Linux development

From Official Kodi Wiki
Revision as of 20:34, 31 January 2011 by >Tmpdir (moved stuff to [XBMC_development])
Jump to navigation Jump to search

Template:Current event Template:XBMC faq toc Inline


Team-XBMC have ported XBMC Media Center software to Linux a couple of years ago, (for OpenGL using the SDL toolkit), this port is almost as feature complete as XBMC for any other platform and it is currently running very well and stable enough for all people to enjoy using it. The long term goal of Team-XBMC is that downloading XBMC for Linux will become a full port of XBMC with all the features and functions that are available on all other XBMC platforms (with the exception of Xbox exclusive functionality such as Trainers, Xbox Game-Save Manager, launching Xbox Games, etc.), so downloading XBMC for Linux will be one version of a multi-platform software.

XBMC is a huge open source project and it takes loads of people working together to maintain it for all platforms, that is why Team-XBMC is always on the lookout for C/C++ programmers to volunteer in assisting us with the development of XBMC. Whether you have contributed to The XBMC Project in the past or not, please consider doing so now.

Note to XBMC end-users! You can help too by downloading XBMC for Linux, testing it, and reporting bugs and issues. Also, spread the word about XBMC for Linux to your friends and family, we are sure they will enjoy it too. XBMC is free and do not contain any spy-ware nor add-ware.

Those of you who are completely unfamiliar with XBMC can get a good overview of the features and functions that XBMC offers for its end-users by reading through the XBMC article on wikipedia.org

What is XBMC and why was it ported to Linux?

For the developers who does not know this; XBMC Media Center (formerly named "XBox Media Center", not to be confused with Microsoft's Windows Media Center Extender for the Xbox) is an award-winning free and open source media player, originally designed to run on the Xbox game-console. The GPL/LGPL licensed source code basically consist of a GUI framework that has been written from scratch by Team-XBMC, this GUI acts as a front-end control interface for several audio/video players designed for specific purposes (and those are loaded when needed as DLLs), the GUI is also the user interface to all of XBMC multimedia handling functions such as databases and sorting, etc.. The XBMC Project, (who's members maintain XBMC source code), is a non-profit open source hobby project that is developed by volunteers in their spare-time without any monetary gain. The team of developers working on XBMC have always encouraged anyone to submit your own source code patches for new features or functions, improve on existing ones, or fix bugs.

Skill requirements and where to start

Proficient in C/C++ programming language, and though not required knowledge of OpenGL and/or multimedia programming is a plus, as well as prior cross-platform or porting development experience. You do not need to have access to an Xbox game-console or any special tools/software in order to take part - XBMC development is well underway on Linux (32-bit Ubuntu for x86).

Where do I start (Linux)?

The recommended Linux development platform is currently 32-bit Ubuntu Desktop (for x86). There is a Kdevelop project file available in our SVN (Subversion revision control system). After you have done a SVN checkout, follow the install guide in the SVN (README.linux) to setup the required packages and so on. Team-XBMC developers opinion is that the best thing to start with is just to take a look through the source code and try to understand how it all fits together. Test things out, find what works and what does not, then try and track down why.

Alternatively, you can download a finished VMware Virtual Machine (VM) and run that in the free VMware Player (or use in VMware Workstation, or VMware Server), this is a little bit old now but can still be usefull to those of you that that absolutly new to developing on Linux. The VM available for download below is based on Ubuntu Desktop (32-bit for x86), and all the prerequisite software is installed (including KDevelop). Performance is not great using this, as there is no 3D hardware acceleration support under a virtual machine, however it should work good enough to get a lot of development tasks done without you having to bother with install of Ubuntu Desktop yourself. Nice is also that you can install/run VMware Player 2.0 and later under Linux as well as Microsoft Windows (including Windows Vista), 32-bit and 64-bit operating-system. The free VMware Player 2.0 and later also enables you to share data seamlessly between the virtual machine and host computer, and also allows you to directly access USB 2.0 devices from within the virtual machine, (experimental support for 2-way Virtual SMP to assign more than a single CPU to a virtual machine is also available for testing purposes).

  • Download: VMware Virtual Machine (VM) with Ubuntu Desktop 7.04 and KDevelop (userid/password is: xbmc/xbmc).
    • Besides from KDevelop, additional development tools included are Subcommander, Doxygen, Sysprof, and PowerTop.
      • Note! In order for the PowerTop tool to actually show data, a new kernel needs to be built by yourself.
    • Our thanks goes out to tssgery for creating and hosting this first VM for the XBMC Linux port development effort.

Hardware requirements

XBMC Linux port FAQ for developers

Can non-Linux developers also help?

XBMC can also be compiled for Win32 (Microsoft Windows) operating-systems with Microsoft Visual Studio, or for Mac OS X 10.5 (Leopard) and Mac OS X 10.4 (Tiger), so even though Team-XBMC will be focusing on the Linux port of XBMC, it will not hurt if some people who prefer and feel comfortable with Microsoft Visual Studio or Eclipse as a development platform also volunteer to help with getting the XBMC for Windows and XBMC for Mac builds up to par with the Linux and Xbox versions of XBMC, this as a preparation for possible future cross-platform versions of XBMC.

Why is OpenGL 2.0 needed for XBMC?

OpenGL 2.0 is not really the current minimum requirement to run XBMC for Linux, as in reality XBMC will today run with only OpenGL 1.3 + GLSL support (everything else has fall-backs to be runned in software on the CPU, slower than GPU hardware though), however to be sure to stay future-proof Team-XBMC have decided that the OpenGL 2.0 is the recommended minimum requirement.

Currently OpenGL 2.0 hardware is only needed for:
  • Any deinterlacing that is not linear blending (which FFmpeg does in software)
  • Video video post-processing filtering (bicubic upscaling, etc.)
  • Non-power of two textures for the GUI (using NPOT saves a lot of texture memory)
  • Hardware accelerated YUV 2 RGB conversion (actually GLSL is needed for this, and a few GPU hardware implementations as low as OpenGL 1.3 does provide GLSL as an extension. OpenGL 2.0 guarantees availability of GLSL).
In the future OpenGL 2.0 might also be needed for:

Other tools and resources

Though any other tools or resources are not required they can possibly help in development.

Development Tools

  • Doxygen - Source code documentation generator tool.
  • Valgrind (for Linux) - a free Linux programming tool for memory debugging, memory leak detection, and profiling.
  • Sysprof (for Linux) - a free System-wide Linux Profiler for tracking CPU usage. Sysprof is a sampling CPU profiler for Linux that uses a kernel module to profile the entire system, not just a single application. Sysprof handles shared libraries and applications do not need to be recompiled. In fact they don't even have to be restarted. Just insert the kernel module and start sysprof.

Technical summary of XBMC

The basics

The XBMC code structure uses a fairly modular design (with libraries and DLLs), and we think that there are enough modules/libraries to keep a wide skill-level range of developers busy for a while in the porting of them all. So please, take a look at the source code, then with the help of our To-Do list (see further down in this article) assess where the porting stage is today and think about where and how you can try to help out. Note that we are not planning on completely abandoning the Xbox hardware any time soon - XBMC will be a cross-platform software application, using the same code on multiple hardware platforms, (the 'old' Xbox still have a good amount of years to live we hope).

Detailed technical information

For more details please visit the Development Notes section of this manual.

The XBMC source code

The XBMC source code is in our SVN repository on sourceforge.net. Full instructions for compiling/builing XBMC under Linux is available here:

To-Do list for the XBMC Linux port

This is a To-Do list of things that still need to be done in XBMC for Linux, anyone is more than welcome to help out with any of these tasks:

Cleanup To-Do Tasks

  • [CLEANUP - ALWAYS AN ONGOING PROCESS] Document (doxygenize) all of the current/existing code (using doxygen)
  • [CLEANUP - ALWAYS AN ONGOING PROCESS] Valgrind debugging (also back-port any fixes to the Xbox and Win32 code branch)

Mentors

Mentors are developers from Team-XBMC and members of The XBMC Project that have volunteered to assist and mentor non-official XBMC developers in any non-trivial way they can, helping you by checking, commenting and committing your code patches to our SVN source code tree. These mentors have chosen an area they prefer to specialize in, usually this is an area in which they feel they have most interest, knowledge, and expertise in. Initial patches are welcome, and can and will be merged by the team. If you wish to join the team in an official capacity, please let us know.

Linux, Mac OS X, and Windows port mentors and developers

If you are a C/C++ programmer expert, porting specialist or guru and like to volunteer as a 'third-party' mentor and/or developer then please let us know.

Linux Mentors (also lead developers)

  • Yuvalt: Everything Linux
  • Vulkanr: Everything Linux
  • JMarshall: Anything GUI related, Music Library, Video Library, PAPlayer, etc.
  • D4rk: OpenGL, other Linux stuff
  • Elupus: DllLoader, Mplayer and DVDPlayer
  • Spiff: Anything other than DllLoader/MPlayer/DVDPlayer internals.
  • monkeyman 67156: Everything Linux
  • Topfs2: Everything Linux
  • malloc: Everything Linux

Mac OS X Mentors (also lead developers)

  • Davilla: Everything Mac OS X
  • D4rk: OpenGL, other Mac OS X and Linux stuff
  • malloc: Everything Mac OS X and Linux
  • Vulkanr: Everything Mac OS X and Linux

Windows Mentors

  • WiSo: Everything Win32 (SDL, not DirectX)
  • Chadoe (a.k.a. Charly) - Everything Win32 (SDL, not DirectX)
  • JMarshall: Anything GUI related, Music Library, Video Library, PAPlayer, etc.

Contact methods

These are developers forums for XBMC development, (programmers/coders only!).
Respect, these are not for posting feature-requests or end-user support requests!