Source code: Difference between revisions

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===What is Source Code?===
#REDIRECT [[Development]]
 
XBMC's [http://en.wikipedia.org/wiki/Source_code source code] is in C/C++, Assembly & DirectX programming-language, and this source code needs to be compiled/built with then [[XDK]] before it can be used.
 
*Source Code is the recipe for a computer program.
**Source code is geared towards human-readibility.
**Source code is useless by itself.
**Source code needs to be interpreted and understod (compiled).
 
 
'''[http://en.wikipedia.org/wiki/Source_code Source code]''' is simply the human-readable version of the computer commands that make up a '''[http://en.wikipedia.org/wiki/software software program]'''. It is the letters and symbols that '''[http://en.wikipedia.org/wiki/Software_developer software engineers]''' (a.k.a. developers) type into their computers when they create an software-application or operating-system. For example, if a C++ programmer wrote a program to make his computer display the words, "Hello, World," the source code might look like this:
<cpp>
#include <iostream.h>
void main()
{
cout<<"Hello, World";
}
</cpp>
Although these commands are intelligible to engineers, they are useless to computers, which understand only ones and zeros. So, to make the source code into a functioning program, translation software (called a "compiler") must convert it into the binary "object code" that computers can process.
 
*To compile XBMC to make a Xbox excutable file you need:
**Full installation (not minimum) of "Microsoft Visual Studio .NET 7.1" (2003 version).
**Microsoft Xbox SDK (a.k.a. [[XDK]]) version 5778 or 5849.

Latest revision as of 03:30, 9 November 2014

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