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  • ...r</tt>''' type holds the sequence of bytes so it can be used to store both binary data and textual data in ASCII or any of a long list of 8-bit fixed-length In Python 3, the '''<tt>str</tt>''' type holds Unicode characters, and for binary data a new '''<tt>bytes</tt>''' type was added. This type was also added to
    18 KB (2,839 words) - 18:34, 19 March 2022
  • This unofficial [[PVR]] C/C++ binary addon for HDHomeRun is an [https://github.com/kodi-pvr/pvr.hdhomerun open s ...vers, which allow setting up in Kodi to be as easy as adding a normal UPnP file source.
    3 KB (400 words) - 23:58, 22 February 2023
  • * Added framework support for binary addons (inc. closed source proprietary addons) for audio encoder codecs * Added support for audio encoder codecs via a binary addons and move Vorbis, LAME, Flac and WAV audio encoders to addons
    8 KB (1,115 words) - 03:55, 28 July 2020
  • [[File:GSOC_2016_logo.png|left|150px]]Welcome to the Kodi [http://summerofcode.wit ...ssible. We could also improve some other sandbox features like handling of binary addons, automatic flatpak build checks and build improvements.
    16 KB (2,542 words) - 16:05, 29 January 2023
  • * [WIN32] copy the file XBMC.pdb for the released binary to the team ftp server and name it accordingly (is this all we need for rea
    3 KB (501 words) - 07:26, 3 August 2020
  • [[File:GSOC_2016_logo.png|left|150px]]Welcome to the Kodi [http://summerofcode.wit === Explore building binary addons in rust ===
    17 KB (2,792 words) - 05:54, 1 June 2021
  • ...he Addon API to support Game Client Addons, supporting Kodi's VFS (Virtual File System), etc. * Add framework support for binary addons (inc. closed source proprietary addons) for media player cores
    6 KB (996 words) - 03:55, 28 July 2020
  • * Added a "[[Games]]" window to GUI (games are managed using a basic file browser as a game library does not exist yet) ...'s Addons AP to support Game Client Addons, supporting Kodi's VFS (Virtual File System), etc.<ref name="RetroPlayer"/>
    32 KB (4,787 words) - 21:32, 16 December 2020
  • ...to view EPG data and schedule recordings via the backend interface. These file sources were also part of the XBMC core codebase, so updates to the backend ...C 10.0 (Dharma) came the addition of the addon framework to XBMC. Although binary addons were not available, the PVR branch of XBMC started to use these as a
    6 KB (972 words) - 03:17, 18 July 2020
  • [[File:GSOC_2016_logo.png|left|150px]]Welcome to the Kodi [http://summerofcode.wit === Explore building binary addons in rust ===
    20 KB (3,377 words) - 20:23, 5 February 2022
  • ...bmc/blob/29cbd865f65d5d866427c29119afe7725c79daad/version.txt version.txt] file should also be modified to reflect the new product identity. There are some :* This may require forking and modification of the binary addon set as well to ensure correct operation.
    4 KB (682 words) - 16:18, 19 April 2020
  • * DBPATH points to the video-database (the file itself, not just the directory) ...ename. A good idea for this setting is something like the homefolder and a file-prefix or a temporary folder. Any given folder must already exist.
    10 KB (1,561 words) - 02:19, 23 July 2020
  • ...he Addon API to support Game Client Addons, supporting Kodi's VFS (Virtual File System), etc. * Add framework support for binary addons (inc. closed source proprietary addons) for media player cores
    15 KB (2,319 words) - 00:20, 5 August 2021
  • [[File:GSOC_2016_logo.png|left|150px]]Welcome to the Kodi [http://summerofcode.wit ...ssible. We could also improve some other sandbox features like handling of binary addons, automatic flatpak build checks and build improvements.
    20 KB (3,167 words) - 19:39, 7 March 2023
  • ...he Addon API to support Game Client Addons, supporting Kodi's VFS (Virtual File System), etc. * Add framework support for binary addons (inc. closed source proprietary addons) for media player cores
    13 KB (1,949 words) - 03:31, 31 July 2020
  • ...he Addon API to support Game Client Addons, supporting XBMC's VFS (Virtual File System), etc. * Add framework support for binary addons (inc. closed source proprietary addons), for media player cores, and
    7 KB (1,176 words) - 08:12, 19 July 2020
  • ...he Addon API to support Game Client Addons, supporting Kodi's VFS (Virtual File System), etc. * Add framework support for binary addons (inc. closed source proprietary addons) for media player cores
    15 KB (2,373 words) - 03:48, 31 July 2020
  • [[File:AllSeenLogo.png|frame|right|x120px|'''AllSeen Alliance''']] It is intended to build AllJoyn as a binary add-on to Kodi, however, there are many pieces that will need to be written
    4 KB (621 words) - 04:53, 4 August 2020
  • [[File:GSOC_2016_logo.png|left|150px]]Welcome to the Kodi [http://summerofcode.wit ...n or core addition that takes those models and acts on them when playing a file, ultimately making it possible to skip forward.
    19 KB (3,187 words) - 01:54, 28 August 2020
  • [[File:DatabaseSchemeBasedOn4.0a.png]] === Loosely coupled metadata <-> file/path mappings. ===
    20 KB (2,286 words) - 06:30, 1 August 2020
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