Source code: Difference between revisions
>Gamester17 No edit summary |
>Dankula |
||
Line 10: | Line 10: | ||
'''[http://en.wikipedia.org/wiki/Source_code Source code]''' is simply the human-readable version of the computer commands that make up a '''[http://en.wikipedia.org/wiki/software software program]'''. It is the letters and symbols that '''[http://en.wikipedia.org/wiki/Software_developer software engineers]''' (a.k.a. developers) type into their computers when they create an software-application or operating-system. For example, if a C++ programmer wrote a program to make his computer display the words, "Hello, World," the source code might look like this: | '''[http://en.wikipedia.org/wiki/Source_code Source code]''' is simply the human-readable version of the computer commands that make up a '''[http://en.wikipedia.org/wiki/software software program]'''. It is the letters and symbols that '''[http://en.wikipedia.org/wiki/Software_developer software engineers]''' (a.k.a. developers) type into their computers when they create an software-application or operating-system. For example, if a C++ programmer wrote a program to make his computer display the words, "Hello, World," the source code might look like this: | ||
<cpp> | |||
#include <iostream.h> | #include <iostream.h> | ||
void main() | void main() | ||
Line 16: | Line 16: | ||
cout<<"Hello, World"; | cout<<"Hello, World"; | ||
} | } | ||
</cpp> | |||
Although these commands are intelligible to engineers, they are useless to computers, which understand only ones and zeros. So, to make the source code into a functioning program, translation software (called a "compiler") must convert it into the binary "object code" that computers can process. | Although these commands are intelligible to engineers, they are useless to computers, which understand only ones and zeros. So, to make the source code into a functioning program, translation software (called a "compiler") must convert it into the binary "object code" that computers can process. | ||
Revision as of 16:28, 24 July 2006
What is Source Code?
XBMC's source code is in C/C++, Assembly & DirectX programming-language, and this source code needs to be compiled/built with then XDK before it can be used.
- Source Code is the recipe for a computer program.
- Source code is geared towards human-readibility.
- Source code is useless by itself.
- Source code needs to be interpreted and understod (compiled).
Source code is simply the human-readable version of the computer commands that make up a software program. It is the letters and symbols that software engineers (a.k.a. developers) type into their computers when they create an software-application or operating-system. For example, if a C++ programmer wrote a program to make his computer display the words, "Hello, World," the source code might look like this:
<cpp>
#include <iostream.h> void main() { cout<<"Hello, World"; }
</cpp> Although these commands are intelligible to engineers, they are useless to computers, which understand only ones and zeros. So, to make the source code into a functioning program, translation software (called a "compiler") must convert it into the binary "object code" that computers can process.
- To compile XBMC to make a Xbox excutable file you need:
- Full installation (not minimum) of "Microsoft Visual Studio .NET 7.1" (2003 version).
- Microsoft Xbox SDK (a.k.a. XDK) version 5778 or 5849.