Development: Difference between revisions
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Note! If you do not have access to | Note! If you do not have access to [[HOW-TO compile a new mplayer.dll from source code|VS.NET]] and the [[XDK]] then you can still contribute indirectly by helping the [http://www.mplayerhq.hu MPlayer] and [http://ffmpeg.sourceforge.net FFmpeg] projects. |
Revision as of 16:31, 24 July 2006
XBMC is a open source project licensed under LGPL/GPL. Third-party developers can make and submit source code patches/modules with new features, functions or bug-fixes to us via our SourceForge.net project site. XBMC's source code is made up of a mix of programming-languages (C/C++, Assembly, and DirectX), (the Xbox does not support OpenGL). XBMC main program (including the GUI) is developed in Microsoft Visual Studio .NET 7.1 and requires a copy of the latest Microsoft Xbox SDK (a.k.a. XDK) to be compiled, (later versions of Microsoft Visual Studio are not supported by the XDK). XBMC's code also contain four multimedia-player cores which has to be compiled seperatly, (and work seemslessly to the end-user), none of these cores require the XDK to be compiled, (they are instead compiled with MinGW/MSYS). One generic audio/video-player core based on MPlayer, one (FFmpeg-based) dedicated DVD-Video player core (for DVD-movies with menus), one dedicated music-player core, and one Tracker-Mod (audio-modules) player.
Development
- HOW-TO download and compile your own builds of XBMC
- HOW-TO compile a new mplayer.dll from source code
- HOW-TO submit a proper bug report
- Information on Language Support
- Basic overview of the XBMC source code
- Contribute source code (submitting a patch)
- HOW-TO debug Dynamic Link Libraries (DLL)
- Creating Python Scripts (widget plugins)
- Apply to join the Official XBMC Development-Team
Note! If you do not have access to VS.NET and the XDK then you can still contribute indirectly by helping the MPlayer and FFmpeg projects.