Mover Control

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Revision as of 16:05, 27 April 2006 by >Dankula (→‎Available Tags)
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The mover control is used for the screen calibration portions of XBMC. You can choose the size and look of the mover control.

Example

<xml> <control>

     <description>My first mover control</description>
     <type>mover</type>
     <id>1</id>
     <posx>80</posx>
     <posy>60</posy>
     <width>250</width>
     <height>200</height>
     <texturefocus>mytexture.png</texturefocus>
     <texturenofocus>mytexture.png</texturenofocus>
     <pulseonselect>true</pulseonselect>

</control> </xml>

Available Tags

Note that each tag is lower case only. This is important, as xml tags are case-sensitive.

description Only used to make things clear for the skinner. Not read by XBMC at all.
type Should be mover for a mover control.
id Specifies the control's id. The value this takes depends on the control type, and the window that you are using the control on. There are special control id's that must be present in each window.
posx Specifies where the left edge of the image should be drawn. This is offset from the window's coordinates (normally the left edge of the screen, or 0). As the mover control is always centered, this is ignored.
posy Specifies where the top edge of the image should be drawn. This is offset from the window's coordinates (normally the top edge of the screen, or 0). As the mover control is always centered, this is ignored.
width Specifies the width that should be used to draw the image. The mover will be resized to fit into this width.
height Specifies the height that should be used to draw the image. The mover will be resized to fit into this height.
texturefocus

Specifies the image file which should be displayed when the mover has focus. You can use animated gif's, jpgs, pngs, or bmps. This should be the path to the image file from the media/ folder of your skin directory. XBMC will first look inside the compresses Textures.xpr file, and if not found, will look inside the media/ folder for the actual skin file. Compressing textures into Textures.xpr means far faster loading times.

texturenofocus Specifies the image file which should be displayed when the mover does not have focus.
pulseonselect If true, the mover will “pulse” when selected.