Radio button control

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The radio button control is used for creating push button on/off settings in XBMC. You can choose the position, size, and look of the button. When the user clicks on the radio button, the state will change, toggling the extra textures (textureradioon and textureradiooff). Used for settings controls.

Example

<control type="radiobutton" id="2">
      <description>My first radiobutton control</description>
      <type>radiobutton</type>
      <posx>80</posx>
      <posy>60</posy>
      <width>250</width>
      <height>200</height>
      <visible>true</visible>
      <colordiffuse>FFFFFFFF</colordiffuse>
      <texturefocus>myfocustexture.png</texturefocus>
      <texturenofocus>mynormaltexture.png</texturenofocus>
      <textureradioon>myradiobutton.png</textureradioon>
      <textureradiooff>myradiobutton_nf.png</textureradiooff>
      <selected>Player.Paused</selected>
      <onclick>PlayerControls(Pause)</onclick>
      <label>29</label>
      <font>font12</font>
      <textcolor>FFFFFFFF</textcolor>
      <focusedcolor>FFFFFFFF</focusedcolor>
      <disabledcolor>80FFFFFF</disabledcolor>
      <align>left</align>
      <aligny>center</aligny>
      <textoffsetx>4</textoffsetx>
      <textoffsety>5</textoffsety>
      <pulseonselect>false</pulseonselect>
      <onfocus>-</onfocus>
      <onunfocus>-</onunfocus>
      <onup>2</onup>
      <ondown>3</ondown>
      <onleft>1</onleft>
      <onright>1</onright>
</control>

Available Tags

In addition to the Default Control Tags the following tags are available. Note that each tag is lower case only. This is important, as xml tags are case-sensitive.

texturefocus

Specifies the image file which should be displayed when the button has focus. See here for additional information about textures.

texturenofocus Specifies the image file which should be displayed when the button does not have focus.
textureradioon Specifies the image file which should be displayed for the radio button portion when it's the button is on. This texture is positioned on the right of the button – it's positioned 24 pixels from the right edge of the button, and 8 pixels above the center vertically.
textureradiooff Specifies the image file which should be displayed for the radio button portion when the button is off.
label The label used on the button. It can be a link into strings.xml, or an actual text label.
font Font used for the button label. From fonts.xml.
textcolor Color used for displaying the button label. In AARRGGBB hex format, or a name from the colour theme.
focusedcolor Color used for the button label when the button has in focus. In AARRGGBB hex format or a name from the colour theme.
disabledcolor Color used for the button label if the button is disabled. In AARRGGBB hex format, or a name from the colour theme.
shadowcolor Specifies the color of the drop shadow on the text, in AARRGGBB format, or a name from the colour theme.
align Label horizontal alignment on the button. Defaults to left, can also be center or right.
aligny Label vertical alignment on the button. Defaults to top, can also be center.
textoffsetx Amount to offset the label from the left (or right) edge of the button when using left or right alignment.
textoffsety Amount to offset the label from the top edge of the button when using top alignment.
selected The boolean condition that when met will cause the control to become selected. see here for more information.
onclick The function to perform when the radio button is clicked. Should be a built in function.
radioposx X offset of the dot or radio button itself
radioposy Y offset of the dot or radio button itself
radiowidth Width in Pixels of the dot or radio button itself
radioheight Height in Pixels offset of the dot or radio button itself
onfocus Specifies the action to perform when the button is focused. Should be a built in function. The action is performed after any focus animations have completed. See here for more information.
onunfocus Specifies the action to perform when the button loses focus. Should be a built in function.

See also

Development: