Supported hardware: Difference between revisions

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Here are lists off confirmed hardware to work on XBMC on the different system it runs on and any possible tweaks to make them work. Hence even if your hardware is not on these lists it may work.
===What is current recommended hardware requirements for XBMC===
 
:For end-users the recommended minimum requirement is a [http://en.wikipedia.org/wiki/X86 x86-based computer], with a [http://en.wikipedia.org/wiki/Graphics_Processing_Unit 3D GPU (Graphics Processing Unit)] that at least supports [http://en.wikipedia.org/wiki/Shader_model Shader Model 3.0] and [http://en.wikipedia.org/wiki/OpenGL OpenGL 2.0] (that features 24bpp or 32bpp for 3D hardware-acceleration support, which XBMC GUI need to run smoothly at an acceptable frame-rate). Graphic adapters that support [http://en.wikipedia.org/wiki/DirectX DirectX version 9.0c] or later usually meet all of those mentioned requirements, ([[Team-XBMC]] recommends [http://en.wikipedia.org/wiki/Nvidia NVIDIA GeForce 6150 or later] as NVIDIA are currently the manufacturer that offers [http://en.wikipedia.org/wiki/Graphics_hardware_and_FOSS good device-drivers for Linux] (and [http://en.wikipedia.org/wiki/Nvidia NVIDIA GeForce 6150 or later] supports OpenGL 2.0).
==Linux==
===CPU===
===Graphic cards===
:*x86 (Intel/AMD-based) processor computer capable of booting to CD-ROM.
* Nvidia Geforce 8800GTS
:**[http://en.wikipedia.org/wiki/Pentium_4 Intel Pentium 4], [http://en.wikipedia.org/wiki/Pentium_M Intel Pentium M], [http://en.wikipedia.org/wiki/Athlon_64 AMD Athlon XP/64], [http://en.wikipedia.org/wiki/Opteron AMD Opteron], or newer CPU (that support [http://en.wikipedia.org/wiki/Streaming_SIMD_Extensions SSE]).
:**Fast modern dual-core processor is required to decode H.264 videos in FullHD (1080p).
===Graphic card===
:*[http://en.wikipedia.org/wiki/Radeon ATI/AMD], [http://en.wikipedia.org/wiki/Intel_GMA Intel], or [http://en.wikipedia.org/wiki/GeForce NVIDIA] (recommended) graphic controller which supports [[XBMC for Linux specific FAQ|OpenGL 1.4 or later (2.0 recommended)]].
:**[http://en.wikipedia.org/wiki/Radeon ATI Radeon R420 (X800)] or newer supported, [http://en.wikipedia.org/wiki/Radeon ATI Radeon R700 (HD 4000)] or newer recommended.
:**[http://en.wikipedia.org/wiki/Intel_GMA Intel GMA 950 (945G)] or newer supported, [http://en.wikipedia.org/wiki/Intel_GMA Intel GMA X4500HD (G45)] or newer recommended.
:**[http://en.wikipedia.org/wiki/GeForce NVIDIA GeForce 6-Series] and newer supported, [http://en.wikipedia.org/wiki/GeForce GeForce 8-Series] and newer recommended.
==== Why is a OpenGL 2.0 compatible graphic-controller the recommended minimum for XBMC? ====
:OpenGL 2.0 is not really the current minimum requirement to run XBMC, as in reality XBMC will today run with only OpenGL 1.4 + [http://en.wikipedia.org/wiki/GLSL GLSL] support (everything else has fall-backs to be runned in software on the CPU, slower than GPU hardware though), however to be sure to stay future-proof Team-XBMC have decided that the OpenGL 2.0 is the recommended minimum requirement.  
====Currently OpenGL 2.0 hardware is only needed for...====
:* Any deinterlacing that is not linear blending, (FFmpeg does linear blending in software on the CPU)
:* Video [http://en.wikipedia.org/wiki/Video_post-processing video post-processing filtering] (bicubic upscaling, etc.)
:* Non-power of two textures for the GUI (using NPOT saves a lot of texture memory)
:* Hardware accelerated YUV 2 RGB conversion (actually GLSL is needed for this, and a few GPU hardware implementations as low as OpenGL 1.4 does provide GLSL as an extension. OpenGL 2.0 guarantees availability of GLSL).
====In the future OpenGL 2.0 might also be needed for...====
:* More [http://en.wikipedia.org/wiki/Video_post-processing video post-processing filters] to improve visual quality perception.
:* [[Hardware Accelerated Video Decoding]] (using the GPU hardware to assist with video decoding)
===Audio===
===Audio===
* Creative X-Fi Extreme Music - Need to install Creatives driver
XBMC Should work on any sound card that is supported under [http://www.alsa-project.org/main/index.php/Main_Page ALSA]
===Motherboards===
* Intel DG45FC - Needs Ubuntu Jaunty and Alsa 1.0.19 driver
===Wireless===
===Remotes===
===Remotes===
* Microsoft Media Center Remote
XBMC has built in support for [http://www.lirc.org/html/table.html LIRC] and [http://forum.team-mediaportal.com/mce-replacement-plugin-165/ir-server-suite-version-1-0-4-1-1-4-2-test-build-2627-a-33512/ IRSS] but have native support for other remotes through XBMC's [http://wiki.xbmc.org/?title=EventServer EventServer]
* PS3 Bluetooth Remote
===Gamepads===
===Gamepads===
* WiiRemote
XBMC uses SDL for it's gamepad / joystick input system and so any natively supported gamepad / joystick on the underlying system should work out of the box after it's added to [http://wiki.xbmc.org/?title=Keymap.xml keymap].
* PS3 SixAxis
* Logitech RumblePad 2

Revision as of 17:02, 28 April 2009

What is current recommended hardware requirements for XBMC

For end-users the recommended minimum requirement is a x86-based computer, with a 3D GPU (Graphics Processing Unit) that at least supports Shader Model 3.0 and OpenGL 2.0 (that features 24bpp or 32bpp for 3D hardware-acceleration support, which XBMC GUI need to run smoothly at an acceptable frame-rate). Graphic adapters that support DirectX version 9.0c or later usually meet all of those mentioned requirements, (Team-XBMC recommends NVIDIA GeForce 6150 or later as NVIDIA are currently the manufacturer that offers good device-drivers for Linux (and NVIDIA GeForce 6150 or later supports OpenGL 2.0).

CPU

Graphic card

Why is a OpenGL 2.0 compatible graphic-controller the recommended minimum for XBMC?

OpenGL 2.0 is not really the current minimum requirement to run XBMC, as in reality XBMC will today run with only OpenGL 1.4 + GLSL support (everything else has fall-backs to be runned in software on the CPU, slower than GPU hardware though), however to be sure to stay future-proof Team-XBMC have decided that the OpenGL 2.0 is the recommended minimum requirement.

Currently OpenGL 2.0 hardware is only needed for...

  • Any deinterlacing that is not linear blending, (FFmpeg does linear blending in software on the CPU)
  • Video video post-processing filtering (bicubic upscaling, etc.)
  • Non-power of two textures for the GUI (using NPOT saves a lot of texture memory)
  • Hardware accelerated YUV 2 RGB conversion (actually GLSL is needed for this, and a few GPU hardware implementations as low as OpenGL 1.4 does provide GLSL as an extension. OpenGL 2.0 guarantees availability of GLSL).

In the future OpenGL 2.0 might also be needed for...

Audio

XBMC Should work on any sound card that is supported under ALSA

Remotes

XBMC has built in support for LIRC and IRSS but have native support for other remotes through XBMC's EventServer

Gamepads

XBMC uses SDL for it's gamepad / joystick input system and so any natively supported gamepad / joystick on the underlying system should work out of the box after it's added to keymap.