Talk:Audio settings: Difference between revisions

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== Frodo GUI Settings ==
== Frodo GUI Settings ==
{{see also|Settings/Music}}
{{see also|Settings}}


AE brings several new settings to the graphical user interface (GUI) as well as to [[#Advanced settings|advancedsettings.xml]].
AE brings several new settings to the graphical user interface (GUI) as well as to [[#Advanced settings|advancedsettings.xml]].

Revision as of 08:53, 16 February 2018


Template:Audionav

Frodo GUI Settings

AE brings several new settings to the graphical user interface (GUI) as well as to advancedsettings.xml.

NOTICE The screenshot below is just for illustration/documentation purposes, do not setup your XBMC audio that way, unless with compatible hardware connected.


Settings - Audio Output.png

Audio output
This allows you to tell XBMC about the type of connection to the audio equipment so it can set the available GUI options appropriately, in addition it tells XBMC the LPCM capabilities of the connection.

Note: This unrelated with telling XBMC where the audio is actually sent, this is done via Audio output device and Passthrough output device settings.

Connection Type
Analog: Disables all the "capable receiver" options for passthrough and allows multi-channel LPCM to be pass to a soundcard.

Note: Analog in this case does not mean a D/A conversion is done by XBMC, this setting purely enables the hand-off of the LPCM data to allow either a on-board soundcard or off-board USB soundcard to do the actual D/A conversion before sending audio to speaker outputs.

Optical/Coax: This enables the selection of the Dolby Digital and DTS capable receiver options and limits the output of LPCM to 2 channels. :

Note: If you want to transcode one format to another, for example DTS is not supported on your receiver but AC3 is, then select just AC3 however as the DTS is decoded to LPCM before being encoded again to AC3 then the resulting audio will be AC3 2.0 only due to the LPCM 2.0 limit imposed by selecting Optical/Coax, if you want a full 5.1 channel transcode you'll have to select the HDMI option even if you're not using a HDMI output.

HDMI: This enables all the capable receiver options, so in addition to what's available for Optical/Coax, TrueHD, DTS-HD and Multichannel LPCM capable receiver options are now selectable, in addition there is no limit on how LPCM is passed.
Speaker Configuration Select your physical speaker layout.

Note: If connected to a TV then don't set higher than 2.0 as it's not likely that it'll will be supported, only set higher if it's known for sure that channel configuration is supported e.g. 5.1

Options
Boost volume level on downmix Boosts AC3 streams that have been downmixed to 2 channels
Output stereo to all speakers This upmixes 2 channel stereo sources to what specified by the Speaker Configuration so audio is output on all speakers
Passthrough Options
Dolby Digital (AC3) capable receiver Select this option if your receiver is capable of decoding AC3 streams.

Note: AAC is transcoded to AC3 when this option is checked. (AC3 capable receiver is required.)

DTS capable receiver Select this option if your receiver is capable of decoding DTS streams.
AAC capable receiver Select this option if your receiver is capable of decoding AAC streams.

Note: AAC receivers likely do not natively decode AAC in passthrough, likely shows up as LPCM. This is not a XBMC/AE limitation, This never worked properly in XBMC and is removed in Gotham

MultiChannel LPCM capable receiver Select this option if your receiver is capable of decoding LPCM streams.
TrueHD capable receiver Select this option if your receiver is capable of decoding TrueHD streams.
DTS-HD capable receiver Select this option if your receiver is capable of decoding DTS-HD streams.
Devices
Audio output device This is the device(s) you use to play LPCM or audio decoded by XBMC such as mp3's and FLAC.

Note: If XBMC plays a file which has audio that the system does not support (thus the above capable receiver option is not selected e.g. DTS capable receiver is not selected) then it is either transcoded to a supported format or decoded and sent as LPCM, in both cases this will be the audio device used.

Passthrough output device This device you use to play the encoded formats, these are any of the formats checked above in the "capable receiver" options.
Play GUI sounds This sets how interface sounds are handled such as when navigating the menus, select from Never, Only when playback stopped, or Always.