Settings/System: Difference between revisions

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==Audio output==
==Audio output==
[[File:Settings - Audio Output.png|500px|right]]
[[File:Settings - Audio Output.png|500px|right]]
{{Main|AudioEngine}}
{{see also|AudioEngine/HOW-TO: Configure audio}}
 
For settings related to audio output follow the AudioEngine link


{|
{|
|
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; Audio output
; '''Audio output'''
: Allows you to tell xbmc about the type of connection to the audio equipment. Optical/Coax and HDMI enable the passthrough of Dolby Digital and DTS to capable receivers.
This allows you to tell XBMC about the type of connection to the audio equipment so it can set the available GUI options appropriately, in addition it tells XBMC the LPCM capabilities of the connection.
; Speaker Configuration
{{Note|This unrelated with telling XBMC where the audio is actually sent, this is done via '''Audio output device''' and '''Passthrough output device''' settings.}}
: select your physical speaker layout
:'''- Analog:''' Disables all the "capable receiver" options for passthrough and allows multi-channel LPCM to be pass to a soundcard.
; Boost volume level on downmix
:{{note| Analog in this case does not mean a D/A conversion is done by XBMC, this setting purely enables the hand-off of the LPCM data to allow either a on-board soundcard or off-board USB soundcard to do the actual D/A conversion before sending audio to speaker outputs.}}
:Boosts AC3 streams that have been mixed-down to 2 channels
:'''- Optical/Coax:''' This enables the selection of the Dolby Digital and DTS capable receiver options and limits the output of LPCM to 2 channels. :
; - Dolby Digital (AC3) capable receiver
:{{note|If you want to transcode one format to another, for example DTS is not supported on your receiver but AC3 is, then select just AC3 however as the DTS is decoded to LPCM before being encoded again to AC3 then the resulting audio will be AC3 2.0 only due to the LPCM 2.0 limit imposed by selecting Optical/Coax, if you want a full 5.1 channel transcode you'll have to select the HDMI option even if you're not using a HDMI output.}}
: Audio passthrough option. Select this option if your receiver is capable of decoding AC3 streams.
:'''- HDMI:''' This enables all the capable receiver options, so in addition to what's available for Optical/Coax, TrueHD, DTS-HD and Multichannel LPCM capable receiver options are now selectable, in addition there is no limit on how LPCM is passed.
; - DTS Capable Receiver
; '''Speaker Configuration'''
: Audio passthrough option. Select this option if your receiver is capable of decoding DTS streams.
Select your physical speaker layout.
{{note| If connected to a TV then don't set higher than 2.0 as it's not likely that it'll will be supported, only set higher if it's known for sure that channel configuration is supported e.g. 5.1}}
; '''Boost volume level on downmix'''
Boosts AC3 streams that have been downmixed to 2 channels
; '''Output stereo to all speakers'''
This upmixes 2 channel stereo sources to what specified by the Speaker Configuration so audio is output on all speakers
 
----
 
; '''- Dolby Digital (AC3) capable receiver'''
: Select this option if your receiver is capable of decoding AC3 streams.
:{{note|AAC is transcoded to AC3 when this option is checked. (AC3 capable receiver is required.)}}
; '''- DTS capable receiver'''
: Select this option if your receiver is capable of decoding DTS streams.
; '''- AAC capable receiver'''
: Select this option if your receiver is capable of decoding AAC streams.
:{{note|AAC receivers likely do not natively decode AAC in passthrough, likely shows up as LPCM. This is not a XBMC/AE limitation}}
; '''- MultiChannel LPCM capable receiver'''
: Select this option if your receiver is capable of decoding LPCM streams.
----
; '''- TrueHD capable receiver'''
: Select this option if your receiver is capable of decoding TrueHD streams.
; '''- DTS-HD capable receiver'''
: Select this option if your receiver is capable of decoding DTS-HD streams.
----
; '''Audio output device'''
; '''Audio output device'''
: device you use to play PCM or decoded audio such as mp3's and FLAC
This is the device you use to play LPCM or audio decoded by XBMC such as mp3's and FLAC.
{{Note|If XBMC plays a file which has audio that the system does not support (thus the above capable receiver option is not selected e.g. DTS capable receiver is not selected) then it is either transcoded to a supported format or decoded and sent as LPCM, in both cases this will be the audio device used.}}
; '''Passthrough output device'''
This device you use to play the encoded formats, these are any of the formats checked above in the "capable receiver" options.
----
; '''Play GUI sounds'''
This sets how interface sounds are handled such as when navigating the menus, select from Never, Only when playback stopped, or Always.
----
|}
|}
{{-}}
{{-}}

Revision as of 11:57, 6 February 2013

Template:XBMC wiki toc


Video output

Settings.system.video output.jpg
Display Mode
Display xbmc in a window, or fullscreen on the selected screen.
Display
Changes the resolution that the User Interface is displayed in.
Use a fullscreen window rather than true fullscreen
Windows only when active, do not use the DirectX fullscreen mode. The main benefit is for multi-screen configurations, where xbmc can be used at the same time as other applications without automatically minimizing. Uses a bit more resources and playback may be slightly less smooth.
Blank other displays
In a multi-screen configuration, the screens where xbmc is not displayed are blacked out.
Vertical blank sync
This eliminates vertical tearing
Video calibration...
See #Video calibration...
Test patterns
Test patterns for display hardware calibration


Video calibration...

This screen allows you to calibrate the User Interface by adjusting the overscan. Use this tool if the image being displayed is too large or small for your display. Note: Always adjust your hardware display settings before XBMC's settings (such as overscan, etc). Simply adjust the screen so that the arrows are in the top left and bottom right corners and that the entire frame is visible on screen.

It offers the ability to adjust

  • The overscan of the video - How close to the edges of the screen that the image is displayed
  • The positition where subtitles are displayed
  • The position of the on screen display
  • The pixel ratio - allows you calibrate the aspect ratio at which videos are played back


Audio output

Settings - Audio Output.png
Audio output

This allows you to tell XBMC about the type of connection to the audio equipment so it can set the available GUI options appropriately, in addition it tells XBMC the LPCM capabilities of the connection. Note: This unrelated with telling XBMC where the audio is actually sent, this is done via Audio output device and Passthrough output device settings.

- Analog: Disables all the "capable receiver" options for passthrough and allows multi-channel LPCM to be pass to a soundcard.
Note: Analog in this case does not mean a D/A conversion is done by XBMC, this setting purely enables the hand-off of the LPCM data to allow either a on-board soundcard or off-board USB soundcard to do the actual D/A conversion before sending audio to speaker outputs.
- Optical/Coax: This enables the selection of the Dolby Digital and DTS capable receiver options and limits the output of LPCM to 2 channels. :
Note: If you want to transcode one format to another, for example DTS is not supported on your receiver but AC3 is, then select just AC3 however as the DTS is decoded to LPCM before being encoded again to AC3 then the resulting audio will be AC3 2.0 only due to the LPCM 2.0 limit imposed by selecting Optical/Coax, if you want a full 5.1 channel transcode you'll have to select the HDMI option even if you're not using a HDMI output.
- HDMI: This enables all the capable receiver options, so in addition to what's available for Optical/Coax, TrueHD, DTS-HD and Multichannel LPCM capable receiver options are now selectable, in addition there is no limit on how LPCM is passed.
Speaker Configuration

Select your physical speaker layout. Note: If connected to a TV then don't set higher than 2.0 as it's not likely that it'll will be supported, only set higher if it's known for sure that channel configuration is supported e.g. 5.1

Boost volume level on downmix

Boosts AC3 streams that have been downmixed to 2 channels

Output stereo to all speakers

This upmixes 2 channel stereo sources to what specified by the Speaker Configuration so audio is output on all speakers


- Dolby Digital (AC3) capable receiver
Select this option if your receiver is capable of decoding AC3 streams.
Note: AAC is transcoded to AC3 when this option is checked. (AC3 capable receiver is required.)
- DTS capable receiver
Select this option if your receiver is capable of decoding DTS streams.
- AAC capable receiver
Select this option if your receiver is capable of decoding AAC streams.
Note: AAC receivers likely do not natively decode AAC in passthrough, likely shows up as LPCM. This is not a XBMC/AE limitation
- MultiChannel LPCM capable receiver
Select this option if your receiver is capable of decoding LPCM streams.

- TrueHD capable receiver
Select this option if your receiver is capable of decoding TrueHD streams.
- DTS-HD capable receiver
Select this option if your receiver is capable of decoding DTS-HD streams.

Audio output device

This is the device you use to play LPCM or audio decoded by XBMC such as mp3's and FLAC. Note: If XBMC plays a file which has audio that the system does not support (thus the above capable receiver option is not selected e.g. DTS capable receiver is not selected) then it is either transcoded to a supported format or decoded and sent as LPCM, in both cases this will be the audio device used.

Passthrough output device

This device you use to play the encoded formats, these are any of the formats checked above in the "capable receiver" options.


Play GUI sounds

This sets how interface sounds are handled such as when navigating the menus, select from Never, Only when playback stopped, or Always.



Input devices

Settings.system.input devices.jpg

Note: The content of this screen largely depends on the input devices that XBMC detects

Remote control sends keyboard presses
When activated, your keyboard arrows will move the selection on the virtual keyboard. When deactivated, they will move the cursor from your text.
Enable mouse and Touch Screen support
If deactivated, XBMC will ignore all mouse movements and clicks.


Power saving

Settings.system.power saving.jpg
Put display to sleep when idle
Turns off display when idle. Useful for TVs that turn off when there is no display signal detected, but you don't want to suspend/shutdown the whole computer. Selectable from 5 minutes to 120 minutes.
Shutdown function timer
Sleeps the computer when idle. Selectable from 5 minutes to 120 minutes.
Shutdown function
Defines what "Shutdown" will do by default. Can be set to actually shutdown, suspend, minimize, or quit.

XBMC also has a "Custom shutdown timer" selectable from the power icon on the home screen, or from the shutdown menu (press S on a keyboard).

Debugging

Settings.system.debugging.jpg
Enable debug logging
Toggles debug log on / off. Useful for troubleshooting.
Screenshot folder
Folder used to save screenshots taken within XBMC. (see Keyboard controls for the screenshot key for your OS)


Master lock

Settings.system.master lock.jpg

Note: The Master Lock options are ONLY available while using the Default User profile.


XBMC will give you three tries when you need to enter a lock/password to access something that is locked. If you max out these three tries then just quit XBMC and re-open it to get three more tries. The Master Lock code is stored in the "profiles.xml" file in the userdata folder. Should you get locked out, you can delete or edit the "profiles.xml" file.


Master lock code and settings
Opens the Master Lock dialog, where you can configure your Master Lock options.
Ask For Master Lock Code on Startup
If enabled, the master lock code is required to unlock XBMC on startup


Master lock settings

Profile3.png
Master Lock
Allows you to set the master lock password. Can be one of three types:
  • Numeric Password - Enter a Numeric Password using the On Screen Keyboard
  • Gamepad Button Combo - Enter a series of buttons using the Gamepad
  • Full-Text Password - Enter a plain-text password using the On Screen Keyboard


With the Master Lock, you can restrict access to the following sections when selected:

Lock Music Section
Lock Video Section
Lock Pictures Section
Lock Programs and Scripts Section
Lock File Manager
Lock Settings