Settings Spin Control

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Revision as of 14:53, 25 May 2006 by >Dankula
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The settings spin control is used in the settings screens for when a list of options can be chosen from using up/down arrows. You can choose the position, size, and look of the spin control. It is basically a cross between the button control and a spin control. It has a label and focus and non focus textures, as well as a spin control on the right.

Example

<xml> <control>

     <description>My first settings spin control</description>
     <type>spincontrolex</type>
     <id>1</id>
     <posx>80</posx>
     <posy>60</posy>
     <width>250</width>
     <height>200</height>
     <visible>true</visible>
     <colordiffuse>FFFFFFFF</colordiffuse>
     <texturefocus>myfocustexture.png</texturefocus>
     <texturenofocus>mynofocustexture.png</texturenofocus>
     <textureup>myuptexture.png</textureup>
     <textureupfocus>myupfocustexture.png</textureupfocus>
     <texturedown>mydowntexture.png</texturedown>
     <texturedownfocus>mydownfocustexture.png</texturedownfocus>
     <subtype>int</subtype>
     <reverse>true</reverse>
     <label>46</label>
     font12
     <textcolor>FFFFFFFF</textcolor>
     <disabledcolor>80FFFFFF</disabledcolor>
     <align></align>
     <aligny></aligny>
     <textoffsetx></textoffsetx>
     <textoffsety></textoffsety>
     <pulseonselect></pulseonselect>
     <onup>2</onup>
     <ondown>3</ondown>
     <onleft>1</onleft>
     <onright>1</onright>

</control> </xml>

Available Tags

Note that each tag is lower case only. This is important, as xml tags are case-sensitive.

description Only used to make things clear for the skinner. Not read by XBMC at all.
type Should be spincontrolex for a settings spin control.
id Specifies the control's id. The value this takes depends on the control type, and the window that you are using the control on. There are special control id's that must be present in each window. As the contents of the control is filled and controlled by XBMC, a spincontrol's id is unique.
posx Specifies where the left edge of the settings control should be drawn. This is offset from the window's coordinates (normally the left edge of the screen, or 0).
posy Specifies where the top edge of the settings control should be drawn. This is offset from the window's coordinates (normally the top edge of the screen, or 0).
width Specifies the width of the up and down buttons. The texture images for the up and down buttons will be resized to fit into this width.
height Specifies the height of the up and down buttons. The texture images for the up and down buttons will be resized to fit into this height.
visible

Specifies a condition as to when this control will be visible. Can be true, false, or a condition. See here for more information. Defaults to true.

animation

Specifies the animation to be run when the control enters a particular state. See here for more information.

texturefocus

Specifies the image file which should be displayed for the control when it has focus. You can use animated gif's, jpgs, pngs, or bmps. This should be the path to the image file from the media/ folder of your skin directory. XBMC will first look inside the compresses Textures.xpr file, and if not found, will look inside the media/ folder for the actual skin file. Compressing textures into Textures.xpr means far faster loading times.

texturenofocus Specifies the image file which should be displayed for the control when it doesn't focus.
textureup Specifies the image file which should be displayed for the up arrow when it doesn't have focus. It is displayed to the left of the down arrow.
textureupfocus Specifies the image file which should be displayed for the up arrow when it has focus.
texturedown Specifies the image file which should be displayed for the down arrow when it is not focused. It is displayed to the right of the up arrow so that it's right edge is <textoffsetx> pixels away from the right edge of the control.
texturedownfocus Specifies the image file which should be displayed for the down arrow when it has focus.
colordiffuse This specifies the color to be used for the texture basis. It's in hex AARRGGBB format. If you define <colordiffuse>FFFF00FF</colordiffuse> (magenta), the image will be given a magenta tint when rendered. Defaults to FFFFFFFF (no tint).
label Either a numeric reference into strings.xml (for localization), or a string that will be shown on the left of the control.
font Font used for the controls label. From fonts.xml.
textcolor Color used for displaying the label. In AARRGGBB hex format.
disabledcolor Color used for the label if the control is disabled.
shadowcolor Specifies the color of the drop shadow on the text, in AARRGGBB format.
subtype Defines what type of information the spinner holds. Can be int, float or text. Defaults to text.
reverse Whether the spin buttons should work forwards or backwards. If true, the “up” button will increment the value. If false, the “down” button increments the value. Defaults to false.
align Label horizontal alignment on the control. Defaults to left.
aligny Label vertical alignment on the control. Defaults to top, can also be center.
textoffsetx Amount to offset the label from the left (or right) edge of the button when using left or right alignment.
textoffsety Amount to offset the label from the top edge of the button when using top alignment.
pulseonselect Specifies whether the button should pulse when it's selected. Defaults to true.
onup Control id to move to when the user moves up off this control.
ondown Control id to move to when the user moves down off this control.
onleft Control id to move to when the user moves left off this control.
onright Control id to move to when the user moves right off this control.