what (by Intel Atom standards) are relatively underpowered OpenGL 1.3 (with GLSL support), OpenGL ES 2.0 or Direct3D (DirectX) 9.0 capable systems that are IA-32/x86, x86-64, ARM, or PowerPC (G4 or later) CPU based.


When software decoding of a Full HD 1080p high-definition video is performed by the system CPU, a dual-core 2 GHz or better CPU is required in order to allow for perfectly smooth playback without dropping frames or giving playback a jerky appearance. XBMC can however offload most of the video decoding process onto GPU graphics hardware controller that supports one of the following types of hardware-accelerated video decoding: Intel's VAAPI, Nvidia's VDPAU, AMD's XvBA, Microsoft's DXVA, Apple's VDADecoder/VideoToolBox, OpenMAX, and Broadcom Crystal HD Enhanced Media Accelerator. By taking advantage of such hardware-accelerated video decoding, XBMC can run well on most inexpensive, low-power systems which contain a modern GPU.