Archive:Drive Mapping: Difference between revisions

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>Blittan
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Proposed drive mappings<br/>
<br/>
Currently:<br/>
U = Used in place of Q for skins/scripts/plugins/vis (and anything else in the root of Q) - currently we check U and then Q for these things manually.<br/>
Q = System (should not be writable)<br/>
P = Profile<br/>
Z = Temporary<br/>
T = UserData - the "masterusers" profile, normally Q:\userdata, but can be mapped elsewhere (on xbox at least) via Q:\system\profiles.xml<br/>
<br/>
Proposal:<br/>
Q = system<br/>
This is where we install stuff, it never changes (except on update), it's not writable<br/><br/>
Z = Temporary<br/>
This is where we store file temporarily.  It's not shared between users/instances/runs.  Very volatile.<br/><br/>
U = No idea what to call this<br/>
Store mutable data here which doesn't belong to any user.  Is there anything we need besides profiles.xml?  Should this be writable by scripts or only xbmc itself?<br/><br/>
P = profiles<br/>
Give some default profile to begin with, can create more profiles.  If some file doesn't exist in here, read from Q.  On write, copy from Q and make changes.<br/><br/>


New names<br/>
Currently we support Windows like drive mappings.  This is only because of the xbox, and moving forward we would like to change this to a protocol string (system://) or an environment variable (ENV[system]).  Proposed names:<br/>
Q -> system://<br/>
Z -> temp://<br/>
P -> profile:// or user://<br/>
U -> global://? Do we really need this?  It should only be writable by the app itself.<br/>
More suggestions:<br/>
We should perhaps have "drives" for plugins, scripts, skins, themes, sounds (since those are subjects to install) and also we need a user (for userdata/scriptdata) and one userdata/scriptdata (globally for all users)<br/>
<br/>
Have no real idea what to name these.

Latest revision as of 00:22, 10 April 2012