HOW-TO:Modify joystick.xml: Difference between revisions
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{{mininav| [[Remote controls]] {{l2| [[Games]] }} | [[Game controllers]]}} | {{mininav| [[Remote controls]] {{l2| [[Games]] }} | [[Game controllers]]}} | ||
<section begin="intro" />Actions in Kodi are defined by [[Keymap|Keymaps]]. If you would like to change the actions for a [[Game controllers|game controller]], you will need to edit your joystick.xml file.<section end="intro" /> | <section begin="intro" />Actions in Kodi are defined by [[Keymap|Keymaps]]. If you would like to change the actions for a [[Game controllers|game controller]], you will need to edit your joystick.xml file.<section end="intro" /> | ||
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<keymap> | <keymap> | ||
<global> | <global> | ||
<joystick> | <joystick profile="game.controller.default"> | ||
<a>Select</a> | <a>Select</a> | ||
<b>Back</b> | <b>Back</b> | ||
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* {{big|'''[[HOW-TO:Configure controllers]]'''}} | * {{big|'''[[HOW-TO:Configure controllers]]'''}} | ||
* {{big|'''[[HOW-TO:Share button maps]]'''}} | * {{big|'''[[HOW-TO:Share button maps]]'''}} | ||
[[Category:Gaming]] | [[Category:Gaming]] | ||
[[Category:Manual]] | [[Category:Manual]] | ||
[[Category:Remotes]] |
Latest revision as of 00:32, 15 December 2020
Remote controls Games |
Game controllers | HOW-TO:Modify joystick.xml |
Actions in Kodi are defined by Keymaps. If you would like to change the actions for a game controller, you will need to edit your joystick.xml file.
Note: Add-on:Keymap Editor does not work for controllers at this time.
General configuration
Controllers are configured in two separate locations:
- First, you must map your controller in the configuration utility (see HOW-TO:Configure controllers)
- Optionally, Kodi uses a Keymap named joystick.xml to define Kodi actions for each button
This guide describes how to modify the Keymap.
Note: joystick.xml defines actions for an Xbox 360 controller. See HOW-TO:Map multiple controllers.
Location of joystick.xml
The file joystick.xml should be located with Kodi's other keymaps (see Location of keymaps). They keymap placed in the userdata folder will override the keymap shipped with Kodi.
Structure
The structure is similar to Kodi's other keymaps:
<keymap> <global> <joystick profile="game.controller.default"> <a>Select</a> <b>Back</b> <x>ContextMenu</x> <y>FullScreen</y> <start>ActivateWindow(PlayerControls)</start> <back>PreviousMenu</back> <guide>ActivateWindow(Home)</guide> <up>Up</up> <down>Down</down> <right>Right</right> <left>Left</left> <leftthumb>Screenshot</leftthumb> <rightthumb>ActivateWindow(ShutdownMenu)</rightthumb> <lefttrigger>ScrollUp</lefttrigger> <righttrigger>ScrollDown</righttrigger> <leftbumper>ScrollUp</leftbumper> <rightbumper>ScrollDown</rightbumper> <leftstickleft>Left</leftstickleft> <leftstickright>Right</leftstickright> <leftstickup>Up</leftstickup> <leftstickdown>Down</leftstickdown> <rightstickleft>VolumeDown</rightstickleft> <rightstickright>VolumeUp</rightstickright> <rightstickup>VolumeUp</rightstickup> <rightstickdown>VolumeDown</rightstickdown> </joystick> </global> <Home> [...] </Home> [...] </keymap>
Planned features
In the future, it will be possible to define actions for holding buttons, similar to Long presses:
<keymap> <global> <joystick> <a>Select</a> <a holdtime="250">ContextMenu</a> [...]