Supported hardware
What is current recommended hardware requirements for XBMC
For end-users the recommended minimum requirement is a x86-based computer, with a 3D GPU (Graphics Processing Unit) that at least supports Shader Model 3.0 and OpenGL 2.0 (that features 24bpp or 32bpp for 3D hardware-acceleration support, which XBMC GUI need to run smoothly at an acceptable frame-rate). Graphic adapters that support DirectX version 9.0c or later usually meet all of those mentioned requirements, (Team-XBMC recommends NVIDIA GeForce 6150 or later as NVIDIA are currently the manufacturer that offers good device-drivers for Linux (and NVIDIA GeForce 6150 or later supports OpenGL 2.0).
Note: If you don't know the specifications of your hardware you can just install and start XBMC. Most likely XBMC will work on modern hardware. If it does not work or you encounter problems, you should figure out the specifications and see if they match the requirements.
CPU
- x86 (Intel/AMD-based) processor computer capable of booting to CD-ROM.
- Intel Pentium 4, Intel Pentium M, AMD Athlon XP/64, AMD Opteron, or newer CPU (that support SSE).
- Fast modern dual-core processor is required to decode H.264 videos in FullHD (1080p).
Graphic card
- ATI/AMD, Intel, or NVIDIA (recommended) graphic controller which supports OpenGL 1.4 + GLSL or later (2.0 recommended).
- ATI Radeon R420 (X800) or newer supported, ATI Radeon R700 (HD 4000) or newer recommended.
- Intel GMA 950 (945G) or newer supported, Intel GMA X4500HD (G45) or newer recommended.
- NVIDIA GeForce 6-Series and newer supported, GeForce 8-Series and newer recommended.
Audio
- Linux. Should work on any sound card that is supported under ALSA
- Windows. Should work with any DirectSound supported sound card.
Remotes
XBMC has built in support for LIRC and IRSS but have native support for other remotes through XBMC's EventServer
Gamepads
XBMC uses SDL for it's gamepad / joystick input system and so any natively supported gamepad / joystick on the underlying system should work out of the box after it's added to keymap.