IOS development: Difference between revisions

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{{see also|HOW-TO submit a patch|iOS FAQ}}


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[[Team-XBMC]] have [http://en.wikipedia.org/wiki/Porting ported] the [[XBMC Media Center]] software to iOS in 2011.
<section begin="intro" />Team Kodi first ported Kodi (then called XBMC Media Center) software to iOS in 2011, and the whole project cross-platform application was renamed to Kodi in 2014. Kodi itself is a huge open source project and it takes loads of people working together to maintain it for all platforms, that is why Team Kodi is always on the lookout for C/C++ programmers to volunteer in assisting us with the development of Kodi. Whether you have contributed to the Kodi project in the past or not, please consider doing so now.<section end="intro" />


XBMC is a huge open source project and it takes loads of people working together to maintain it for all platforms, that is why [[Team-XBMC]] is always on the lookout for [http://en.wikipedia.org/wiki/Programming_language C/C++ programmers] to volunteer in assisting us with the development of XBMC. Whether you have contributed to [http://sourceforge.net/projects/xbmc The XBMC Project] in the past or not, please consider doing so now.
Those of you who are completely unfamiliar with XBMC can get a good overview of it on '''[[XBMC]]''' and '''[[XBMC FAQ]]'''.
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== End-users (non-programmers) ==
== End-users (non-programmers) ==
You can help too by installing iOS for ATV2/iDevices, testing it, and [[HOW-TO Submit a Proper Bug Report|reporting bugs and issues]]. Also, spread the word about XBMC for iOS to your friends and family, we are sure they will enjoy it too.
You can help too by installing Kodi for Apple TV/iDevices, testing it, and [[HOW-TO:Submit_a_bug_report|reporting bugs and issues]]. Also, spread the word about Kodi for iOS to your friends and family, we are sure they will enjoy it too.


== Developers (programmers) ==
== Developers (programmers) ==
You should be proficient in [http://en.wikipedia.org/wiki/Programming_language C/C++ programming language], and allthough not really required knowledge of [http://en.wikipedia.org/wiki/OpenGL OpenGL] or [http://en.wikipedia.org/wiki/Multimedia multimedia] programming is a plus, as well as prior [http://en.wikipedia.org/wiki/Multi-platform cross-platform] or [http://en.wikipedia.org/wiki/Porting porting] development experience.
You should be proficient in [http://en.wikipedia.org/wiki/Programming_language C/C++ programming language], and although not really required knowledge of [http://en.wikipedia.org/wiki/OpenGL OpenGL] or [http://en.wikipedia.org/wiki/Multimedia multimedia] programming is a plus, as well as prior [http://en.wikipedia.org/wiki/Multi-platform cross-platform] or [http://en.wikipedia.org/wiki/Porting porting] development experience.


The '''iOS development platform''' is Mac OS X 10.6 32-bit x86-Intel. There are [http://en.wikipedia.org/wiki/Xcode Xcode] project files available in our [https://github.com/xbmc/xbmc git repo]
The '''iOS development platform''' is Mac OS X 10.7 64-bit x86-64 Intel CPU.


== Hardware requirements ==
== Hardware requirements ==
* [http://en.wikipedia.org/wiki/X86 32-bit Intel (x86-processor) with Mac OS X 10.6 (Snow Leopard).
* [http://en.wikipedia.org/wiki/X86 64-bit Intel (x86-64 processor) with Mac OS X 10.7 (Lion).


== Detailed technical information ==
== Detailed technical information ==
For more details please visit the [[Development Notes]] section of this manual.
For more details please visit the [[Development]] section of this manual.


== Source code ==
== Source code ==
The XBMC source code is in our [https://github.com/xbmc/xbmc git repository on github.com]. Full instructions for compiling/builing XBMC under iOS is available there.
The Kodi source code is in the XBMC Foundation [https://github.com/xbmc/xbmc git repository on github.com]. README with full instructions for compiling/builing Kodi under iOS is available there.
 


== General guidelines ==
=== User-friendliness is next to godlyness ===
{{#lst:XBMC manifesto|User-friendliness}}


{{DISPLAYTITLE:iOS development}}


[[Category:Development]]
[[Category:Development]]
[[Category:IOS]]
[[Category:Apple]]
[[Category:XBMC Manual]]

Latest revision as of 20:22, 7 December 2020

Home icon grey.png   ▶ Development ▶ IOS development


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Development:

Team Kodi first ported Kodi (then called XBMC Media Center) software to iOS in 2011, and the whole project cross-platform application was renamed to Kodi in 2014. Kodi itself is a huge open source project and it takes loads of people working together to maintain it for all platforms, that is why Team Kodi is always on the lookout for C/C++ programmers to volunteer in assisting us with the development of Kodi. Whether you have contributed to the Kodi project in the past or not, please consider doing so now.


End-users (non-programmers)

You can help too by installing Kodi for Apple TV/iDevices, testing it, and reporting bugs and issues. Also, spread the word about Kodi for iOS to your friends and family, we are sure they will enjoy it too.

Developers (programmers)

You should be proficient in C/C++ programming language, and although not really required knowledge of OpenGL or multimedia programming is a plus, as well as prior cross-platform or porting development experience.

The iOS development platform is Mac OS X 10.7 64-bit x86-64 Intel CPU.

Hardware requirements

Detailed technical information

For more details please visit the Development section of this manual.

Source code

The Kodi source code is in the XBMC Foundation git repository on github.com. README with full instructions for compiling/builing Kodi under iOS is available there.