<?xml version="1.0"?>
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	<id>https://kodi.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Supp</id>
	<title>Official Kodi Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://kodi.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Supp"/>
	<link rel="alternate" type="text/html" href="https://kodi.wiki/view/Special:Contributions/Supp"/>
	<updated>2026-06-23T17:20:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://kodi.wiki/index.php?title=TextureTool&amp;diff=230025</id>
		<title>TextureTool</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=TextureTool&amp;diff=230025"/>
		<updated>2021-07-13T11:03:32Z</updated>

		<summary type="html">&lt;p&gt;Supp: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:texturetool.png|300px|right]]&lt;br /&gt;
{{mininav|[[Development]]|[[Add-on development]]|[[Skinning]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;intro&amp;quot; /&amp;gt;TextureTool ([http://forum.kodi.tv/showthread.php?tid=201883 Communityproject developed by supp.]) is giving you the possibility to decompile and compile .xbt files.&lt;br /&gt;
It&#039;s also providing a Graphical User Interface (GUI).&lt;br /&gt;
&lt;br /&gt;
The TextureTool is based on tiben20&#039;s (Team Kodi) command line extractor and TexturePacker.&lt;br /&gt;
&amp;lt;section end=&amp;quot;intro&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
TextureTool is only working with Windows XP and above.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;It is available here:&#039;&#039;&#039; [https://github.com/e0xify/KodiXBMCTextureTool/releases/download/2.9.2/Kodi.-.Texture.Tool.exe &#039;&#039;&#039;Download TextureTool 2.9.2&#039;&#039;&#039;]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Note| TextureTool requires Visual C++ Redistributable for Visual Studio (vcredist.exe).}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The TextureTool does support alot of errorhandling so there isn&#039;t a way to do much mistakes.&lt;br /&gt;
There are two primary functions. The decompile Mode and the compile Mode. You will see them by opening the tool.&lt;br /&gt;
&lt;br /&gt;
The Decompile Mode (extract .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input file in the FileopenDialog Window&lt;br /&gt;
2. Select the output directory (where your files should be extracted to)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Compile Mode (TexturePacker - compile .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input directory in the FileopenDialog Window&lt;br /&gt;
2. Select the output .xbt file (for example &amp;quot;Textures.xbt&amp;quot;)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Informations ==&lt;br /&gt;
&lt;br /&gt;
* Kodi - Texture Tool is not supporting spaces in directorys (error handling is enabled)&lt;br /&gt;
* Updater is included&lt;br /&gt;
* You are able to select advanced options (for example: dupecheck / disable lz0)&lt;br /&gt;
* Application is portable&lt;br /&gt;
* dev mode available by using Ctrl + shift + d&lt;br /&gt;
* Logfile will be generated/deleted with every (re)start of the application&lt;br /&gt;
* There may be some false positive alerts, due to GDIPlus includes (drawimage dlls).&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
If you are facing any issues feel free to submit your logfiles and description in the kodi board [http://forum.kodi.tv/showthread.php?tid=201883 here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Skin development]]&lt;br /&gt;
[[Category:Windows]]&lt;/div&gt;</summary>
		<author><name>Supp</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=TextureTool&amp;diff=225482</id>
		<title>TextureTool</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=TextureTool&amp;diff=225482"/>
		<updated>2021-05-11T07:21:59Z</updated>

		<summary type="html">&lt;p&gt;Supp: /* Additional Informations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:texturetool.png|300px|right]]&lt;br /&gt;
{{mininav|[[Development]]|[[Add-on development]]|[[Skinning]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;intro&amp;quot; /&amp;gt;TextureTool ([http://forum.kodi.tv/showthread.php?tid=201883 Communityproject developed by supp.]) is giving you the possibility to decompile and compile .xbt files.&lt;br /&gt;
It&#039;s also providing a Graphical User Interface (GUI).&lt;br /&gt;
&lt;br /&gt;
The TextureTool is based on tiben20&#039;s (Team Kodi) command line extractor and TexturePacker.&lt;br /&gt;
&amp;lt;section end=&amp;quot;intro&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
TextureTool is only working with Windows XP and above.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;It is available here:&#039;&#039;&#039; [https://github.com/e0xify/KodiXBMCTextureTool/releases/download/2.9.1/Kodi.-.Texture.Tool.exe &#039;&#039;&#039;Download TextureTool 2.9.1&#039;&#039;&#039;]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Note| TextureTool requires Visual C++ Redistributable for Visual Studio (vcredist.exe).}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The TextureTool does support alot of errorhandling so there isn&#039;t a way to do much mistakes.&lt;br /&gt;
There are two primary functions. The decompile Mode and the compile Mode. You will see them by opening the tool.&lt;br /&gt;
&lt;br /&gt;
The Decompile Mode (extract .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input file in the FileopenDialog Window&lt;br /&gt;
2. Select the output directory (where your files should be extracted to)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Compile Mode (TexturePacker - compile .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input directory in the FileopenDialog Window&lt;br /&gt;
2. Select the output .xbt file (for example &amp;quot;Textures.xbt&amp;quot;)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Informations ==&lt;br /&gt;
&lt;br /&gt;
* Kodi - Texture Tool is not supporting spaces in directorys (error handling is enabled)&lt;br /&gt;
* Updater is included&lt;br /&gt;
* You are able to select advanced options (for example: dupecheck / disable lz0)&lt;br /&gt;
* Application is portable&lt;br /&gt;
* dev mode available by using Ctrl + shift + d&lt;br /&gt;
* Logfile will be generated/deleted with every (re)start of the application&lt;br /&gt;
* There may be some false positive alerts, due to GDIPlus includes (drawimage dlls).&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
If you are facing any issues feel free to submit your logfiles and description in the kodi board [http://forum.kodi.tv/showthread.php?tid=201883 here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Skin development]]&lt;br /&gt;
[[Category:Windows]]&lt;/div&gt;</summary>
		<author><name>Supp</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=TextureTool&amp;diff=197067</id>
		<title>TextureTool</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=TextureTool&amp;diff=197067"/>
		<updated>2020-02-25T08:56:38Z</updated>

		<summary type="html">&lt;p&gt;Supp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:texturetool.png|300px|right]]&lt;br /&gt;
{{mininav|[[Development]]|[[Add-on development]]|[[Skinning]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;intro&amp;quot; /&amp;gt;TextureTool ([http://forum.kodi.tv/showthread.php?tid=201883 Communityproject developed by supp.]) is giving you the possibility to decompile and compile .xbt files.&lt;br /&gt;
It&#039;s also providing a Graphical User Interface (GUI).&lt;br /&gt;
&lt;br /&gt;
The TextureTool is based on tiben20&#039;s (Team Kodi) command line extractor and TexturePacker.&lt;br /&gt;
&amp;lt;section end=&amp;quot;intro&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
TextureTool is only working with Windows XP and above.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;It is available here:&#039;&#039;&#039; [https://github.com/e0xify/KodiXBMCTextureTool/releases/download/2.9.1/Kodi.-.Texture.Tool.exe &#039;&#039;&#039;Download TextureTool 2.9.1&#039;&#039;&#039;]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Note| TextureTool requires Visual C++ Redistributable for Visual Studio (vcredist.exe).}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The TextureTool does support alot of errorhandling so there isn&#039;t a way to do much mistakes.&lt;br /&gt;
There are two primary functions. The decompile Mode and the compile Mode. You will see them by opening the tool.&lt;br /&gt;
&lt;br /&gt;
The Decompile Mode (extract .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input file in the FileopenDialog Window&lt;br /&gt;
2. Select the output directory (where your files should be extracted to)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Compile Mode (TexturePacker - compile .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input directory in the FileopenDialog Window&lt;br /&gt;
2. Select the output .xbt file (for example &amp;quot;Textures.xbt&amp;quot;)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Informations ==&lt;br /&gt;
&lt;br /&gt;
* Kodi - Texture Tool is not supporting spaces in directorys (error handling is enabled)&lt;br /&gt;
* Updater is included&lt;br /&gt;
* You are able to select [[TexturePacker#Usage|advanced options]] (for example: dupecheck / disable lz0)&lt;br /&gt;
* Application is portable&lt;br /&gt;
* dev mode available by using Ctrl + shit + d&lt;br /&gt;
* Logfile will be generated/deleted with every (re)start of the application&lt;br /&gt;
* There may be some false positive alerts, due to GDIPlus includes (drawimage dlls).&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
If you are facing any issues feel free to submit your logfiles and description in the kodi board [http://forum.kodi.tv/showthread.php?tid=201883 here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Skin development]]&lt;br /&gt;
[[Category:Supplemental tools]]&lt;br /&gt;
[[Category:Windows]]&lt;/div&gt;</summary>
		<author><name>Supp</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=TextureTool&amp;diff=166961</id>
		<title>TextureTool</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=TextureTool&amp;diff=166961"/>
		<updated>2019-05-14T09:18:27Z</updated>

		<summary type="html">&lt;p&gt;Supp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:texturetool.png|300px|right]]&lt;br /&gt;
{{mininav|[[Development]]|[[Add-on development]]|[[Skinning]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;intro&amp;quot; /&amp;gt;TextureTool ([http://forum.kodi.tv/showthread.php?tid=201883 Communityproject developed by supp.]) is giving you the possibility to decompile and compile .xbt files.&lt;br /&gt;
It&#039;s also providing a Graphical User Interface (GUI).&lt;br /&gt;
&lt;br /&gt;
The TextureTool is based on tiben20&#039;s (Team Kodi) command line extractor and TexturePacker.&lt;br /&gt;
&amp;lt;section end=&amp;quot;intro&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
TextureTool is only working with Windows XP and above.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;It is available here:&#039;&#039;&#039; [https://github.com/e0xify/KodiXBMCTextureTool/releases/download/2.9.0/Kodi.-.Texture.Tool.exe &#039;&#039;&#039;Download TextureTool 2.9.0&#039;&#039;&#039;]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Note| TextureTool requires Visual C++ Redistributable for Visual Studio (vcredist.exe).}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The TextureTool does support alot of errorhandling so there isn&#039;t a way to do much mistakes.&lt;br /&gt;
There are two primary functions. The decompile Mode and the compile Mode. You will see them by opening the tool.&lt;br /&gt;
&lt;br /&gt;
The Decompile Mode (extract .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input file in the FileopenDialog Window&lt;br /&gt;
2. Select the output directory (where your files should be extracted to)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Compile Mode (TexturePacker - compile .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input directory in the FileopenDialog Window&lt;br /&gt;
2. Select the output .xbt file (for example &amp;quot;Textures.xbt&amp;quot;)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Informations ==&lt;br /&gt;
&lt;br /&gt;
* Kodi - Texture Tool is not supporting spaces in directorys (error handling is enabled)&lt;br /&gt;
* Updater is included&lt;br /&gt;
* You are able to select [[TexturePacker#Usage|advanced options]] (for example: dupecheck / disable lz0)&lt;br /&gt;
* Application is portable&lt;br /&gt;
* dev mode available by using Ctrl + shit + d&lt;br /&gt;
* Logfile will be generated/deleted with every (re)start of the application&lt;br /&gt;
* There may be some false positive alerts, due to GDIPlus includes (drawimage dlls).&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
If you are facing any issues feel free to submit your logfiles and description in the kodi board [http://forum.kodi.tv/showthread.php?tid=201883 here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Skin development]]&lt;br /&gt;
[[Category:Supplemental tools]]&lt;br /&gt;
[[Category:Windows]]&lt;/div&gt;</summary>
		<author><name>Supp</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=TextureTool&amp;diff=159420</id>
		<title>TextureTool</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=TextureTool&amp;diff=159420"/>
		<updated>2019-02-12T18:15:52Z</updated>

		<summary type="html">&lt;p&gt;Supp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:texturetool.png|300px|right]]&lt;br /&gt;
{{mininav|[[Development]]|[[Add-on development]]|[[Skinning]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;intro&amp;quot; /&amp;gt;TextureTool ([http://forum.kodi.tv/showthread.php?tid=201883 created by supp.]) is giving you the opportunity to decompile and compile .xbt files.&lt;br /&gt;
It&#039;s also providing a Graphical User Interface (GUI).&lt;br /&gt;
&lt;br /&gt;
The TextureTool is based on tiben20&#039;s (Team Kodi) command line extractor and TexturePacker.&lt;br /&gt;
&amp;lt;section end=&amp;quot;intro&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How To Get It ==&lt;br /&gt;
&lt;br /&gt;
TextureTool is only working with Windows XP and above.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;It is available here:&#039;&#039;&#039; [https://github.com/e0xify/KodiXBMCTextureTool/releases/download/2.9.0/Kodi.-.Texture.Tool.exe &#039;&#039;&#039;Download TextureTool 2.9.0&#039;&#039;&#039;]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Note| TextureTool requires Visual C++ Redistributable for Visual Studio (vcredist.exe).}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The TextureTool does support alot of errorhandling so there isn&#039;t a way to do much mistakes.&lt;br /&gt;
There are two primary functions. The decompile Mode and the compile Mode. You will see them by opening the tool.&lt;br /&gt;
&lt;br /&gt;
The Decompile Mode (extract .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input file in the FileopenDialog Window&lt;br /&gt;
2. Select the output directory (where your files should be extracted to)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Compile Mode (TexturePacker - compile .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input directory in the FileopenDialog Window&lt;br /&gt;
2. Select the output .xbt file (for example &amp;quot;Textures.xbt&amp;quot;)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Informations ==&lt;br /&gt;
&lt;br /&gt;
* Kodi - Texture Tool is not supporting spaces in directorys (error handling is enabled)&lt;br /&gt;
* Updater is included&lt;br /&gt;
* You are able to select [[TexturePacker#Usage|advanced options]] (for example: dupecheck / disable lz0)&lt;br /&gt;
* Application is portable&lt;br /&gt;
* dev mode available by using Ctrl + shit + d&lt;br /&gt;
* Logfile will be generated/deleted with every (re)start of the application&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
If you are facing any issues feel free to submit your logfiles and description in the kodi board [http://forum.kodi.tv/showthread.php?tid=201883 here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Skin development]]&lt;br /&gt;
[[Category:Supplemental tools]]&lt;br /&gt;
[[Category:Windows]]&lt;/div&gt;</summary>
		<author><name>Supp</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=TextureTool&amp;diff=132309</id>
		<title>TextureTool</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=TextureTool&amp;diff=132309"/>
		<updated>2018-01-11T12:15:54Z</updated>

		<summary type="html">&lt;p&gt;Supp: /* How To Get It */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:texturetool.png|300px|right]]&lt;br /&gt;
{{mininav|[[Development]]|[[Add-on development]]|[[Skinning]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;intro&amp;quot; /&amp;gt;TextureTool ([http://forum.kodi.tv/showthread.php?tid=201883 created by supp.]) is giving you the opportunity to decompile and compile .xbt files.&lt;br /&gt;
It&#039;s also providing a Graphical User Interface (GUI).&lt;br /&gt;
&lt;br /&gt;
The TextureTool is based on tiben20&#039;s (Team Kodi) command line extractor and TexturePacker.&lt;br /&gt;
&amp;lt;section end=&amp;quot;intro&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How To Get It ==&lt;br /&gt;
&lt;br /&gt;
TextureTool is only working with Windows XP and above.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;It is available here:&#039;&#039;&#039; [https://github.com/e0xify/KodiXBMCTextureTool/releases/download/2.8.0/Kodi.Texture.exe &#039;&#039;&#039;Download TextureTool 2.8.0&#039;&#039;&#039;]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Note| TextureTool requires Visual C++ Redistributable for Visual Studio (vcredist.exe).}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The TextureTool does support alot of errorhandling so there isn&#039;t a way to do much mistakes.&lt;br /&gt;
There are two primary functions. The decompile Mode and the compile Mode. You will see them by opening the tool.&lt;br /&gt;
&lt;br /&gt;
The Decompile Mode (extract .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input file in the FileopenDialog Window&lt;br /&gt;
2. Select the output directory (where your files should be extracted to)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Compile Mode (TexturePacker - compile .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input directory in the FileopenDialog Window&lt;br /&gt;
2. Select the output .xbt file (for example &amp;quot;Textures.xbt&amp;quot;)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Informations ==&lt;br /&gt;
&lt;br /&gt;
* Kodi - Texture Tool is not supporting spaces in directorys (error handling is enabled)&lt;br /&gt;
* Updater is included&lt;br /&gt;
* You are able to select [[TexturePacker#Usage|advanced options]] (for example: dupecheck / disable lz0)&lt;br /&gt;
* Application is portable&lt;br /&gt;
* dev mode available by using Ctrl + shit + d&lt;br /&gt;
* Logfile will be generated/deleted with every (re)start of the application&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
If you are facing any issues feel free to submit your logfiles and description in the kodi board [http://forum.kodi.tv/showthread.php?tid=201883 here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Skin development]]&lt;br /&gt;
[[Category:Supplemental tools]]&lt;br /&gt;
[[Category:Windows]]&lt;/div&gt;</summary>
		<author><name>Supp</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=TextureTool&amp;diff=124281</id>
		<title>TextureTool</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=TextureTool&amp;diff=124281"/>
		<updated>2016-09-08T14:10:21Z</updated>

		<summary type="html">&lt;p&gt;Supp: /* How To Get It */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:texturetool.png|300px|right]]&lt;br /&gt;
{{mininav|[[Development]]|[[Add-on development]]|[[Skinning]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;intro&amp;quot; /&amp;gt;TextureTool ([http://forum.kodi.tv/showthread.php?tid=201883 created by supp.]) is giving you the opportunity to decompile and compile .xbt files.&lt;br /&gt;
It&#039;s also providing a Graphical User Interface (GUI).&lt;br /&gt;
&lt;br /&gt;
The TextureTool is based on tiben20&#039;s (Team Kodi) command line extractor and TexturePacker.&lt;br /&gt;
&amp;lt;section end=&amp;quot;intro&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How To Get It ==&lt;br /&gt;
&lt;br /&gt;
TextureTool is only working with Windows XP and above.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;It is available here:&#039;&#039;&#039; [https://github.com/e0xify/KodiXBMCTextureTool/releases/download/2.7.3/Kodi.Texture.exe &#039;&#039;&#039;Download TextureTool 2.7.3&#039;&#039;&#039;]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Note| TextureTool requires Visual C++ Redistributable for Visual Studio (vcredist.exe).}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The TextureTool does support alot of errorhandling so there isn&#039;t a way to do much mistakes.&lt;br /&gt;
There are two primary functions. The decompile Mode and the compile Mode. You will see them by opening the tool.&lt;br /&gt;
&lt;br /&gt;
The Decompile Mode (extract .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input file in the FileopenDialog Window&lt;br /&gt;
2. Select the output directory (where your files should be extracted to)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Compile Mode (TexturePacker - compile .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input directory in the FileopenDialog Window&lt;br /&gt;
2. Select the output .xbt file (for example &amp;quot;Textures.xbt&amp;quot;)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Informations ==&lt;br /&gt;
&lt;br /&gt;
* Kodi - Texture Tool is not supporting spaces in directorys (error handling is enabled)&lt;br /&gt;
* Updater is included&lt;br /&gt;
* You are able to select [[TexturePacker#Usage|advanced options]] (for example: dupecheck / disable lz0)&lt;br /&gt;
* Application is portable&lt;br /&gt;
* dev mode available by using Ctrl + shit + d&lt;br /&gt;
* Logfile will be generated/deleted with every (re)start of the application&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
If you are facing any issues feel free to submit your logfiles and description in the kodi board [http://forum.kodi.tv/showthread.php?tid=201883 here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Skin development]]&lt;br /&gt;
[[Category:Supplemental tools]]&lt;br /&gt;
[[Category:Windows]]&lt;/div&gt;</summary>
		<author><name>Supp</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=TextureTool&amp;diff=124280</id>
		<title>TextureTool</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=TextureTool&amp;diff=124280"/>
		<updated>2016-09-08T14:10:07Z</updated>

		<summary type="html">&lt;p&gt;Supp: /* How To Get It */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:texturetool.png|300px|right]]&lt;br /&gt;
{{mininav|[[Development]]|[[Add-on development]]|[[Skinning]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;intro&amp;quot; /&amp;gt;TextureTool ([http://forum.kodi.tv/showthread.php?tid=201883 created by supp.]) is giving you the opportunity to decompile and compile .xbt files.&lt;br /&gt;
It&#039;s also providing a Graphical User Interface (GUI).&lt;br /&gt;
&lt;br /&gt;
The TextureTool is based on tiben20&#039;s (Team Kodi) command line extractor and TexturePacker.&lt;br /&gt;
&amp;lt;section end=&amp;quot;intro&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How To Get It ==&lt;br /&gt;
&lt;br /&gt;
TextureTool is only working with Windows XP and above.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;It is available here:&#039;&#039;&#039; [https://github.com/e0xify/KodiXBMCTextureTool/releases/download/2.7.3/Kodi.Texture.exe &#039;&#039;&#039;Download TextureTool 2.7.2&#039;&#039;&#039;]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Note| TextureTool requires Visual C++ Redistributable for Visual Studio (vcredist.exe).}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The TextureTool does support alot of errorhandling so there isn&#039;t a way to do much mistakes.&lt;br /&gt;
There are two primary functions. The decompile Mode and the compile Mode. You will see them by opening the tool.&lt;br /&gt;
&lt;br /&gt;
The Decompile Mode (extract .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input file in the FileopenDialog Window&lt;br /&gt;
2. Select the output directory (where your files should be extracted to)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Compile Mode (TexturePacker - compile .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input directory in the FileopenDialog Window&lt;br /&gt;
2. Select the output .xbt file (for example &amp;quot;Textures.xbt&amp;quot;)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Informations ==&lt;br /&gt;
&lt;br /&gt;
* Kodi - Texture Tool is not supporting spaces in directorys (error handling is enabled)&lt;br /&gt;
* Updater is included&lt;br /&gt;
* You are able to select [[TexturePacker#Usage|advanced options]] (for example: dupecheck / disable lz0)&lt;br /&gt;
* Application is portable&lt;br /&gt;
* dev mode available by using Ctrl + shit + d&lt;br /&gt;
* Logfile will be generated/deleted with every (re)start of the application&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
If you are facing any issues feel free to submit your logfiles and description in the kodi board [http://forum.kodi.tv/showthread.php?tid=201883 here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Skin development]]&lt;br /&gt;
[[Category:Supplemental tools]]&lt;br /&gt;
[[Category:Windows]]&lt;/div&gt;</summary>
		<author><name>Supp</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=TextureTool&amp;diff=122996</id>
		<title>TextureTool</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=TextureTool&amp;diff=122996"/>
		<updated>2016-06-02T09:18:13Z</updated>

		<summary type="html">&lt;p&gt;Supp: /* How To Get It */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:texturetool.png|300px|right]]&lt;br /&gt;
{{mininav|[[Development]]|[[Add-on development]]|[[Skinning]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;intro&amp;quot; /&amp;gt;TextureTool ([http://forum.kodi.tv/showthread.php?tid=201883 created by supp.]) is giving you the opportunity to decompile and compile .xbt files.&lt;br /&gt;
It&#039;s also providing a Graphical User Interface (GUI).&lt;br /&gt;
&lt;br /&gt;
The TextureTool is based on tiben20&#039;s (Team Kodi) command line extractor and TexturePacker.&lt;br /&gt;
&amp;lt;section end=&amp;quot;intro&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How To Get It ==&lt;br /&gt;
&lt;br /&gt;
TextureTool is only working with Windows XP and above.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;It is available here:&#039;&#039;&#039; [https://github.com/e0xify/KodiXBMCTextureTool/releases/download/2.7.2/Kodi.Texture.exe &#039;&#039;&#039;Download TextureTool 2.7.2&#039;&#039;&#039;]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Note| TextureTool requires Visual C++ Redistributable for Visual Studio (vcredist.exe).}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The TextureTool does support alot of errorhandling so there isn&#039;t a way to do much mistakes.&lt;br /&gt;
There are two primary functions. The decompile Mode and the compile Mode. You will see them by opening the tool.&lt;br /&gt;
&lt;br /&gt;
The Decompile Mode (extract .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input file in the FileopenDialog Window&lt;br /&gt;
2. Select the output directory (where your files should be extracted to)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Compile Mode (TexturePacker - compile .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input directory in the FileopenDialog Window&lt;br /&gt;
2. Select the output .xbt file (for example &amp;quot;Textures.xbt&amp;quot;)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Informations ==&lt;br /&gt;
&lt;br /&gt;
* Kodi - Texture Tool is not supporting spaces in directorys (error handling is enabled)&lt;br /&gt;
* Updater is included&lt;br /&gt;
* You are able to select [[TexturePacker#Usage|advanced options]] (for example: dupecheck / disable lz0)&lt;br /&gt;
* Application is portable&lt;br /&gt;
* dev mode available by using Ctrl + shit + d&lt;br /&gt;
* Logfile will be generated/deleted with every (re)start of the application&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
If you are facing any issues feel free to submit your logfiles and description in the kodi board [http://forum.kodi.tv/showthread.php?tid=201883 here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Skin development]]&lt;br /&gt;
[[Category:Supplemental tools]]&lt;br /&gt;
[[Category:Windows]]&lt;/div&gt;</summary>
		<author><name>Supp</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=TextureTool&amp;diff=122995</id>
		<title>TextureTool</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=TextureTool&amp;diff=122995"/>
		<updated>2016-06-02T08:20:06Z</updated>

		<summary type="html">&lt;p&gt;Supp: /* How To Get It */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:texturetool.png|300px|right]]&lt;br /&gt;
{{mininav|[[Development]]|[[Add-on development]]|[[Skinning]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;intro&amp;quot; /&amp;gt;TextureTool ([http://forum.kodi.tv/showthread.php?tid=201883 created by supp.]) is giving you the opportunity to decompile and compile .xbt files.&lt;br /&gt;
It&#039;s also providing a Graphical User Interface (GUI).&lt;br /&gt;
&lt;br /&gt;
The TextureTool is based on tiben20&#039;s (Team Kodi) command line extractor and TexturePacker.&lt;br /&gt;
&amp;lt;section end=&amp;quot;intro&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How To Get It ==&lt;br /&gt;
&lt;br /&gt;
TextureTool is only working with Windows XP and above.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;It is available here:&#039;&#039;&#039; [https://github.com/e0xify/KodiXBMCTextureTool/releases/download/2.7.2/Kodi.Texture.exe &#039;&#039;&#039;Download TextureTool 2.7.2&#039;&#039;&#039;]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Note| TextureTool requires Visual C++ Redistributable for Visual Studio 2015 (vcredist.exe).}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The TextureTool does support alot of errorhandling so there isn&#039;t a way to do much mistakes.&lt;br /&gt;
There are two primary functions. The decompile Mode and the compile Mode. You will see them by opening the tool.&lt;br /&gt;
&lt;br /&gt;
The Decompile Mode (extract .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input file in the FileopenDialog Window&lt;br /&gt;
2. Select the output directory (where your files should be extracted to)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Compile Mode (TexturePacker - compile .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input directory in the FileopenDialog Window&lt;br /&gt;
2. Select the output .xbt file (for example &amp;quot;Textures.xbt&amp;quot;)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Informations ==&lt;br /&gt;
&lt;br /&gt;
* Kodi - Texture Tool is not supporting spaces in directorys (error handling is enabled)&lt;br /&gt;
* Updater is included&lt;br /&gt;
* You are able to select [[TexturePacker#Usage|advanced options]] (for example: dupecheck / disable lz0)&lt;br /&gt;
* Application is portable&lt;br /&gt;
* dev mode available by using Ctrl + shit + d&lt;br /&gt;
* Logfile will be generated/deleted with every (re)start of the application&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
If you are facing any issues feel free to submit your logfiles and description in the kodi board [http://forum.kodi.tv/showthread.php?tid=201883 here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Skin development]]&lt;br /&gt;
[[Category:Supplemental tools]]&lt;br /&gt;
[[Category:Windows]]&lt;/div&gt;</summary>
		<author><name>Supp</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=TextureTool&amp;diff=122972</id>
		<title>TextureTool</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=TextureTool&amp;diff=122972"/>
		<updated>2016-06-01T15:00:38Z</updated>

		<summary type="html">&lt;p&gt;Supp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:texturetool.png|300px|right]]&lt;br /&gt;
{{mininav|[[Development]]|[[Add-on development]]|[[Skinning]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;intro&amp;quot; /&amp;gt;TextureTool ([http://forum.kodi.tv/showthread.php?tid=201883 created by supp.]) is giving you the opportunity to decompile and compile .xbt files.&lt;br /&gt;
It&#039;s also providing a Graphical User Interface (GUI).&lt;br /&gt;
&lt;br /&gt;
The TextureTool is based on tiben20&#039;s (Team Kodi) command line extractor and TexturePacker.&lt;br /&gt;
&amp;lt;section end=&amp;quot;intro&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How To Get It ==&lt;br /&gt;
&lt;br /&gt;
TextureTool is only working with Windows XP and above.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;It is available here:&#039;&#039;&#039; [https://github.com/e0xify/KodiXBMCTextureTool/releases/download/stable/Kodi.Texture.exe &#039;&#039;&#039;Download TextureTool 2.7.1&#039;&#039;&#039;]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Note| TextureTool requires Visual C++ Redistributable for Visual Studio 2015 (vcredist.exe).}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The TextureTool does support alot of errorhandling so there isn&#039;t a way to do much mistakes.&lt;br /&gt;
There are two primary functions. The decompile Mode and the compile Mode. You will see them by opening the tool.&lt;br /&gt;
&lt;br /&gt;
The Decompile Mode (extract .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input file in the FileopenDialog Window&lt;br /&gt;
2. Select the output directory (where your files should be extracted to)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Compile Mode (TexturePacker - compile .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input directory in the FileopenDialog Window&lt;br /&gt;
2. Select the output .xbt file (for example &amp;quot;Textures.xbt&amp;quot;)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Informations ==&lt;br /&gt;
&lt;br /&gt;
* Kodi - Texture Tool is not supporting spaces in directorys (error handling is enabled)&lt;br /&gt;
* Updater is included&lt;br /&gt;
* You are able to select [[TexturePacker#Usage|advanced options]] (for example: dupecheck / disable lz0)&lt;br /&gt;
* Application is portable&lt;br /&gt;
* dev mode available by using Ctrl + shit + d&lt;br /&gt;
* Logfile will be generated/deleted with every (re)start of the application&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
If you are facing any issues feel free to submit your logfiles and description in the kodi board [http://forum.kodi.tv/showthread.php?tid=201883 here].&lt;/div&gt;</summary>
		<author><name>Supp</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=TextureTool&amp;diff=122971</id>
		<title>TextureTool</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=TextureTool&amp;diff=122971"/>
		<updated>2016-06-01T14:40:01Z</updated>

		<summary type="html">&lt;p&gt;Supp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:texturetool.png|300px|right]]&lt;br /&gt;
{{mininav|[[Development]]|[[Add-on development]]|[[Skinning]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;intro&amp;quot; /&amp;gt;TextureTool ([http://forum.kodi.tv/showthread.php?tid=201883 created by supp.]) is giving you the opportunity to decompile and compile .xbt files.&lt;br /&gt;
It&#039;s also providing a Graphical User Interface (GUI).&lt;br /&gt;
&lt;br /&gt;
The TextureTool is based on tiben20&#039;s (Team Kodi) command line extractor and TexturePacker.&lt;br /&gt;
&amp;lt;section end=&amp;quot;intro&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How To Get It ==&lt;br /&gt;
&lt;br /&gt;
TextureTool is only working with Windows XP and above.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;It is available here:&#039;&#039;&#039; [https://github.com/e0xify/KodiXBMCTextureTool/releases/download/stable/Kodi.Texture.exe &#039;&#039;&#039;Download TextureTool 2.7.1&#039;&#039;&#039;]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Note| TextureTool requires Visual C++ Redistributable for Visual Studio 2015 (vcredist.exe).}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The TextureTool does support alot of errorhandling so there isn&#039;t a way to do much mistakes.&lt;br /&gt;
There are two primary functions. The decompile Mode and the compile Mode. You will see them by opening the tool.&lt;br /&gt;
&lt;br /&gt;
The Decompile Mode (extract .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input file in the FileopenDialog Window&lt;br /&gt;
2. Select the output directory (where your files should be extracted to)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Compile Mode (TexturePacker - compile .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input directory in the FileopenDialog Window&lt;br /&gt;
2. Select the output .xbt file (for example &amp;quot;Textures.xbt&amp;quot;)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Informations ==&lt;br /&gt;
&lt;br /&gt;
* Kodi - Texture Tool is not supporting spaces in directorys (error handling is enabled)&lt;br /&gt;
* Updater is included&lt;br /&gt;
* You are able to select [[TexturePacker#Usage|advanced options]] (for example: dupecheck / disable lz0)&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
If you are facing any issues feel free to submit the your logfiles and description in the board [http://forum.kodi.tv/showthread.php?tid=201883 here].&lt;/div&gt;</summary>
		<author><name>Supp</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=TextureTool&amp;diff=122970</id>
		<title>TextureTool</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=TextureTool&amp;diff=122970"/>
		<updated>2016-06-01T14:38:14Z</updated>

		<summary type="html">&lt;p&gt;Supp: /* How To Get It */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mininav|[[Development]]|[[Add-on development]]|[[Skinning]]}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;intro&amp;quot; /&amp;gt;TextureTool ([http://forum.kodi.tv/showthread.php?tid=201883 created by supp.]) is giving you the opportunity to decompile and compile .xbt files.&lt;br /&gt;
It&#039;s also providing a Graphical User Interface (GUI).&lt;br /&gt;
&lt;br /&gt;
The TextureTool is based on tiben20&#039;s (Team Kodi) command line extractor and TexturePacker.&lt;br /&gt;
&amp;lt;section end=&amp;quot;intro&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:texturetool.png|300px|right]]&lt;br /&gt;
&lt;br /&gt;
== How To Get It ==&lt;br /&gt;
&lt;br /&gt;
TextureTool is only working with Windows XP and above.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;It is available here:&#039;&#039;&#039; [https://github.com/e0xify/KodiXBMCTextureTool/releases/download/stable/Kodi.Texture.exe &#039;&#039;&#039;Download TextureTool 2.7.1&#039;&#039;&#039;]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Note| TextureTool requires Visual C++ Redistributable for Visual Studio 2015 (vcredist.exe).}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The TextureTool does support alot of errorhandling so there isn&#039;t a way to do much mistakes.&lt;br /&gt;
There are two primary functions. The decompile Mode and the compile Mode. You will see them by opening the tool.&lt;br /&gt;
&lt;br /&gt;
The Decompile Mode (extract .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input file in the FileopenDialog Window&lt;br /&gt;
2. Select the output directory (where your files should be extracted to)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Compile Mode (TexturePacker - compile .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input directory in the FileopenDialog Window&lt;br /&gt;
2. Select the output .xbt file (for example &amp;quot;Textures.xbt&amp;quot;)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Informations ==&lt;br /&gt;
&lt;br /&gt;
* Kodi - Texture Tool is not supporting spaces in directorys (error handling is enabled)&lt;br /&gt;
* Updater is included&lt;br /&gt;
* You are able to select [[TexturePacker#Usage|advanced options]] (for example: dupecheck / disable lz0)&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
If you are facing any issues feel free to submit the your logfiles and description in the board [http://forum.kodi.tv/showthread.php?tid=201883 here].&lt;/div&gt;</summary>
		<author><name>Supp</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=TextureTool&amp;diff=122969</id>
		<title>TextureTool</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=TextureTool&amp;diff=122969"/>
		<updated>2016-06-01T14:35:51Z</updated>

		<summary type="html">&lt;p&gt;Supp: /* Additional Informations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mininav|[[Development]]|[[Add-on development]]|[[Skinning]]}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;intro&amp;quot; /&amp;gt;TextureTool ([http://forum.kodi.tv/showthread.php?tid=201883 created by supp.]) is giving you the opportunity to decompile and compile .xbt files.&lt;br /&gt;
It&#039;s also providing a Graphical User Interface (GUI).&lt;br /&gt;
&lt;br /&gt;
The TextureTool is based on tiben20&#039;s (Team Kodi) command line extractor and TexturePacker.&lt;br /&gt;
&amp;lt;section end=&amp;quot;intro&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:texturetool.png|300px|right]]&lt;br /&gt;
&lt;br /&gt;
== How To Get It ==&lt;br /&gt;
&lt;br /&gt;
TextureTool is only working with Windows XP and above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;It is available here:&#039;&#039;&#039; [https://github.com/e0xify/KodiXBMCTextureTool/releases/download/stable/Kodi.Texture.exe &#039;&#039;&#039;Download TextureTool 2.7.1&#039;&#039;&#039;]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The TextureTool does support alot of errorhandling so there isn&#039;t a way to do much mistakes.&lt;br /&gt;
There are two primary functions. The decompile Mode and the compile Mode. You will see them by opening the tool.&lt;br /&gt;
&lt;br /&gt;
The Decompile Mode (extract .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input file in the FileopenDialog Window&lt;br /&gt;
2. Select the output directory (where your files should be extracted to)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Compile Mode (TexturePacker - compile .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input directory in the FileopenDialog Window&lt;br /&gt;
2. Select the output .xbt file (for example &amp;quot;Textures.xbt&amp;quot;)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Informations ==&lt;br /&gt;
&lt;br /&gt;
* Kodi - Texture Tool is not supporting spaces in directorys (error handling is enabled)&lt;br /&gt;
* Updater is included&lt;br /&gt;
* You are able to select [[TexturePacker#Usage|advanced options]] (for example: dupecheck / disable lz0)&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
If you are facing any issues feel free to submit the your logfiles and description in the board [http://forum.kodi.tv/showthread.php?tid=201883 here].&lt;/div&gt;</summary>
		<author><name>Supp</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=TexturePacker&amp;diff=122968</id>
		<title>TexturePacker</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=TexturePacker&amp;diff=122968"/>
		<updated>2016-06-01T14:24:24Z</updated>

		<summary type="html">&lt;p&gt;Supp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mininav|[[Development]]|[[Add-on development]]|[[Skinning]]}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;intro&amp;quot; /&amp;gt;Kodi uses a tool named TexturePacker to compile all images used in a skin into a single file. The benefit of it is that images inside the Textures.xbt will load faster in the skin. This is done by converting all images into a format that take less processing by Kodi when they need to be rendered onto the screen.&lt;br /&gt;
&lt;br /&gt;
A common misconception is that TexturPacker will just compress the images into a single file. This if far from the truth, so don&#039;t be surprised if the Textures.xbt file is much larger than the total size of all the individual images.&lt;br /&gt;
&amp;lt;section end=&amp;quot;intro&amp;quot; /&amp;gt;&lt;br /&gt;
== How To Get It ==&lt;br /&gt;
If you are using Windows, you can simply download a zipfile with an up-to-date version of TexturePacker from the Kodi mirrors.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;It is available here:&#039;&#039;&#039; [http://mirrors.kodi.tv/build-deps/win32/texturepacker-1.1.1-win32.7z &#039;&#039;&#039;Download TexturePacker 1.1.1&#039;&#039;&#039;]&amp;lt;/big&amp;gt;&lt;br /&gt;
{{note| This is a dll free self contained texturepacker executable for windows.}}&lt;br /&gt;
{{note| Kodi v17 does not support DXT packed textures anymore. Make sure you pack your skin textures with latest texturepacker (1.1.0 or newer).}}&lt;br /&gt;
&lt;br /&gt;
On other platforms, you will have to compile TexturePacker. TexturePacker is built and stored in ../tools/depends/native/TexturePacker/bin during Kodi&#039;s configure process.  Bootstrap and configure can be lengthy. If you only need TexturePacker, you can save some effort: install the Kodi source and build dependencies in preparation for a build ([http://kodi.wiki/view/Category:Compiling &#039;&#039;&#039;Compiling from source&#039;&#039;&#039;]) and build TexturePacker directly:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
cd xbmc/tools/depends/native/TexturePacker&lt;br /&gt;
make&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Note| TexturePacker depends on libgif which is currently not a &#039;&#039;Kodi&#039;&#039; dependency.  Ensure the library and its development headers (Debian: libgif-dev package) is installed before compiling.}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Since TexturePacker is a command-line tool, you will need to open a dos box/terminal/console in order to run it. Navigate to the kodi addons folder and use:&lt;br /&gt;
&amp;lt;pre&amp;gt;TexturePacker -dupecheck -input skin.name\media -output skin.name\media\Textures.xbt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The optional &#039;&#039;-dupecheck&#039;&#039; option is useful if you have included the same image multiple times in your media folder. For example, if your skin includes a lot of studio logos, most likely a lot of them are included multiple times but with a slightly different filename. The &#039;-dupecheck&#039; option will make sure each unique image is included only once in the Textures.xbt file, thus keeping the size of it as small as possible.&lt;br /&gt;
&lt;br /&gt;
If your skin includes [[Skin_development_introduction#Skin_Themes]] you should also run TexturePacker on your theme folders:&lt;br /&gt;
&amp;lt;pre&amp;gt;TexturePacker -input skin.name\themes\Blue -output skin.name\media\Blue.xbt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Note| When using an XBT file in your skin, your file paths will &#039;&#039;&#039;not&#039;&#039;&#039; be case sensitive, even if your skin resides on a case sensitive file system!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use the [[TextureTool|Kodi - Texture Tool]] which provides a Graphical User Interface for the same usage.&lt;br /&gt;
&lt;br /&gt;
=== Texturepacker build bat ===&lt;br /&gt;
Create a Texturepacker.bat with the contents below, inside the skin.name directory along with all the texturepacker.exe, a double click on the bat file does all the work for you.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
@ECHO OFF&lt;br /&gt;
&lt;br /&gt;
COLOR A&lt;br /&gt;
&lt;br /&gt;
ECHO -------------------------------------------------------------------------&lt;br /&gt;
ECHO ^&amp;gt; ** Creating excludes... **&lt;br /&gt;
&lt;br /&gt;
ECHO .svn&amp;gt;exclude.txt&lt;br /&gt;
ECHO .git&amp;gt;&amp;gt;exclude.txt&lt;br /&gt;
ECHO Thumbs.db&amp;gt;&amp;gt;exclude.txt&lt;br /&gt;
ECHO Desktop.ini&amp;gt;&amp;gt;exclude.txt&lt;br /&gt;
ECHO dsstdfx.bin&amp;gt;&amp;gt;exclude.txt&lt;br /&gt;
ECHO build.bat&amp;gt;&amp;gt;exclude.txt&lt;br /&gt;
ECHO \skin.confluence\media\&amp;gt;&amp;gt;exclude.txt&lt;br /&gt;
ECHO \skin.confluence\backgrounds\&amp;gt;&amp;gt;exclude.txt&lt;br /&gt;
ECHO exclude.txt&amp;gt;&amp;gt;exclude.txt&lt;br /&gt;
&lt;br /&gt;
ECHO -------------------------------------------------------------------------&lt;br /&gt;
ECHO.&lt;br /&gt;
&lt;br /&gt;
ECHO -------------------------------------------------------------------------&lt;br /&gt;
ECHO                   ** Creating Textures XBT File... **&lt;br /&gt;
ECHO -------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
ECHO.&lt;br /&gt;
PING -n 2 -w 1000 127.0.0.1 &amp;gt; NUL&lt;br /&gt;
START /B /WAIT TexturePacker -dupecheck -input media\ -output media\Texture.xbt&lt;br /&gt;
PING -n 2 -w 20000 127.0.0.1 &amp;gt; NUL&lt;br /&gt;
ECHO.&lt;br /&gt;
ECHO.&lt;br /&gt;
ECHO -------------------------------------------------------------------------&lt;br /&gt;
ECHO ^&amp;gt; Deleting excludes...&lt;br /&gt;
DEL exclude.txt&lt;br /&gt;
ECHO ^&amp;gt; Done&lt;br /&gt;
ECHO -------------------------------------------------------------------------&lt;br /&gt;
ECHO.&lt;br /&gt;
ECHO.&lt;br /&gt;
&lt;br /&gt;
ECHO -------------------------------------------------------------------------&lt;br /&gt;
ECHO        ** XBT build complete - scroll up to check for errors. **&lt;br /&gt;
ECHO -------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
PING -n 50 -w 5000 127.0.0.1 &amp;gt; NUL&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Add-on development]]&lt;br /&gt;
[[Category:Skin development]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Supp</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=Skin_development_tools&amp;diff=122967</id>
		<title>Skin development tools</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=Skin_development_tools&amp;diff=122967"/>
		<updated>2016-06-01T14:21:27Z</updated>

		<summary type="html">&lt;p&gt;Supp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mininav|[[Development]]|[[Add-on development]]|[[Skin development]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Below you will find software that can be useful in Skin Development.&lt;br /&gt;
&lt;br /&gt;
== TexturePacker ==&lt;br /&gt;
{{main|TexturePacker}}&lt;br /&gt;
[[File:Basic-package.png|left]]&lt;br /&gt;
{{#lst:TexturePacker|intro}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== TextureTool ==&lt;br /&gt;
{{main|TextureTool}}&lt;br /&gt;
[[File:Basic-package.png|left]]&lt;br /&gt;
{{#lst:TextureTool|intro}}&lt;/div&gt;</summary>
		<author><name>Supp</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=TextureTool&amp;diff=122966</id>
		<title>TextureTool</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=TextureTool&amp;diff=122966"/>
		<updated>2016-06-01T14:19:28Z</updated>

		<summary type="html">&lt;p&gt;Supp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mininav|[[Development]]|[[Add-on development]]|[[Skinning]]}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;intro&amp;quot; /&amp;gt;TextureTool ([http://forum.kodi.tv/showthread.php?tid=201883 created by supp.]) is giving you the opportunity to decompile and compile .xbt files.&lt;br /&gt;
It&#039;s also providing a Graphical User Interface (GUI).&lt;br /&gt;
&lt;br /&gt;
The TextureTool is based on tiben20&#039;s (Team Kodi) command line extractor and TexturePacker.&lt;br /&gt;
&amp;lt;section end=&amp;quot;intro&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:texturetool.png|300px|right]]&lt;br /&gt;
&lt;br /&gt;
== How To Get It ==&lt;br /&gt;
&lt;br /&gt;
TextureTool is only working with Windows XP and above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;It is available here:&#039;&#039;&#039; [https://github.com/e0xify/KodiXBMCTextureTool/releases/download/stable/Kodi.Texture.exe &#039;&#039;&#039;Download TextureTool 2.7.1&#039;&#039;&#039;]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The TextureTool does support alot of errorhandling so there isn&#039;t a way to do much mistakes.&lt;br /&gt;
There are two primary functions. The decompile Mode and the compile Mode. You will see them by opening the tool.&lt;br /&gt;
&lt;br /&gt;
The Decompile Mode (extract .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input file in the FileopenDialog Window&lt;br /&gt;
2. Select the output directory (where your files should be extracted to)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Compile Mode (TexturePacker - compile .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input directory in the FileopenDialog Window&lt;br /&gt;
2. Select the output .xbt file (for example &amp;quot;Textures.xbt&amp;quot;)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Informations ==&lt;br /&gt;
&lt;br /&gt;
* Kodi - Texture Tool is not supporting spaces in directorys (error handling is enabled)&lt;br /&gt;
* Updater is included&lt;br /&gt;
* You are able to select advanced options (for example: dupecheck / disable lz0)&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
If you are facing any issues feel free to submit the your logfiles and description in the board [http://forum.kodi.tv/showthread.php?tid=201883 here].&lt;/div&gt;</summary>
		<author><name>Supp</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=TextureTool&amp;diff=122965</id>
		<title>TextureTool</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=TextureTool&amp;diff=122965"/>
		<updated>2016-06-01T14:18:41Z</updated>

		<summary type="html">&lt;p&gt;Supp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mininav|[[Development]]|[[Add-on development]]|[[Skinning]]}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;intro&amp;quot; /&amp;gt;TextureTool ([http://forum.kodi.tv/showthread.php?tid=201883 created by supp.]) is giving you the opportunity to decompile and compile .xbt files.&lt;br /&gt;
It&#039;s also providing a Graphical User Interface (GUI).&lt;br /&gt;
&lt;br /&gt;
The TextureTool is based on tiben20&#039;s (Team Kodi) command line extractor and TexturePacker.&lt;br /&gt;
&lt;br /&gt;
[[File:texturetool.png|300px|right]]&lt;br /&gt;
&lt;br /&gt;
== How To Get It ==&lt;br /&gt;
&lt;br /&gt;
TextureTool is only working with Windows XP and above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;It is available here:&#039;&#039;&#039; [https://github.com/e0xify/KodiXBMCTextureTool/releases/download/stable/Kodi.Texture.exe &#039;&#039;&#039;Download TextureTool 2.7.1&#039;&#039;&#039;]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The TextureTool does support alot of errorhandling so there isn&#039;t a way to do much mistakes.&lt;br /&gt;
There are two primary functions. The decompile Mode and the compile Mode. You will see them by opening the tool.&lt;br /&gt;
&lt;br /&gt;
The Decompile Mode (extract .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input file in the FileopenDialog Window&lt;br /&gt;
2. Select the output directory (where your files should be extracted to)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Compile Mode (TexturePacker - compile .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input directory in the FileopenDialog Window&lt;br /&gt;
2. Select the output .xbt file (for example &amp;quot;Textures.xbt&amp;quot;)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Informations ==&lt;br /&gt;
&lt;br /&gt;
* Kodi - Texture Tool is not supporting spaces in directorys (error handling is enabled)&lt;br /&gt;
* Updater is included&lt;br /&gt;
* You are able to select advanced options (for example: dupecheck / disable lz0)&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
If you are facing any issues feel free to submit the your logfiles and description in the board [http://forum.kodi.tv/showthread.php?tid=201883 here].&lt;/div&gt;</summary>
		<author><name>Supp</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=TextureTool&amp;diff=122964</id>
		<title>TextureTool</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=TextureTool&amp;diff=122964"/>
		<updated>2016-06-01T14:15:26Z</updated>

		<summary type="html">&lt;p&gt;Supp: /* Support */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TextureTool ([http://forum.kodi.tv/showthread.php?tid=201883 created by supp.]) is giving you the opportunity to decompile and compile .xbt files.&lt;br /&gt;
It&#039;s also providing a Graphical User Interface (GUI).&lt;br /&gt;
&lt;br /&gt;
The TextureTool is based on tiben20&#039;s (Team Kodi) command line extractor and TexturePacker.&lt;br /&gt;
&lt;br /&gt;
[[File:texturetool.png|300px|right]]&lt;br /&gt;
&lt;br /&gt;
== How To Get It ==&lt;br /&gt;
&lt;br /&gt;
TextureTool is only working with Windows XP and above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;It is available here:&#039;&#039;&#039; [https://github.com/e0xify/KodiXBMCTextureTool/releases/download/stable/Kodi.Texture.exe &#039;&#039;&#039;Download TextureTool 2.7.1&#039;&#039;&#039;]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The TextureTool does support alot of errorhandling so there isn&#039;t a way to do much mistakes.&lt;br /&gt;
There are two primary functions. The decompile Mode and the compile Mode. You will see them by opening the tool.&lt;br /&gt;
&lt;br /&gt;
The Decompile Mode (extract .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input file in the FileopenDialog Window&lt;br /&gt;
2. Select the output directory (where your files should be extracted to)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Compile Mode (TexturePacker - compile .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input directory in the FileopenDialog Window&lt;br /&gt;
2. Select the output .xbt file (for example &amp;quot;Textures.xbt&amp;quot;)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Informations ==&lt;br /&gt;
&lt;br /&gt;
* Kodi - Texture Tool is not supporting spaces in directorys (error handling is enabled)&lt;br /&gt;
* Updater is included&lt;br /&gt;
* You are able to select advanced options (for example: dupecheck / disable lz0)&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
If you are facing any issues feel free to submit the your logfiles and description in the board [http://forum.kodi.tv/showthread.php?tid=201883 here].&lt;/div&gt;</summary>
		<author><name>Supp</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=TextureTool&amp;diff=122963</id>
		<title>TextureTool</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=TextureTool&amp;diff=122963"/>
		<updated>2016-06-01T14:14:27Z</updated>

		<summary type="html">&lt;p&gt;Supp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TextureTool ([http://forum.kodi.tv/showthread.php?tid=201883 created by supp.]) is giving you the opportunity to decompile and compile .xbt files.&lt;br /&gt;
It&#039;s also providing a Graphical User Interface (GUI).&lt;br /&gt;
&lt;br /&gt;
The TextureTool is based on tiben20&#039;s (Team Kodi) command line extractor and TexturePacker.&lt;br /&gt;
&lt;br /&gt;
[[File:texturetool.png|300px|right]]&lt;br /&gt;
&lt;br /&gt;
== How To Get It ==&lt;br /&gt;
&lt;br /&gt;
TextureTool is only working with Windows XP and above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;It is available here:&#039;&#039;&#039; [https://github.com/e0xify/KodiXBMCTextureTool/releases/download/stable/Kodi.Texture.exe &#039;&#039;&#039;Download TextureTool 2.7.1&#039;&#039;&#039;]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The TextureTool does support alot of errorhandling so there isn&#039;t a way to do much mistakes.&lt;br /&gt;
There are two primary functions. The decompile Mode and the compile Mode. You will see them by opening the tool.&lt;br /&gt;
&lt;br /&gt;
The Decompile Mode (extract .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input file in the FileopenDialog Window&lt;br /&gt;
2. Select the output directory (where your files should be extracted to)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Compile Mode (TexturePacker - compile .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input directory in the FileopenDialog Window&lt;br /&gt;
2. Select the output .xbt file (for example &amp;quot;Textures.xbt&amp;quot;)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Informations ==&lt;br /&gt;
&lt;br /&gt;
* Kodi - Texture Tool is not supporting spaces in directorys (error handling is enabled)&lt;br /&gt;
* Updater is included&lt;br /&gt;
* You are able to select advanced options (for example: dupecheck / disable lz0)&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
If you are facing any issues feel free to submit the your logfiles and description to the thread [http://forum.kodi.tv/showthread.php?tid=201883 here].&lt;/div&gt;</summary>
		<author><name>Supp</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=TextureTool&amp;diff=122962</id>
		<title>TextureTool</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=TextureTool&amp;diff=122962"/>
		<updated>2016-06-01T14:10:32Z</updated>

		<summary type="html">&lt;p&gt;Supp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TextureTool is giving you the opportunity to decompile and compile .xbt files.&lt;br /&gt;
It&#039;s also providing a Graphical User Interface (GUI).&lt;br /&gt;
&lt;br /&gt;
The TextureTool is based on tiben20&#039;s (Team Kodi) command line extractor and TexturePacker.&lt;br /&gt;
&lt;br /&gt;
[[File:texturetool.png|300px|right]]&lt;br /&gt;
&lt;br /&gt;
== How To Get It ==&lt;br /&gt;
&lt;br /&gt;
TextureTool is only working with Windows XP and above.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;It is available here:&#039;&#039;&#039; [https://github.com/e0xify/KodiXBMCTextureTool/releases/download/stable/Kodi.Texture.exe &#039;&#039;&#039;Download TextureTool 2.7.1&#039;&#039;&#039;]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The TextureTool does support alot of errorhandling so there isn&#039;t a way to do much mistakes.&lt;br /&gt;
There are two primary functions. The decompile Mode and the compile Mode. You will see them by opening the tool.&lt;br /&gt;
&lt;br /&gt;
The Decompile Mode (extract .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input file in the FileopenDialog Window&lt;br /&gt;
2. Select the output directory (where your files should be extracted to)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Compile Mode (TexturePacker - compile .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input directory in the FileopenDialog Window&lt;br /&gt;
2. Select the output .xbt file (for example &amp;quot;Textures.xbt&amp;quot;)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Informations ==&lt;br /&gt;
&lt;br /&gt;
* Kodi - Texture Tool is not supporting spaces in directorys (error handling is enabled)&lt;br /&gt;
* Updater is included&lt;br /&gt;
* You are able to select advanced options (for example: dupecheck / disable lz0)&lt;/div&gt;</summary>
		<author><name>Supp</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=File:Texturetool.png&amp;diff=122961</id>
		<title>File:Texturetool.png</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=File:Texturetool.png&amp;diff=122961"/>
		<updated>2016-06-01T14:09:22Z</updated>

		<summary type="html">&lt;p&gt;Supp: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Supp</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=File:Kodi_texture.png&amp;diff=122960</id>
		<title>File:Kodi texture.png</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=File:Kodi_texture.png&amp;diff=122960"/>
		<updated>2016-06-01T14:05:55Z</updated>

		<summary type="html">&lt;p&gt;Supp: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Supp</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=TextureTool&amp;diff=122959</id>
		<title>TextureTool</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=TextureTool&amp;diff=122959"/>
		<updated>2016-06-01T14:03:54Z</updated>

		<summary type="html">&lt;p&gt;Supp: Created page with &amp;quot;TextureTool is giving you the opportunity to decompile and compile .xbt files. It&amp;#039;s also providing a Graphical User Interface (GUI).  The TextureTool is based on tiben20&amp;#039;s (Te...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TextureTool is giving you the opportunity to decompile and compile .xbt files.&lt;br /&gt;
It&#039;s also providing a Graphical User Interface (GUI).&lt;br /&gt;
&lt;br /&gt;
The TextureTool is based on tiben20&#039;s (Team Kodi) command line extractor and TexturePacker.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:kodi.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How To Get It ==&lt;br /&gt;
&lt;br /&gt;
TextureTool is only working with Windows XP and above.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;It is available here:&#039;&#039;&#039; [https://github.com/e0xify/KodiXBMCTextureTool/releases/download/stable/Kodi.Texture.exe &#039;&#039;&#039;Download TextureTool 2.7.1&#039;&#039;&#039;]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The TextureTool does support alot of errorhandling so there isn&#039;t a way to do much mistakes.&lt;br /&gt;
There are two primary functions. The decompile Mode and the compile Mode. You will see them by opening the tool.&lt;br /&gt;
&lt;br /&gt;
The Decompile Mode (extract .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input file in the FileopenDialog Window&lt;br /&gt;
2. Select the output directory (where your files should be extracted to)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Compile Mode (TexturePacker - compile .xbt files)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
1. Select your input directory in the FileopenDialog Window&lt;br /&gt;
2. Select the output .xbt file (for example &amp;quot;Textures.xbt&amp;quot;)&lt;br /&gt;
3. Press the &amp;quot;start&amp;quot; button to begin.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Informations ==&lt;br /&gt;
&lt;br /&gt;
* Kodi - Texture Tool is not supporting spaces in directorys (error handling is enabled)&lt;br /&gt;
* Updater is included&lt;br /&gt;
* You are able to select advanced options (for example: dupecheck / disable lz0)&lt;/div&gt;</summary>
		<author><name>Supp</name></author>
	</entry>
</feed>