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[[Team-XBMC]] have [http://en.wikipedia.org/wiki/Porting ported] the [http://en.wikipedia.org/wiki/XBMC XBMC Media Center] software to [http://en.wikipedia.org/wiki/Microsoft_Windows Windows] over a year ago, (for [http://en.wikipedia.org/wiki/OpenGL OpenGL] using the [http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer SDL toolkit]), this port is almost as feature complete as XBMC for any other platform and it is currently running very well and stable enough for all people to enjoy using it. The long term goal of [[Team-XBMC]] is that [http://xbmc.org/download downloading XBMC for Windows] will become a full port of XBMC with [[XBMC Features and Supported Formats/Codecs|all the features and functions that are available on all other XBMC platforms]] ''(with the exception of Xbox exclusive functionality such as [[Using Trainers|Trainers]], Xbox Game-Save Manager, launching Xbox Games, etc.)'', so [http://xbmc.org/download downloading XBMC for Windows] will be one version of a multi-platform software.


XBMC is a huge open source project and it takes loads of people working together to maintain it for all platforms, that is why [[Team-XBMC]] is always on the lookout for [http://en.wikipedia.org/wiki/Programming_language C/C++ programmers] to volunteer in assisting us with the development of XBMC. Whether you have contributed to [http://sourceforge.net/projects/xbmc The XBMC Project] in the past or not, please consider doing so now.
{{see also|HOW-TO submit a patch|Windows FAQ}}


:'''Note to XBMC end-users!''' You can help too by [http://xbmc.org/download downloading XBMC for Windows], testing it, and [[HOW-TO Submit a Proper Bug Report|reporting bugs and issues]]. Also, spread the word about [http://xbmc.org/download XBMC for Windows] to your friends and family, we are sure they will enjoy it too. XBMC is free and do not contain any spy-ware nor add-ware.
<br />
{{cleanup}}
{{XBMC development nav}}
<section begin="intro" />[[Team-XBMC|Team-Kodi]] (formerly called [[Team-XBMC]]) first ported XBMC Media Center software to Windows in 2008, and the whole project cross-platform application was renamed to Kodi in 2014. Kodi itself is a huge open source project and it takes loads of people working together to maintain it for all platforms, that is why [[Team-XBMC|Team-Kodi]] is always on the lookout for C/C++ programmers to volunteer in assisting us with the development of Kodi. Whether you have contributed to the Kodi/XBMC project in the past or not, please consider doing so now.<section end="intro" />


Those of you who are completely unfamiliar with XBMC can get a good overview of the features and functions that XBMC offers for its end-users by reading through the [http://en.wikipedia.org/wiki/XBMC XBMC article on wikipedia.org]
Those of you who are completely unfamiliar with Kodi/XBMC can get a good overview of it on '''[[Kodi]]''' and '''[[Kodi FAQ]]'''.


=Why port XBMC to Windows (Win32)?=
== End-users (non-programmers) ==
'''XBMC Media Center''' (formerly called "''XBox Media Center''", not to be confused with [http://en.wikipedia.org/wiki/Windows_Media_Center_Extender Microsoft's Windows Media Center Extender for the Xbox]), is an award-winning [http://en.wikipedia.org/wiki/Free_and_open_source_software free and open source software] media center and audio/video player, originally designed to run nativly on the [http://en.wikipedia.org/wiki/Xbox Xbox game-console] in the style of an embedded appliance application. The GPL licensed source code of XBMC basically consist of a [http://en.wikipedia.org/wiki/Application_framework GUI framework] that has been written from scratch by [[Team-XBMC]], this GUI acts as a [http://en.wikipedia.org/wiki/Front-end front-end control interface] for several audio/video players designed for specific purposes (and those are loaded when needed as DLLs), the GUI is also the user interface to [[XBMC Features and Supported Formats/Codecs|all of XBMC multimedia handling functions such as databases and sorting, etc.]]. [http://sourceforge.net/projects/xbmc The XBMC Project], (who's members maintain XBMC source code), is a non-profit open source hobby project that is developed by volunteers in their spare-time without any monetary gain. The team of developers working on XBMC have always encouraged anyone to submit your own source code patches for new [[XBMC_Features_and_Supported_Formats/Codecs|features or functions]], improve on existing ones, or fix bugs.  
You can help too by downloading Kodi for Windows, testing it, and [[HOW-TO Submit a Proper Bug Report|reporting bugs and issues]]. Also, spread the word about Kodi for Windows (and other platforms) to your friends and family, we are sure they will enjoy it too.


The difference this time is that we are not (yet) asking for new [[XBMC_Features_and_Supported_Formats/Codecs|features/functions]], what we are asking for right now is for the existing code to be fully ported so it will run perfectly stable as a native application under the Microsoft's Windows XP and Vista operating-system (with all of the same [[XBMC_Features_and_Supported_Formats/Codecs|features/functions]] that are already available on the Xbox version of XBMC). The main reasons for porting XBMC to Windows are really non-technical, (so it is not that the Xbox hardware is getting too slow or to old for the XBMC GUI or its existing [[XBMC_Features_and_Supported_Formats/Codecs|features/functions]]), no the real reasons are that [[Team-XBMC]] want XBMC to get a larger end-user and developer-base, because the more people who enjoy XBMC and help maintain the code (and skins) the better the project and community will grow and stay alive. Also, from the end-user point of view the main reason to port XBMC to more platforms is that Xbox hardware can not playback native high-definition video (at 720p and 1080i/1080p), especially not if the video is encoded with a [http://en.wikipedia.org/wiki/H.264 H.264] or [http://en.wikipedia.org/wiki/VC-1 VC-1] codec. Nevertheless, Xbox users should not fear that we are abandoning the old Xbox hardware, we will still keep the original Xbox as the reference platform for standard-definition resolution video for qute some time (possibly a few more years, as long as there are plenty of Xbox users of XBMC out there), which means that the same GUI (and skins) that runs smooth under Windows on a relatively new computer should also always run just as smooth on the old Xbox hardware (or a old computer that closely matches the Xbox hardware, at 733Mhz Intel Pentium III CPU and only 64MB shared memory with supported 3D accelerator).
== Developers (programmers) ==
You should be proficient in [http://en.wikipedia.org/wiki/Programming_language C/C++ programming language], and although not really required knowledge of DirextX and Direct3D (as well as [http://en.wikipedia.org/wiki/OpenGL OpenGL]) or other [http://en.wikipedia.org/wiki/Multimedia multimedia] programming is a plus, as well as prior [http://en.wikipedia.org/wiki/Multi-platform cross-platform] or [http://en.wikipedia.org/wiki/Porting porting] development experience.


=Where to start helping out?=
The '''Win32 development platform''' [[HOW-TO compile XBMC for Windows from source code]]. There are up-to-date README and [http://en.wikipedia.org/wiki/Microsoft_Visual_Studio Visual Studio .NET] project files available in our [https://github.com/xbmc/xbmc git repo].
==End-users (non-programmers)==
You can help too by [http://xbmc.org/download downloading XBMC for Windows], testing it, and [[HOW-TO Submit a Proper Bug Report|reporting bugs and issues]]. Also, spread the word about [http://xbmc.org/download XBMC for Windows] to your friends and family, we are sure they will enjoy it too.


==Developers (programmers)==
== Hardware requirements ==
You should be proficient in [http://en.wikipedia.org/wiki/Programming_language C/C++ programming language], and allthough not really required knowledge of [http://en.wikipedia.org/wiki/OpenGL OpenGL] or [http://en.wikipedia.org/wiki/Multimedia multimedia] programming is a plus, as well as prior [http://en.wikipedia.org/wiki/Multi-platform cross-platform] or [http://en.wikipedia.org/wiki/Porting porting] development experience. You will not need to have access to an Xbox game-console or any costly special softwares in order to take part. XBMC development of this port is well underway for [[HOW-TO compile XBMC for Windows from source code|Windows XP and Windows Vista (32-bit for x86 Intel-processors, or 64-bit in backwards compatibility 32-bit mode)]].
* [http://en.wikipedia.org/wiki/X86 32-bit Intel (x86-processor) based computer] with Windows XP or Windows Vista, and a ATI Radeon 9200/X1600, Intel GMA950, or NVIDIA 6-Series [http://en.wikipedia.org/wiki/Graphics_Processing_Unit 3D GPU (Graphics Processing Unit)], or later with OpenGL or DirectX compatible video device drivers, (XBMC GUI requires at least OpenGL 1.3 or DirectX 9.0c support to run smoothly at an acceptable frame-rate in standard-definition, to run XBMC high-definition a more modern GPU is recommended).


The '''Win32 development platform''' is [[HOW-TO compile XBMC for Windows from source code|Microsoft Windows XP and Windows Vista]]. There is a [http://en.wikipedia.org/wiki/Microsoft_Visual_Studio Visual Studio .NET (2003, 2005, and 2008)] project files available in our [http://sourceforge.net/svn/?group_id=87054 SVN (Subversion revision control system)]. After you've done a [http://sourceforge.net/svn/?group_id=87054 SVN checkout], follow the install guide in the SVN ([[HOW-TO compile XBMC for Windows from source code|README.win32]]) to setup the required packages and so on. Team-XBMC developers think that the best thing to start with is just to take a look through the source code and try to understand how it all fits together. Test things out, find what works and what does not, then try and track down why.
== Detailed technical information ==
 
==Hardware requirements==
*[http://en.wikipedia.org/wiki/X86 32-bit Intel (x86-processor) based computer] with Windows XP or Windows Vista, and a ATI Radeon 9200/X1600, Intel GMA950, or NVIDIA 6-Series [http://en.wikipedia.org/wiki/Graphics_Processing_Unit 3D GPU (Graphics Processing Unit)], or later with OpenGL compatible video device drivers, (XBMC GUI requires at least OpenGL 1.4 support to run smoothly at an acceptable frame-rate in standard-definition, to run XBMC high-definition a more modern GPU is recommended).
 
==XBMC for Windows port project FAQ for developers==
===Can non-Windows developers also help?===
XBMC can also be compiled for [[HOW-TO compile XBMC for Linux from source code|Linux]] and [[HOW-TO compile XBMC for Mac from source code|Mac OS X]] operating-systems.
* [[XBMC for Linux port project]]
** [[HOW-TO compile XBMC for Linux from source code]]
* [[XBMC for Mac port project]]
** [[HOW-TO compile XBMC for Mac from source code]]
 
===Why is OpenGL 2.0 recommended for XBMC?===
OpenGL 2.0 is not the current minimum requirement to run XBMC for Windows, as XBMC will today run with only OpenGL 1.4 + [http://en.wikipedia.org/wiki/GLSL GLSL] support (everything else has fall-backs to be runned in software on the CPU, slower than GPU hardware though), however if the future XBMC might be able to take futher advantage of OpenGL 2.0 to speed up video decoding and such.
 
:'''Currently OpenGL 2.0 hardware is only needed for:'''
* Any deinterlacing that is not linear blending (which FFmpeg does in software)
* Video [http://en.wikipedia.org/wiki/Video_post-processing video post-processing filtering] (bicubic upscaling, etc.)
* Non-power of two textures for the GUI (using NPOT saves a lot of texture memory)
* Hardware accelerated YUV 2 RGB conversion (actually GLSL is needed for this, and a few GPU hardware implementations as low as OpenGL 1.4 does provide GLSL as an extension. OpenGL 2.0 guarantees availability of GLSL).
:'''In the future OpenGL 2.0 might also be needed for:'''
* More [http://en.wikipedia.org/wiki/Video_post-processing video post-processing filters] to improve visual quality perception.
* [[Hardware Accelerated Video Decoding]] (using the GPU hardware to assist with video decoding).
 
=Technical summary of XBMC=
==The basics==
The XBMC code structure uses a fairly [http://en.wikipedia.org/wiki/Module_%28programming%29 modular design] (with [http://en.wikipedia.org/wiki/Library_%28computing%29 libraries] and [http://en.wikipedia.org/wiki/Dynamic-link_library DLL]s), and we think that there are enough modules/libraries to keep a wide skill-level range of developers busy for a while in the porting of them all. So please, take a look at the source code, then with the help of our To-Do list (see further down in this article) assess where the porting stage is today and think about where and how you can try to help out. Note that we are not planning on completely abandoning the Xbox hardware any time soon - XBMC will be a [http://en.wikipedia.org/wiki/Cross-platform cross-platform] software application, using the same code on multiple hardware platforms, (the 'old' Xbox still have a good amount of years to live we hope).
 
==Detailed technical information==
For more details please visit the [[Development Notes]] section of this manual.
For more details please visit the [[Development Notes]] section of this manual.


==The XBMC source code==
== Source code ==
The XBMC source code is in our SVN repository on sourceforge.net. Full instructions for compiling/builing XBMC under Mac is available here:
The XBMC source code is in our [https://github.com/xbmc/xbmc git repository on github.com]. Full instructions for compiling/builing XBMC under Windows is available here:
* [[HOW-TO compile XBMC for Mac OS X from source code]]
* [[HOW-TO compile XBMC for Windows from source code]]


 
== General guidelines ==
=XBMC for Windows port plan=
''Disclaimer: This XBMC for Windows port of course excludes all Xbox exclusive functionality (like for example [[Using Trainers|Trainers]], launching Xbox Games, etc.)'':
* '''Milestone 1''' - Get [[XBMC Features and Supported Formats/Codecs|all existing XBMC functionality (features/functions)]] working as they already work on the Xbox version of XBMC.
**During this first phase XBMC will only need to be running under Windows as a third-party application.
* '''Milestone 2''' - Port of Python scripting support, AC3 and DTS downmix support, port all of XBMC Virtual File System features (SMB, FTP, UPnP, XBMSP, etc.).
* '''Milestone 3''' - Add Windows (Win32) specific items (hardware configuration, network settings, multiple input-device support, etc.)
**XBMC package will need to have all the built-in settings for remote control(s), mouse, keyboard, joystick, etc. to act as a shell, (without third-party dependencies).
* '''Milestone 5''' - Programs Launching (be able to launch third-party applications nativly from within XBMC's "Programs" section). This applies to not only XBMC for Windows but for XBMC for Linux and Mac as well.
* '''Milestone 5''' - Native 64-bit support, XBMC and all its libraries to be compiled on and for 64-bit, (this is very low priority as there is no real gain and Windows 64-bit is 32-bit backwards compatible so will run XBMC anywway).
* '''Milestone ?''' - Yet to be decided.
 
==What has already been done on the XBMC for Windows port==
These are most of the major things that are already working in XBMC for Windows:
*Code fully compiles on [[HOW-TO compile XBMC for Windows from source code|Microsoft Windows (32-bit 'Win32' x86)]].
*Full GUI implementation using [http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer SDL] (minus on-screen keyboard weirdness).
*Full-screen support (XBMC with 1080p output support that just works!).
**OpenGL/SDL - using the GPU, working but relies on an accelerated OpenGL version
*Picture viewing working (including slideshow and it's effects).
*Video playback using XBMC's own [[DVDPlayer]] core (including DVD-Video menus support).
**Hardware accelerated pixel shader (RGB->YUV) with NVIDIA and AMD/ATI graphics.
**Software conversion from RGB->YUV on other graphics cards due to lack of proper OpenGL support (tested on Intel).
*AC3/DTS digital passthrough.
*[[PAPlayer]] and its major audio decoder DLL codecs (MP3, OGG, AAC, FLAC, MPC). Some codecs have still not been ported. See To-Do list below.
**(checkout [[HOW-TO: Debug Dynamic Link Libraries]]).
*Python interpreter (and python scripts/libraries, AMT not working atm).
*Virtual File System support (SMB, UPnP, RTV, DAAP, TuxBox, XBMSP).
*OpenGL visualization (Spectrum Analyzer, Waveform and Project M).
*Playlists
*Weather.
*Networking (though some small issues still need to be sorted out).
*Video thumbnail lookups; IMDb, TheTVDB, AllMusic, etc.
 
==To-Do list for the Windows port==
This is a '''To-Do list''' of things that still need to be done in XBMC for '''Windows''', anyone is more than welcome to help out with any of these tasks:
====Major To-Do tasks with high priority====
* [MAJOR - HIGH PRIORITY] DVDPlayer porting to Windows - work in progress. Open Issues:
** Partial support for external subtitles (SRT and DVD-Video/VobSub subtitles are currently supported)
** No good support for streaming video from the internet (HTTP/HTTPS/UDP/RTSP/RTP/RTCP/RDT/SDP/MMS)
** Deinterlacing (software and hardware)
* [MAJOR - HIGH PRIORITY] Proper AC3 and DTS downmix support in software (for analog stereo output)
**5.1 (AC3) surround-sound downmixing to 2.0 (stereo)
**5.1 (AC3) surround-sound downmixing to mono (single channel)
**6.1 (DTS) surround-sound downmixing to 2.0 (stereo)
**6.1 (DTS) surround-sound downmixing to mono (single channel)
**7.1 (Dolby Digital Plus) surround-sound downmixing to 2.0 (stereo)
**7.1 (Dolby Digital Plus) surround-sound downmixing to mono (single channel)
* [MAJOR - HIGH PRIORITY] Mono (single channel) and stereo (2.0) upmix support in software (output to all channels)
**2.0 (stereo) upmixing to 4.0 (surround-sound) PCM
**Mono (single channel) upmixing to 4.0 (surround-sound) PCM
**2.0 (stereo) upmixing to 4.1 (surround-sound) PCM
**Mono (single channel) upmixing to 4.1 (surround-sound) PCM
**2.0 (stereo) upmixing to 5.1 (surround-sound) PCM
**Mono (single channel) upmixing to 5.1 (surround-sound) PCM
**2.0 (stereo) upmixing to 6.1 (surround-sound) PCM
**Mono (single channel) upmixing to 6.1 (surround-sound) PCM
**2.0 (stereo) upmixing to 7.1 (surround-sound) PCM
**Mono (single channel) upmixing to 7.1 (surround-sound) PCM
* [MAJOR - HIGH PRIORITY] Network: Servers (FTP, Web, UPnP), Clients (FTP, UPnP, Time)
** Also all network settings needed available to the end-user from the the XBMC GUI settings section.
* [MAJOR - HIGH PRIORITY] Microsoft Windows Media Center Remote control native support using WinLIRC (LIRC for Windows).
* [MAJOR - HIGH PRIORITY] Gamepad/joystick support (Xbox orginal wired gamepad, Xbox 360 wireless and wired gamepad).
 
====Major To-Do tasks with medium priority====
* [MAJOR - MEDIUM PRIORITY] Development of a [[OpenGL_DirectX_Interface|platform-independent wrapper interface]] to SDL / DirectX / OpenGL /  graphic backend interfaces, particularly with respect to how this interface should be exported to visualisations (.vis) and screensavers (.xscr), etc.
* [MAJOR - MEDIUM PRIORITY] NTSC and PAL-50/PAL-60 TV-out settings for composite, S-Video and standard-definition component.
* [MAJOR - MEDIUM PRIORITY] Audio-output hardware settings (and if user got AC3 / DTS capable reciever or not)
**Stereo, head-phones, 4.1, 5.1, 6.1, 7.1, SPDIF pass-through, etc.
* [MAJOR - MEDIUM PRIORITY] [http://forum.xbmc.org/showthread.php?t=137 Visualisations]: Port all existing XBMC visualizations to also support OpenGL
* [MAJOR - MEDIUM PRIORITY] [http://forum.xbmc.org/showthread.php?t=7552 Screensavers]: Port all existing XBMC screensavers to also support OpenGL
**Some kind of detection code and tags will have to be added so only supported .vis is listed under system platform
* [MAJOR - MEDIUM PRIORITY] "My Programs" section for Windows (to launch other Win32 games/applications/emulators)
* [MAJOR - MEDIUM PRIORITY] [[MPlayer]] porting to Windows (not sure if this will ever be done, or if it is even wanted)
 
====Major To-Do tasks with low priority====
* [MAJOR - LOW PRIORITY] [[Hardware Accelerated Video Decoding]] offloading to the GPU in some shape or form.
**[[Hardware Accelerated Video Decoding|The possible methods are DXVA, or GLSL Pixel Shader (Shader Model 3.0), and/or GPGPU technology]]
* [MAJOR - LOW PRIORITY] Credits (make it support DirectX and OpenGL, detect platform. Plus add some [http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html eye-candy])
* [MAJOR - LOW PRIORITY] Sysinfo section under Windows for x86 computers (CPU, GPU, chipset, and HDD temperature, etc.)
* [MAJOR - LOW PRIORITY] [http://lcdsmartie.sourceforge.net LCD/VFD External Display Panel] support (USB/RS323/I2C connections)
* [MAJOR - LOW PRIORITY] Native 64-bit support (AMD64/EMT64), XBMC and all its libraries to compile on and for 64-bit.
 
====Minor To-Do Tasks with high priority====
* [MINOR - HIGH PRIORITY] Fix hacks which might not work on some platforms (improve cross-platform code)
 
====Minor To-Do Tasks with medium priority====
* [MINOR - MEDIUM PRIORITY] Video adapter / graphic controller settings inside XBMC GUI settings:
** VSYNC enabling/disabling setting
* [MINOR - MEDIUM PRIORITY] Complete missing codecs for PAPlayer:
** AC3
** ADPlug
** DTS (DCA)
** SHN
** Monkey Audio (APE)
** NSF (Nintendo Sound File) via NoseFart
** PCM and WAV
** WavePack
** WMA
* [MINOR - MEDIUM PRIORITY] [http://www.lirc.org LIRC] or alternative implementation for IR/IrDA (infrared) remote support under Win32
**Though maybe not possible/best, it might be smart if "IR/IrDA" could be added to [http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer SDL] via [http://cmil.sourceforge.net CMIL] for platform-independence(?).
**Add [http://lirc.sourceforge.net/remotes/ default configurations mappings] to "Lircmap.xml" of the most popular HTPC-remotes (like Apple Remote, Microsoft RC6 MCE control-Done, Meedio X10 remote, ATI Remote Wonder, SnapStream Firefly).
 
====Minor To-Do Tasks with low priority====
* [MINOR - LOW PRIORITY] make sure .AAC plays gapless with PAPlayer
* [MINOR - LOW PRIORITY] Support better anti-aliased text (subpixel accuracy via vertex/pixel shaders) rendering. Basic idea is to cache the characters to an 8 bit texture at 3 times the horizontal resolution, and have that texture loaded into the 3 texture slots, and use a pixel shader/vertex shader to compute the texcoords for each component of the pixel (RGB) to get 1/3rd pixel positioning and antialiasing.  This can probably be extended to even more precise location by increasing the size of the texture cache (eg 2x vertical, 6x horizontal)
 
====Cleanup To-Do Tasks====
* [CLEANUP - ALWAYS AN ONGOING PROCESS] Document (doxygenize) all of the current/existing code (using [http://www.doxygen.org doxygen])
* [CLEANUP - ALWAYS AN ONGOING PROCESS] debugging (also back-port any fixes back to the Xbox branch)
 
====Post-trunk-merger To-Do Tasks====
After this XBMC for Windows port (and the Linux, and Mac OS X ports) reached a maturity the "linuxport" branch in SVN may or may not be merged into the "main SVN trunk" and if so would require:
*Merge dllLoader (DLL loader) and soLoader (SO loader), and rename to just "loader", (similar to [http://svn.mplayerhq.hu/mplayer/trunk/loader/ MPlayer cross-platform loader library])
*Merge "Lircmap.xml" into "Keymap.xml" (creating a sub-section in Keymap.xml for LIRC)
 
=XBMC programming and code formatting convention guidelines=
:'''Note!''' More specifics to come based on ongoing discussions, see [http://forum.xbmc.org/showthread.php?t=5238 Proposed code formatting conventions for XBMC]
 
==General guidelines==
* Code documentation (DocBook, rst, or [http://www.doxygen.org doxygen] for the code documentation steps, preferably the latter, [http://www.doxygen.org doxygen])
* Code documentation (DocBook, rst, or [http://www.doxygen.org doxygen] for the code documentation steps, preferably the latter, [http://www.doxygen.org doxygen])
* Self-containment - XBMC should be as little dependent as possible on operating-system and third-party services/deamons/libraries
* Self-containment - XBMC should be as little dependent as possible on operating-system and third-party services/deamons/libraries
**XBMC should for example contain all file-system and network-client (like samba) support built-into the XBMC package
** XBMC should for example contain all file-system and network-client (like samba) support built-into the XBMC package
* Modular design - independent modules made up by localized/isolated code libraries without dependencies
* Modular design - independent modules made up by localized/isolated code libraries without dependencies
** XBMC should still compile and run if a non-essencial module/library is disabled or removed
** XBMC should still compile and run if a non-essencial module/library is disabled or removed
* Aim for the GUI/interface to run smoothly on a low spec computer (less than 1Ghz)
* Aim for the GUI/interface to run smoothly on a low spec computer (less than 1Ghz)
**3D graphic controller (GPU) will always be required hardware for XBMC so try to utilize the GPU as much as possible
** 3D graphic controller (GPU) will always be required hardware for XBMC so try to utilize the GPU as much as possible
* Avoid harddisk trashing (excess read/write/erase cycles), so no harddrive paging, (utilize RAM memory intead).
* Avoid harddisk trashing (excess read/write/erase cycles), so no harddrive paging, (utilize RAM memory intead).
* Fast load and boot times for end-user perception (other thing can still run/start in the background without the user knowledge)
* Fast load and boot times for end-user perception (other thing can still run/start in the background without the user knowledge)


==User-friendliness is next to godlyness==
=== User-friendliness is next to godlyness ===
One of [[Team-XBMC]] major ongoing goal have always been to make XBMC and its [http://en.wikipedia.org/wiki/user_interface user interface] even more [http://en.wikipedia.org/wiki/intuitive intuitive] and [http://en.wikipedia.org/wiki/user-friendliness user-friendly] for its [http://en.wikipedia.org/wiki/End-user end-users], based on the '''KISS''' ('''K'''eep '''I'''t '''S'''imple '''S'''tupid) philosophy. We think that [http://en.wikipedia.org/wiki/Usability usability] is very important for media players like XBMC. Many user interface deciscions are being made by developers who often have little experience in user interface design, in order to improve this, we try to listen to XBMC's end-users for how XBMC is actually being used and how we can improve the user experience. We also aim to do regular overhauls, improving existing features/functions, and scrapping outdated code and features/functions (as "to much stuff" can also be a bad thing).
{{#lst:XBMC manifesto|User-friendliness}}
===XBMC as a whole must...===
*Be easy to install, set up, and maintain, (so that the end-users do not get fed up with it and quit).
*Have an user interface simple and intuitive enough so that less geek-savvy people are not intimidated by it.
**Make common usage easy, simple '[http://en.wikipedia.org/wiki/Human-computer_interaction Human–Computer Interaction (HCI)]', from the viewpoint of an ordinary user.
*Be able to play audio and video files that have been compressed using divx, xvid, etc. directly out-of-the-box
*Be able to and organize audio and video files in an easy and user-friendly way.
*Use standards and be consistant, (the music section can for example not use completely different controls from the video section)
*Perform actions in the GUI with as few 'clicks' as possible
*Require little to none non-GUI configuration (and all such non-GUI config should be via [[advancedsettings.xml]])
**There is still a little work to be done here, for example RSS-feeds settings need to moved to the GUI
*Look nice.
===XBMC developers should always strive to===
* '''Promote open source''' - XBMC is based on the ideas of FOSS (free open source software), licensed under the GPL and builds partly on other open source projects which we do our best to support. The GPL should be respected at all times. All code should be committed to the XBMC project’s SVN before any public binaries are released.
* '''Promote the sharing of knowledge and collaboration''' - Through the use of information sharing tools and practices XBMC is a collaborative environment.
* '''Understand that development is a team effort''' - Treating our users as co-developers has proven to be the most effective option for rapid development. Always strive to work as a team at all times. Actively promote discussion on new features and bug fixes, and respect others comments and criticisms with replies in a timely fashion.
* '''Apply the Law of Diminishing Return''' - The majority of the effort should be invested in implementing features which have the most benefit and widest general usage by the community.
* '''Try to make all code, feature, and functions to be platform agnostic''' - XBMC is a multi-platform software, thus any single platform specific features should be discussed with other team members before implemented. Major features should be developed in a separate branch or committed in small increments so that other members have the opportunity to review the code and comment on it during development.
 
=Mentors=
Mentors are developers from [[Team XBMC and Others|Team-XBMC]] and members of [http://sourceforge.net/projects/xbmc The XBMC Project] that have volunteered to assist and mentor non-official XBMC developers in any non-trivial way they can, helping you by checking, commenting and committing your code patches to our SVN source code tree. These mentors have chosen an area they prefer to specialize in, usually this is an area in which they feel they have most interest, knowledge, and expertise in. Initial [[HOW-TO submit a patch|patches are welcome]], and can and will be merged by the team. If you wish to [[Apply to join the Official XBMC Development-Team|join the team in an official capacity]], please let us know.
 
==Windows, Linux, and Mac OS X port mentors and developers==
If you are a C/C++ programmer expert, porting specialist or guru and like to volunteer as a ''''third-party'''' mentor and/or developer then please let us know.
====Windows Mentors====
* [[User:WiSo|WiSo]]: Everything Win32 (SDL, not DirectX)
* [[User:Chadoe|Chadoe (a.k.a. Charly)]] - Everything Win32 (SDL, not DirectX)
* [[User:Jmarshall|JMarshall]]: Anything GUI related, Music Library, Video Library, PAPlayer, etc.
===Linux Mentors (also lead developers)===
* [[User:Yuvalt|Yuvalt]]: Everything Linux
* [[User:Vulkanr|Vulkanr]]: Everything Linux and Mac OS X
* [[User:Jmarshall|JMarshall]]: Anything GUI related, Music Library, Video Library, PAPlayer, etc.
* [[User:D4rk|D4rk]]: OpenGL, other Linux and Mac OS X stuff
* [[User:Elupus|Elupus]]: DllLoader, Mplayer and DVDPlayer
* [[User:Spiff|Spiff]]: Anything other than DllLoader/MPlayer/DVDPlayer internals.
* [[User:monkeyman 67156|monkeyman 67156]]: Everything Linux
* [[User:Topfs2|Topfs2]]: Everything Linux
* [[User:malloc|malloc]]: Everything Linux and Mac OS X
====Mac OS X Mentors (also lead developers)====
* [[User:Davilla|Davilla]]: Everything Mac OS X
* [[User:D4rk|D4rk]]: OpenGL, other Mac OS X and Linux stuff
* [[User:malloc|malloc]]: Everything Mac OS X and Linux
* [[User:Vulkanr|Vulkanr]]: Everything Mac OS X and Linux
 
 
=Contact methods=
These are developers forums for XBMC development, (programmers/coders only!).<br>
Respect, these are not for posting feature-requests or end-user support requests!
* IRC: [irc://irc.freenode.net/xbmc-osx #xbmc-osx on freenode] official [http://freenode.net IRC network channel] for the XBMC Mac OS X port
* IRC: [irc://irc.freenode.net/xbmc-linux #xbmc-linux on freenode] official [http://freenode.net IRC network channel] for the XBMC Linux port project
**(You may also sometimes find developers hanging out at [irc://irc.freenode.net/xbmc #xbmc on freenode])
* [http://forum.xbmc.org/forumdisplay.php?f=57 XBMC for Mac OS X port Community-Forum for developers only]
** [http://forum.xbmc.org/forumdisplay.php?f=56 XBMC for Mac OS X port Community-Forum for end-users (unmoderated so far)]
* [http://forum.xbmc.org/forumdisplay.php?f=41 XBMC for Linux port Community-Forum for developers only]
** [http://forum.xbmc.org/forumdisplay.php?f=52 XBMC for Linux port Community-Forum for end-users (unmoderated so far)]
* [http://forum.xbmc.org/forumdisplay.php?f=58 XBMC for Windows port Community-Forum for developers only]
** [http://forum.xbmc.org/forumdisplay.php?f=59 XBMC for Windows port Community-Forum for end-users (unmoderated so far)]
 
* [[HOW-TO submit a patch]] (where and how to submit source code)
 
 


[[category:Inner Workings]]
[[Category:Development]]
[[category:Development]]
[[Category:Windows]]
[[category:Skin Development]]
[[Category:Manual]]
[[category:Microsoft Windows]]
[[category:OpenGL]]
[[category:To-Do]]
[[category:Windows Port]]
[[category:Google Summer of Code]]

Revision as of 09:40, 16 April 2015

Home icon grey.png   ▶ Development ▶ Windows development


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Template:XBMC development nav Team-Kodi (formerly called Team-XBMC) first ported XBMC Media Center software to Windows in 2008, and the whole project cross-platform application was renamed to Kodi in 2014. Kodi itself is a huge open source project and it takes loads of people working together to maintain it for all platforms, that is why Team-Kodi is always on the lookout for C/C++ programmers to volunteer in assisting us with the development of Kodi. Whether you have contributed to the Kodi/XBMC project in the past or not, please consider doing so now.

Those of you who are completely unfamiliar with Kodi/XBMC can get a good overview of it on Kodi and Kodi FAQ.

End-users (non-programmers)

You can help too by downloading Kodi for Windows, testing it, and reporting bugs and issues. Also, spread the word about Kodi for Windows (and other platforms) to your friends and family, we are sure they will enjoy it too.

Developers (programmers)

You should be proficient in C/C++ programming language, and although not really required knowledge of DirextX and Direct3D (as well as OpenGL) or other multimedia programming is a plus, as well as prior cross-platform or porting development experience.

The Win32 development platform HOW-TO compile XBMC for Windows from source code. There are up-to-date README and Visual Studio .NET project files available in our git repo.

Hardware requirements

  • 32-bit Intel (x86-processor) based computer with Windows XP or Windows Vista, and a ATI Radeon 9200/X1600, Intel GMA950, or NVIDIA 6-Series 3D GPU (Graphics Processing Unit), or later with OpenGL or DirectX compatible video device drivers, (XBMC GUI requires at least OpenGL 1.3 or DirectX 9.0c support to run smoothly at an acceptable frame-rate in standard-definition, to run XBMC high-definition a more modern GPU is recommended).

Detailed technical information

For more details please visit the Development Notes section of this manual.

Source code

The XBMC source code is in our git repository on github.com. Full instructions for compiling/builing XBMC under Windows is available here:

General guidelines

  • Code documentation (DocBook, rst, or doxygen for the code documentation steps, preferably the latter, doxygen)
  • Self-containment - XBMC should be as little dependent as possible on operating-system and third-party services/deamons/libraries
    • XBMC should for example contain all file-system and network-client (like samba) support built-into the XBMC package
  • Modular design - independent modules made up by localized/isolated code libraries without dependencies
    • XBMC should still compile and run if a non-essencial module/library is disabled or removed
  • Aim for the GUI/interface to run smoothly on a low spec computer (less than 1Ghz)
    • 3D graphic controller (GPU) will always be required hardware for XBMC so try to utilize the GPU as much as possible
  • Avoid harddisk trashing (excess read/write/erase cycles), so no harddrive paging, (utilize RAM memory intead).
  • Fast load and boot times for end-user perception (other thing can still run/start in the background without the user knowledge)

User-friendliness is next to godlyness

XBMC manifesto