Difference between revisions of "Skin development tools"

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m (Ned Scott moved page Skin Development Tools to Skin development tools: caps)
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== Texture Packer ==
== TexturePacker ==
 
{{main|TexturePacker}}
[[File:Basic-package.png]]
[[File:Basic-package.png|left]]
 
XBMC uses a tool named TexturePacker to compile all images used in a skin into a single file. The benefit of it is that images inside the Textures.xbt will load faster in the skin. This is done by converting all images into a format that take less processing by XBMC when they need to be rendered onto the screen.
XBMC uses a tool named TexturePacker to compile all images used in a skin into a single file. The benefit of it is that images inside the Textures.xbt will load faster in the skin. This is done by converting all images into a format that take less processing by XBMC when they need to be rendered onto the screen.
A common misconception is that TexturPacker will just compress the images into a single file, this if far from the truth, so don't be surprised if the Textures.xbt file is much larger than to total size of all the
individual images.


More info on the [[TexturePacker]]
A common misconception is that TexturPacker will just compress the images into a single file, this if far from the truth, so don't be surprised if the Textures.xbt file is much larger than to total size of all the individual images.

Revision as of 09:30, 12 March 2014

Home icon grey.png   ▶ Development ▶ Add-on development ▶ Skin development ▶ Skin development tools


Below you will find software that can be useful in Skin Development.


TexturePacker

Basic-package.png

XBMC uses a tool named TexturePacker to compile all images used in a skin into a single file. The benefit of it is that images inside the Textures.xbt will load faster in the skin. This is done by converting all images into a format that take less processing by XBMC when they need to be rendered onto the screen.

A common misconception is that TexturPacker will just compress the images into a single file, this if far from the truth, so don't be surprised if the Textures.xbt file is much larger than to total size of all the individual images.