Archive:List Control

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Revision as of 15:12, 27 April 2013 by >NedBot (Robot: Cosmetic changes)
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The list control is used for creating item lists in XBMC. You can choose the position, size, and look of the list.

Example

<control>
      <description>My first list control</description>
      <type>listcontrol</type>
      <id>1</id>
      <posx>80</posx>
      <posy>60</posy>
      <width>250</width>
      <height>200</height>
      <visible>true</visible>
      <colordiffuse>FFFFFFFF</colordiffuse>
      <texturefocus>myfocustexture.png</texturefocus>
      <texturenofocus>mynormaltexture.png</texturenofocus>
      <font>font13</font>
      <textcolor>FFFFFFFF</textcolor>
      <selectedcolor>FFFFFFFF</selectedcolor>
      <font2>font12</font2>
      <textcolor2>FFFFFFFF</textcolor2>
      <selectedcolor2>FFFFFFFF</selectedcolor2>
      <suffix> | </suffix>
      <aligny>center</aligny>
      <textxoff>5</textxoff>
      <textyoff>4</textyoff>
      <textxoff2>4</textxoff2>
      <textyoff2>5</textyoff2>
      <itemwidth>20</itemwidth>
      <itemheight>20</itemheight>
      <textureheight>16</textureheight>
      <spacebetweenitems>2</spacebetweenitems>
      <spinposx>220</spinposx>
      <spinposy>180</spinposy>
      <spinwidth>16</spinwidth>
      <spinheight>16</spinheight>
      <spincolor>FFFFFFFF</spincolor>
      <textureup>myuptexture.png</textureup>
      <textureupfocus>myuptexture.png</textureupfocus>
      <texturedown>myuptexture.png</texturedown>
      <texturedownfocus>myuptexture.png</texturedownfocus>
      <pulseonselect></pulseonselect>
      <onup>2</onup>
      <ondown>3</ondown>
      <onleft>1</onleft>
      <onright>1</onright>
</control>

Available Tags

Note that each tag is lower case only. This is important, as xml tags are case-sensitive.

description Only used to make things clear for the skinner. Not read by XBMC at all.
type Should be listcontrol for a list control.
id Specifies the control's id. The value this takes depends on the control type, and the window that you are using the control on. There are special control id's that must be present in each window. Any other controls that the skinner adds can be any id they like. As list control contents are filled by XBMC, this needs to be the appropriate number for the window that the control resides in (eg 50 for the media windows).
posx Specifies where the left edge of the list should be drawn. This is offset from the window's coordinates (normally the left edge of the screen, or 0).
posy Specifies where the top edge of the list should be drawn. This is offset from the window's coordinates (normally the top edge of the screen, or 0).
width Specifies the width of the list. Each item in the list will be this wide.
height Specifies the height of the list. This determines how many items will fit in the list.
visible

Specifies a condition as to when this control will be visible. Can be true, false, or a condition. See here for more information. Defaults to true.

animation

Specifies the animation to be run when the control enters a particular state. See here for more information.

texturefocus

Specifies the image file which should be displayed when a list item has focus. You can use animated gif's, jpgs, pngs, or bmps. This should be the path to the image file from the media/ folder of your skin directory. XBMC will first look inside the compresses Textures.xpr file, and if not found, will look inside the media/ folder for the actual skin file. Compressing textures into Textures.xpr means far faster loading times.

texturenofocus Specifies the image file which should be displayed when a list item does not have focus.
font Font used for the items first label. From fonts.xml.
textcolor Color used for displaying the items first label. In AARRGGBB hex format.
selectedcolor Color used for displaying the items first label when the item is selected. In AARRGGBB hex format.
shadowcolor Specifies the color of the drop shadow on the text, in AARRGGBB format.
font2 Font used for the items second label. From fonts.xml.
textcolor2 Color used for displaying the items second label. In AARRGGBB hex format.
selectedcolor2 Color used for displaying the items second labelswhen the item is selected. In AARRGGBB hex format.
suffix Seperator placed after a long item name when it scrolls.
aligny Label vertical alignment for each item. Defaults to top, can also be center.
textxoff Amount to offset the first label from 2 pixels to the right of the icon.
textyoff Amount to offset the first label from the top edge of the item if <alignY> is not <center>.
textxoff2 Amount to offset the second label's right edge from the left edge of the item. If set to zero, the text will be positioned 16 pixels from the right edge of the item. The second label text is right aligned.
textyoff2 Amount to offset the second label from the top edge of the item if <alignY> is not <center>.
itemwidth Width of the icon displayed on the left of the list. The icon will be resized to fit into this width (it's aspect ratio will be preserved, however). It will be displayed 8 pixels from the left edge of the list, centered vertically.
itemheight Height of the icon displayed on the left of the list. The icon will be resized to fit into this height (it's aspect ratio will be preserved, however).
textureheight Height of each item in the list.
spacebetweenitems Amount of pixels to leave blank between each item in the list.
spinposx The horizontal position of the spin control for multipage lists. This is offset from the top left of the list.
spinposy The vertical position of the spin control for multipage lists. This is offset from the top left of the list.
spinwidth The width of one of the spin control buttons. The textures for this spin control will be scaled to fit this width.
spinheight The height of one of the spin control buttons. The textures for this spin control will be scaled to fit this height.
spincolor The colour of the text used for this spin control. In AARRGGBB hex format.
textureup The up button texture for the spin control.
textureupfocus The up button texture for the spin control when it's focused.
texturedown The down button texture for the spin control.
texturedownfocus The down button texture for the spin control when it's focused.
pulseonselect Specifies whether the button should pulse when it's selected. Defaults to true.
onup Control id to move to when the user moves up off this control.
ondown Control id to move to when the user moves down off this control.
onleft Control id to move to when the user moves left off this control.
onright Control id to move to when the user moves right off this control.

See also

Development: