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| __NOTOC__
| | {{xbmc4xbox|HOW-TO_compile_XBMC_for_Xbox_from_source_code}} |
| =Checking Out SVN=
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| ==Prerequisites==
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| * Microsoft Visual C++ 2003 (Compiler and IDE) ''Note: VC 2005 or later is not compatible with XDK.''
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| * Microsoft XDK (XBox Development Kit)
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| * TortoiseSVN
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| ==Getting Source==
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| ===Using TortoiseSVN===
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| If you have TortoiseSVN, you can skip the first two steps.
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| * Get TortoiseSVN installer from [http://tortoisesvn.tigris.org/ the TortoiseSVN site]
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| * Install TortoiseSVN
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| * Right click in a directory and click "SVN Checkout"
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| * Enter URL of repository: https://svn.sourceforge.net/svnroot/xbmc/trunk/XBMC in the dialogue window. (Note this will only download main XBMC trunk. If you also want source documentation and mplayer source, omit the last "/XBMC")
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| [[Image:Tsvn_trunk.png]]
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| * Click ok and wait for all the source tree to download. ''(Expect a 250-300 MB download the first time you checkout!)''
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| ==Building XBMC==
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| ===Build.bat===
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| Building with build.bat is a very simple process
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| * Double click on build.bat to run the automated build process
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| * The process will create a BUILD directory with your new XBMC build inside
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| ===xbmc.sln===
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| This is the way of just building default.xbe, which is only recomended for advanced users who are debugging problems.
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| * Open up the xbmc.sln file with Visual C++ 2003
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| * Select Release or Debug from the Build Manager
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| * Compile, and wait
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| * Depending on if you selected Release or Debug, the default.xbe would be in that sub directory.
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| [[category:How To]]
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