Sounds.xml
Appearance
This skin file contains the mapping of actions to sounds
The <actions> section contains global mapping
To map an action to a sound, add a block like this to <actions>:
<action>
<name>left</name>
<file>cursor.wav</file>
</action>
Where <name> specifies the action to map a sound to and <file> the wav file to play when the action occurs.
Valid entries for <name> can be found at
http://kodi.wiki/index.php?title=Action_IDs
Also window specific sound can be played
To map a sound to a window, add a block like this to <windows>:
<window>
<name>infodialog</name>
<activate>notify.wav</activate>
<deactivate>out.wav</deactivate>
</window>
Where <name> specifies the window to map a sound to <activate> and <deactivate> are the events a sound can be mapped to by setting the file to play.
Valid entries for <name> can be found at
http://kodi.wiki/index.php?title=Window_IDs
Note: Custom skin files may be used, use windows id in this case
Note: Only wav files are supported.