Archive:HOW-TO:Compile XBMC for Xbox
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Checking Out SVN
Note: XBMC is open source (GPL) software and as so the source code is available for anyone to modify and/or compile (under the rules of the GPL).
Prerequisites
- Microsoft Windows XP operating-system installed on an x86-based computer or virtual machine.
- Microsoft Visual C++ .NET 2003 or Visual Studio .NET 2003 (Compiler and IDE) Note: VC/VS 2005 or later is not compatible with the XDK. Also note that XBMC is not coded in C++ (and not in a .NET programming-language as the names of these Visual Studio versions might indicate).
- DirectX 9.0 SDK Update (Summer 2004)
- Microsoft Xbox Software Development Kit (a.k.a. XDK) Note: If you installed Service Pack 1 for Visual Studio (or otherwise modified the installed files), you need to run the XDK setup with the /s flag.
- TortoiseSVN (or a other SVN client of your choosing if you prefer).
Getting the Source Code
Using TortoiseSVN
If you already have installed TortoiseSVN then you can skip the first two steps below.
- Get TortoiseSVN installer from the TortoiseSVN site
- Install TortoiseSVN
- Right click in a directory and click "SVN Checkout"
- Enter URL of repository: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk/XBMC in the dialogue window. (Note this will only download main XBMC trunk. If you also want the full source documentation and MPlayer source, then omit the last "/XBMC")
- Lastly click "OK" and wait for all the source tree to download. (Expect a 250-300 MB download the first time you checkout!)
Building XBMC
Build.bat
Building with build.bat is a very simple process
- Double click on build.bat to run the automated build process
- The process will create a BUILD directory with your new XBMC build inside
xbmc.sln
This is the way of just building default.xbe, which is only recomended for advanced users who are debugging problems.
- Open up the "xbmc.sln" file with Microsoft Visual C++ .NET 2003 or Visual Studio .NET 2003.
- Select "Release" or "Debug" from the Build Manager (depending on which type of build you are making).
- Select "Compile", and then wait for the compiling to complete.
- Depending on if you selected Release or Debug, the default.xbe would be in that sub directory.