Archive:10-foot user interface: Difference between revisions
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[[Image:Mediacenter5536.png|220px|thumb|The 10-foot user interface of [[Microsoft]]'s [[Windows Media Center|Media Center]] application.]] | [[Image:Mediacenter5536.png|220px|thumb|The 10-foot user interface of [[Microsoft]]'s [[Windows Media Center|Media Center]] application.]] | ||
[[Image:Front Row Screenshot.png|220px|thumb|The 10-foot user interface of [[Apple Computer|Apple]]'s [[Front Row]] application.]] | <!-- Image with inadequate rationale removed: [[Image:Front Row Screenshot.png|220px|thumb|The 10-foot user interface of [[Apple Computer|Apple]]'s [[Front Row]] application.]] --> | ||
A '''10-foot user interface''' is a software [[user interface]], designed for display on a television set (or similar large screen), with interaction using a regular television-style remote control. | A '''10-foot user interface''' is a software [[user interface]], designed for display on a television set (or similar large screen), with interaction using a regular television-style remote control. | ||
Revision as of 09:06, 18 September 2008
A 10-foot user interface is a software user interface, designed for display on a television set (or similar large screen), with interaction using a regular television-style remote control.
"10 foot" refers to the fact that the interface's elements—i.e. menus, buttons and so on—are theoretically large enough to read at a distance of 10 feet (approximately 3 metres) from the screen. To avoid distractions and to be clearer, 10 foot UIs also tend to be very simple and usually only have the core buttons you require.
Typical examples of 10-foot user interfaces are electronic program guides, Apple's Front Row, LinuxMCE and Microsoft's Media Center and Xbox Media Center interfaces.