Archive:10-foot user interface: Difference between revisions
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A '''10-foot user interface''' is a software [[user interface]], designed for display on a television set (or similar large screen), with interaction using a regular television-style remote control. | A '''10-foot user interface''' is a software [[user interface]], designed for display on a television set (or similar large screen), with interaction using a regular television-style remote control. | ||
"10 foot" refers to the fact that the interface's elements—i.e. menus, buttons and so on—are theoretically large enough to read at a distance of 10 [[Foot (length)|feet]] (approximately 3 [[ | "10 foot" refers to the fact that the interface's elements—i.e. menus, buttons and so on—are theoretically large enough to read at a distance of 10 [[Foot (length)|feet]] (approximately 3 [[metre]]s) from the screen. | ||
Typical examples of 10-foot user interfaces are [[electronic program guide | Typical examples of 10-foot user interfaces are [[electronic program guide]]s, [[Apple Computer|Apple]]'s [[Front Row]], [[LinuxMCE]] and [[Microsoft]]'s [[Windows Media Center|Media Center]] and [[Xbox Media Center]] interfaces. | ||
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Revision as of 18:51, 3 June 2008
A 10-foot user interface is a software user interface, designed for display on a television set (or similar large screen), with interaction using a regular television-style remote control.
"10 foot" refers to the fact that the interface's elements—i.e. menus, buttons and so on—are theoretically large enough to read at a distance of 10 feet (approximately 3 metres) from the screen.
Typical examples of 10-foot user interfaces are electronic program guides, Apple's Front Row, LinuxMCE and Microsoft's Media Center and Xbox Media Center interfaces.