Archive:10-foot user interface
Template:Cleanup-rewrite Template:Prose
A 10-foot user interface (also sometimes referred to as "10 foot UI" or "10-foot experience") is a software GUI (graphical user interface) designed for display on a large television (or similar sized screen) with interaction using a regular television-style remote control.
"10 foot" refers to the fact that the GUI interface's elements—i.e. menus, buttons, text fonts, and so on—are theoretically large enough to easily read at a distance of Template:Convert from the display (which in this context is normally a large-screen television). To avoid distractions and to be more clear, 10 foot UIs also tend to be very simple and usually only have the minimum core buttons.
Typical examples of 10-foot user interfaces are media center software applications such as Boxee, XBMC Media Center, MythTV, Windows Media Center and Front Row interfaces.
Overview
The "10 foot" is used to differentiate the GUI style from those used on desktop computer screens, which typically assume the user's eyes are less than two feet from the display. The 10-foot GUI is almost always designed to be operated by a hand-held remote control. The 10-foot user interface has extra large buttons with menu fonts that are easily read and navigated.
This difference in distance has a huge impact on the interface design compared to typical desktop computer interaction when the user is sitting at a desk with a computer monitor, and using a mouse and keyboard (or perhaps a joystick device for computer games) which is sometimes referred to as a "2-foot user interface".
Common design guidelines
Here are a few design guidelines which should be considered when designing a 10-foot user interface compared to a 2-foot user interface.
- Installation - The 10-foot experience places the display across the room from the user, and therefore anything that requires the user to physically interact with the interface and forces the user to get up and cross the room should be avoided.
- User input - Support for a standard remote, which is the generally preferred input device for a 10-foot GUI, alternatively if the GUI is for a video game console then make certain the user can control the menus via the primary game input device.
- Display - Regardless of what the video output device is, at a range of 10 feet it is very important that all fonts and UI graphics are sized large enough for comfortable readability, (also note that anti-aliased fonts will generally offer better readability).
- Size of UI elements - Avoid single-pixel thick horizontal lines or static UI elements with single-pixel detail as older televisions and low-resolution displays may simply not display such fine detail, and content will flicker if running on an interlaced display mode since a single row of pixels will be visible only half the time.
Software and devices
Examples of a few common and popular 10-foot user interfaces are:
Devices
- Roku
- AppleTV
- Hauppauge MediaMVP
- Kaleidescape
- Networked Media Tank (including Popcorn Hour and Popbox)[1][2][3]
- Niveus Media
- TiVo
- PlayStation 3, Xbox 360 and Wii video game console systems
Standalone software
- Beyond TV, (Windows)
- Boxee (Mac OS X, Apple TV, Linux, Windows)
- Dell MediaDirect (Windows)
- Front Row (Mac OS X)
- GB-PVR (Windows)
- J. River Media Center (Windows)
- MediaPortal (Windows, free)
- MythTV (Linux, FreeBSD, Mac OS X)
- Plex (Mac OS X)
- SageTV (Windows, Linux and Mac)
- Windows Media Center (Windows)
- XBMC Media Center (Linux, Mac OS X, Windows, Xbox game-console, free)
Media center operating systems
- Element OS (Linux)
- GeeXboX (Linux)
- LinuxMCE (Linux)
- Mac OS X (via Front Row that comes with Mac OS X)
- Mythbuntu (Linux)
- Windows Vista (Windows) (Home Premium and Ultimate editions only which come with Windows Media Center)
- Windows 7 (Windows) (Home Premium and up only which come with Windows Media Center)
- XBMC Live (Linux)
See also
- Media center
- Home theater PC
- Digital media receiver
- Home cinema
- Graphical user interface
- Post-WIMP and WIMP (WIMP stands for "window, icon, menu, pointing device")
- Skin
- User interface engineering
- Human-Machine Interface
- Look and feel
- Object-oriented user interface
- Organic User Interface
- Usability
- Ergonomics
- Context menu
References
External links
- 10-foot user interface definition-PC Magazine
- "10-foot user interface" definition according to The Free Dictionary by Farlex
- Introduction and interface design guidelines to the 10-Foot Experience for Windows Game Developers (by Jon Steed, Software Design Engineer at Microsoft)
Template:GUI widgets Template:Window managers Template:Home theater PC (application software)