Archive:Windows FAQ: Difference between revisions
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XBMC for specific FAQs about XBMC running under Windows, Windows computer hardware, and Windows operating-system | XBMC for specific FAQs about XBMC running under Windows, Windows computer hardware, and Windows operating-system questions. | ||
=== How many win32 ports are available ? === | === How many win32 ports are available ? === |
Revision as of 13:11, 10 April 2008
XBMC for specific FAQs about XBMC running under Windows, Windows computer hardware, and Windows operating-system questions.
How many win32 ports are available ?
There are two existing Windows ports of XBMC
- XBMC.exe (build from the linux branch, using SDL/OpenGL)
- XBMC_PC.exe (build from the xbox trunk, using DirectX)
About XBMC.exe (SDL/OpenGL)
The SDL version is the Windows future of XBMC. The codebase is under development and and is the base for the Linux, MacOSX and Windows ports. This FAQ will ONLY deal with the SDL version!
About XBMC_PC.exe (DirectX)
The DirectX version is only for skin and python development. You won't get support for it since it is only adapted to reflect the skin and python changes.
How to install XBMC SDL ?
Since XBMC win32 is still alpha there is no package which you can download and install. The next steps show you how to install XBMC from scratch (slightly modified version of keithskaggs)
- Download the latest T3CH build
- Download the SDL-1.2.13-win32.zip package from http://www.libsdl.org/download-1.2.php
- Download the OpenGL Extension Wrangler Library from https://sourceforge.net/project/showfiles.php?group_id=67586
- Download the latest compiled XBMC win32 executable from http://sourceforge.net/project/showfiles.php?group_id=87054&package_id=260464&release_id=585323
- Uncompress the T3CH build to the directory of your choice. To keep this example simple I’ll use E:\T3CH
- Uncompress the SDL-1.2.13-win32.zip file and copy the sdl.dll to your newly extracted E:\T3CH\XBMC directory
- Uncompress the glew-1.5.0-win32.zip file and copy the glew32.dll from the glew\bin directory to your newly extracted E:\T3CH\XBMC directory
- Uncompress XBMC_win32_rev#.zip and copy the file XBMC.exe into E:\T3CH\XBMC directory
- Go into the visualisations directory and keep only the _win32.vis files but delete the other *.vis files