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	<id>https://kodi.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dippo</id>
	<title>Official Kodi Wiki - User contributions [en]</title>
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	<entry>
		<id>https://kodi.wiki/index.php?title=Game_add-ons&amp;diff=122777</id>
		<title>Game add-ons</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=Game_add-ons&amp;diff=122777"/>
		<updated>2016-05-05T14:05:04Z</updated>

		<summary type="html">&lt;p&gt;Dippo: /* Where do I place the BIOS files? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{mininav| [[Kodi Game]] }}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Status on ported currently existing game add-ons for the new Game API made available in [[Kodi Game|Kodi Game branch]]. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Stand-alone game add-ons==&lt;br /&gt;
Stand-alone games or emulators that does not use the Libretro API. Possible examples could be, Nvidia GameStream via Limelight or WINE capture could possible through the Game API. &lt;br /&gt;
&lt;br /&gt;
Here will be a list of existing/ongoing non-libretro games or game-platforms/systems once they have been ported into game add-ons for Kodi: &lt;br /&gt;
* None so far ?&lt;br /&gt;
&lt;br /&gt;
Here will be a list of existing/ongoing and future/upcoming project for making new stand-alone game add-ons for Kodi: &lt;br /&gt;
* Project discussion: &amp;quot;NVIDIA Gamestream in Kodi&amp;quot; http://forum.kodi.tv/showthread.php?tid=220421 &lt;br /&gt;
* Proposal: NVIDIA GameStream http://forum.kodi.tv/showthread.php?tid=220965&lt;br /&gt;
&lt;br /&gt;
==Libretro cores==&lt;br /&gt;
The Game API in the [[Kodi Game|Kodi Game branch]] has a Libretro wrapper which is 1:1 compatibility with the libretro API, so all libretro cores are valid game add-ons. Libretro itself is a well defined interface to handle the communication between a frontend (Kodi with RetroPlayer) and an Emulator Core (e.g. nestopia). &lt;br /&gt;
&lt;br /&gt;
Here is a list of Libretro cores which have already been [[Porting Libretro cores to game add-ons|ported]] into game add-ons for Kodi:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable sortable plainlinks&amp;quot;&lt;br /&gt;
! Libretro core !! Platform emulated !! Version !! License * !! Supports VFS !!  Supports Rewind !! Requires GL !! Status&lt;br /&gt;
|-&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.2048/blob/master/game.libretro.2048/addon.xml 2048]&lt;br /&gt;
| Platform= Web app&lt;br /&gt;
| Version= 1.0&lt;br /&gt;
| License= {{yes|Public domain}}&lt;br /&gt;
| Supports VFS= {{yes|Standalone}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{yes|Included in build}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.4do/blob/master/game.libretro.4do/addon.xml 4DO]&lt;br /&gt;
| Platform= 3DO&lt;br /&gt;
| Version= 1.3.2.3&lt;br /&gt;
| License= {{yes|LGPL}}&lt;br /&gt;
| Supports VFS= {{yes}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{partial|Port in progress}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.beetle-bsnes/blob/master/game.libretro.beetle-bsnes/addon.xml Beetle bSNES]&lt;br /&gt;
| Platform= Super Nintendo&lt;br /&gt;
| Version= 0.9.26&lt;br /&gt;
| License= {{yes|GPL v2}}&lt;br /&gt;
| Supports VFS= {{no}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{yes|Included in build}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.beetle-gba/blob/master/game.libretro.beetle-gba/addon.xml Beetle GBA]&lt;br /&gt;
| Platform= GameBoy Advance&lt;br /&gt;
| Version= 0.9.36&lt;br /&gt;
| License= {{yes|GPL v2}}&lt;br /&gt;
| Supports VFS= {{no}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{yes|Included in build}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.beetle-lynx/blob/master/game.libretro.beetle-lynx/addon.xml Beetle Lynx]&lt;br /&gt;
| Platform= Atari Lynx&lt;br /&gt;
| Version= 0.9.32&lt;br /&gt;
| License= {{yes|GPL v2}}&lt;br /&gt;
| Supports VFS= {{no}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{yes|Included in build}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.beetle-ngp/blob/master/game.libretro.beetle-ngp/addon.xml Beetle NGP]&lt;br /&gt;
| Platform= Neo Geo Pocket&lt;br /&gt;
| Version= 0.9.36&lt;br /&gt;
| License= {{yes|GPL v2}}&lt;br /&gt;
| Supports VFS= {{no}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{yes|Included in build}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.beetle-pce-fast/blob/master/game.libretro.beetle-pce-fast/addon.xml Beetle PC Engine Fast]&lt;br /&gt;
| Platform= PC Engine&lt;br /&gt;
| Version= 0.9.36&lt;br /&gt;
| License= {{yes|GPL v2}}&lt;br /&gt;
| Supports VFS= {{no}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{partial|Included in linux and OSX}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.beetle-psx/blob/master/game.libretro.beetle-psx/addon.xml Beetle PSX]&lt;br /&gt;
| Platform= PlayStation&lt;br /&gt;
| Version= 0.9.38&lt;br /&gt;
| License= {{yes|GPL v2}}&lt;br /&gt;
| Supports VFS= {{no}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{partial|Included in linux and OSX}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.bluemsx/blob/master/game.libretro.bluemsx/addon.xml BlueMSX]&lt;br /&gt;
| Platform= MSX&lt;br /&gt;
| Version= 2.9.2&lt;br /&gt;
| License= {{yes|GPL v2}}&lt;br /&gt;
| Supports VFS= {{no}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{yes|Included in build}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.bnes/blob/master/game.libretro.bnes/addon.xml bNES]&lt;br /&gt;
| Platform= Nintendo&lt;br /&gt;
| Version= 0.83&lt;br /&gt;
| License= {{partial|GPL v3}}&lt;br /&gt;
| Supports VFS= {{yes}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{partial|game.libretro needs single-frame audio support}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.bsnes-mercury-accuracy/blob/master/game.libretro.bsnes-mercury-accuracy/addon.xml bSNES Mercury &amp;quot;Accuracy&amp;quot;]&lt;br /&gt;
| Platform= Super Nintendo&lt;br /&gt;
| Version= 0.94&lt;br /&gt;
| License= {{partial|GPL v3}}&lt;br /&gt;
| Supports VFS= {{yes}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{partial|Included in linux and OSX}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.bsnes-mercury-balanced/blob/master/game.libretro.bsnes-mercury-balanced/addon.xml bSNES Mercury &amp;quot;Balanced&amp;quot;]&lt;br /&gt;
| Platform= Super Nintendo&lt;br /&gt;
| Version= 0.94&lt;br /&gt;
| License= {{partial|GPL v3}}&lt;br /&gt;
| Supports VFS= {{yes}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{partial|Included in linux and OSX}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.bsnes-mercury-performance/blob/master/game.libretro.bsnes-mercury-performance/addon.xml bSNES Mercury &amp;quot;Performance&amp;quot;]&lt;br /&gt;
| Platform= Super Nintendo&lt;br /&gt;
| Version= 0.94&lt;br /&gt;
| License= {{partial|GPL v3}}&lt;br /&gt;
| Supports VFS= {{yes}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{partial|Included in linux and OSX}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.desmume/blob/master/game.libretro.desmume/addon.xml Desmume]&lt;br /&gt;
| Platform= Nintendo DS&lt;br /&gt;
| Version= 0.9.9&lt;br /&gt;
| License= {{yes|GPL v2}}&lt;br /&gt;
| Supports VFS= {{no}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{partial|Port in progress}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.dosbox/blob/master/game.libretro.dosbox/addon.xml DOSBox]&lt;br /&gt;
| Platform= DOS&lt;br /&gt;
| Version= 0.74&lt;br /&gt;
| License= {{yes|GPL v2}}&lt;br /&gt;
| Supports VFS= {{no}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{partial|Included in linux and OSX}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.fba/blob/master/game.libretro.fba/addon.xml Final Burn Alpha]&lt;br /&gt;
| Platform= Arcade&lt;br /&gt;
| Version= 0.2.97.28&lt;br /&gt;
| License= {{partial|[https://github.com/libretro/fba-libretro/blob/master/docs/COPYING Freeware]}}&lt;br /&gt;
| Supports VFS= {{no}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{partial|Port in progress}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.fceu-next/blob/master/game.libretro.fceu-next/addon.xml FCEUmm]&lt;br /&gt;
| Platform= NES&lt;br /&gt;
| Version= 98.13mm&lt;br /&gt;
| License= {{yes|GPL v2}}&lt;br /&gt;
| Supports VFS= {{no}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{yes|Included in build}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.gambatte/blob/master/game.libretro.gambatte/addon.xml Gambatte]&lt;br /&gt;
| Platform= Game Boy Classic/Color&lt;br /&gt;
| Version= 0.5.0&lt;br /&gt;
| License= {{yes|GPL v2}}&lt;br /&gt;
| Supports VFS= {{yes}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{yes|Included in build}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.genplus/blob/master/game.libretro.genplus/addon.xml Genesis Plus GX]&lt;br /&gt;
| Platform= Sega 8/16bit&lt;br /&gt;
| Version= 1.7.4&lt;br /&gt;
| License= {{yes|Modified BSD / LGPL v2.1}}&lt;br /&gt;
| Supports VFS= {{no}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{yes|Included in build}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.handy/blob/master/game.libretro.handy/addon.xml Handy]&lt;br /&gt;
| Platform= Atari Lynx&lt;br /&gt;
| Version= 0.95&lt;br /&gt;
| License= {{yes|zlib}}&lt;br /&gt;
| Supports VFS= {{yes}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{yes|Included in build}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.mame/blob/master/game.libretro.mame/addon.xml MAME]&lt;br /&gt;
| Platform= Arcade&lt;br /&gt;
| Version= 0.166&lt;br /&gt;
| License= {{yes|Modified BSD / GPL v2}}&lt;br /&gt;
| Supports VFS= {{no}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{partial|Included in linux and OSX}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= MAME 2000&lt;br /&gt;
| Platform= Arcade&lt;br /&gt;
| Version= 0.37b5&lt;br /&gt;
| License= {{yes|Modified BSD / GPL v2}}&lt;br /&gt;
| Supports VFS= ?&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{partial|Included in linux}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= MAME 2003&lt;br /&gt;
| Platform= Arcade&lt;br /&gt;
| Version= 0.78&lt;br /&gt;
| License= {{yes|Modified BSD / GPL v2}}&lt;br /&gt;
| Supports VFS= ?&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{partial|Included in linux}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= MAME 2010&lt;br /&gt;
| Platform= Arcade&lt;br /&gt;
| Version= 0.139&lt;br /&gt;
| License= {{yes|Modified BSD / GPL v2}}&lt;br /&gt;
| Supports VFS= ?&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{partial|Included in linux}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= MAME 2014&lt;br /&gt;
| Platform= Arcade&lt;br /&gt;
| Version= 0.159&lt;br /&gt;
| License= {{yes|Modified BSD / GPL v2}}&lt;br /&gt;
| Supports VFS= ?&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{partial|Included in linux}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= Mednafen VB&lt;br /&gt;
| Platform= Virtual Boy&lt;br /&gt;
| Version= 0.9.28&lt;br /&gt;
| License= {{yes|GPL v2}}&lt;br /&gt;
| Supports VFS= ?&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{no|None}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= Mednafen Wonderswan (Cygne)&lt;br /&gt;
| Platform= WonderSwan Color&lt;br /&gt;
| Version= 0.9.28&lt;br /&gt;
| License= {{yes|GPL v2}}&lt;br /&gt;
| Supports VFS= ?&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{no|None}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.meteor/blob/master/game.libretro.meteor/addon.xml Meteor]&lt;br /&gt;
| Platform= Game Boy Advance&lt;br /&gt;
| Version= 1.4&lt;br /&gt;
| License= {{partial|GPL v3}}&lt;br /&gt;
| Supports VFS= {{yes}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{yes|Included in build}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.mgba/blob/master/game.libretro.mgba/addon.xml mGBA]&lt;br /&gt;
| Platform= GBA&lt;br /&gt;
| Version= 0.2.0&lt;br /&gt;
| License= {{partial|MPL 2.0}}&lt;br /&gt;
| Supports VFS= {{yes}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{partial|Included in linux and OSX}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.mupen64plus/blob/master/game.libretro.mupen64plus/addon.xml Mupen64 Plus]&lt;br /&gt;
| Platform= Nintendo 64&lt;br /&gt;
| Version= 2.0-rc2&lt;br /&gt;
| License= {{yes|GPL v2}}&lt;br /&gt;
| Supports VFS= {{yes}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{yes}}&lt;br /&gt;
| Status= {{partial|Under development: http://forum.kodi.tv/showthread.php?tid=205571}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.nestopia/blob/master/game.libretro.nestopia/addon.xml NEStopia]&lt;br /&gt;
| Platform= NES&lt;br /&gt;
| Version= 1.46.0&lt;br /&gt;
| License= {{yes|GPL v2}}&lt;br /&gt;
| Supports VFS= {{yes}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{yes|Included in build}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.nx/blob/master/game.libretro.nx/addon.xml NXEngine]&lt;br /&gt;
| Platform= Game engine (Cave Story)&lt;br /&gt;
| Version= 1.0.0.4&lt;br /&gt;
| License= {{partial|GPL v3}}&lt;br /&gt;
| Supports VFS= {{no}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{partial|In progress}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.picodrive/blob/master/game.libretro.picodrive/addon.xml Picodrive]&lt;br /&gt;
| Platform= Sega 8/16bit/32X&lt;br /&gt;
| Version= 1.80&lt;br /&gt;
| License= {{partial|[https://github.com/libretro/picodrive/blob/master/COPYING Non-commercial]}}&lt;br /&gt;
| Supports VFS= {{yes}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{yes|Included in build}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.pcsx-rearmed/blob/master/game.libretro.pcsx-rearmed/addon.xml PCSX ReARMed]&lt;br /&gt;
| Platform= PlayStation1&lt;br /&gt;
| Version= r19&lt;br /&gt;
| License= {{yes|GPL v2}}&lt;br /&gt;
| Supports VFS= {{yes}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{partial|Included in linux and OSX}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= PocketSNES (SNES9x fork)&lt;br /&gt;
| Platform= Super Nintendo&lt;br /&gt;
| Version= ?&lt;br /&gt;
| License= {{no|[https://github.com/snes9xgit/snes9x/blob/master/docs/gpl-2.0.txt GPL v2] &amp;amp; [https://github.com/snes9xgit/snes9x/blob/master/docs/snes9x-license.txt Non-commercial]}}&lt;br /&gt;
| Supports VFS= ?&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{partial|Included in linux}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.prboom/blob/master/game.libretro.prboom/addon.xml Prboom]&lt;br /&gt;
| Platform= Game engine (Doom 1/2/Final/Ultimate)&lt;br /&gt;
| Version= 2.0.5&lt;br /&gt;
| License= {{yes|GPL v2}}&lt;br /&gt;
| Supports VFS= {{yes}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{partial|In progress}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= PPSSPP&lt;br /&gt;
| Platform= Playstation Portable&lt;br /&gt;
| Version= 1.0.1&lt;br /&gt;
| License= {{yes|GPL v2}}&lt;br /&gt;
| Supports VFS= ?&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{partial|Included in linux}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.quicknes/blob/master/game.libretro.quicknes/addon.xml QuickNES]&lt;br /&gt;
| Platform= NES&lt;br /&gt;
| Version= 1&lt;br /&gt;
| License= {{yes|GPL v2}}&lt;br /&gt;
| Supports VFS= {{yes}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{yes|Included in build}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.reicast/blob/master/game.libretro.reicast/addon.xml Reicast]&lt;br /&gt;
| Platform= Dreamcast&lt;br /&gt;
| Version= ?&lt;br /&gt;
| License= {{yes|GPL v2}}&lt;br /&gt;
| Supports VFS= ?&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{partial|Included in linux (x86_64)}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.scummvm/blob/master/game.libretro.scummvm/addon.xml ScummVM]&lt;br /&gt;
| Platform= Game Engine (various)&lt;br /&gt;
| Version= 1.6.0&lt;br /&gt;
| License= {{yes|GPL v2}}&lt;br /&gt;
| Supports VFS= {{yes}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{partial|Port in progress}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.snes9x/blob/master/game.libretro.snes9x/addon.xml SNES9x]&lt;br /&gt;
| Platform= Super Nintendo&lt;br /&gt;
| Version= 1.53&lt;br /&gt;
| License= {{no|[https://github.com/snes9xgit/snes9x/blob/master/docs/gpl-2.0.txt GPL v2] &amp;amp; [https://github.com/snes9xgit/snes9x/blob/master/docs/snes9x-license.txt Non-commercial]}}&lt;br /&gt;
| Supports VFS= {{yes}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{yes|Included in build}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.snes9x-next/blob/master/game.libretro.snes9x-next/addon.xml SNES9x Next]&lt;br /&gt;
| Platform= Super Nintendo&lt;br /&gt;
| Version= 1.52.4&lt;br /&gt;
| License= {{no|[https://github.com/libretro/snes9x-next/blob/master/docs/gpl-2.0.txt GPL v2] &amp;amp; [https://github.com/libretro/snes9x-next/blob/master/docs/snes9x-license.txt Non-commercial]}}&lt;br /&gt;
| Supports VFS= {{yes}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{yes|Included in build}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.stella/blob/master/game.libretro.stella/addon.xml Stella]&lt;br /&gt;
| Platform= Atari 2600&lt;br /&gt;
| Version= 3.4.1&lt;br /&gt;
| License= {{yes|GPL v2}}&lt;br /&gt;
| Supports VFS= {{yes}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{yes|Included in build}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.tyrquake/blob/master/game.libretro.tyrquake/addon.xml Tyr-Quake]&lt;br /&gt;
| Platform= Game engine (Quake 1)&lt;br /&gt;
| Version= 0.62&lt;br /&gt;
| License= {{yes|GPL v2}}&lt;br /&gt;
| Supports VFS= {{yes}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{partial|Port in progress}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.vbam/blob/master/game.libretro.vbam/addon.xml VBA-M]&lt;br /&gt;
| Platform= Game Boy Advance&lt;br /&gt;
| Version= 1.0.1&lt;br /&gt;
| License= {{yes|GPL v2}}&lt;br /&gt;
| Supports VFS= {{yes}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{yes|Included in build}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.vba-next/blob/master/game.libretro.vba-next/addon.xml VBA Next]&lt;br /&gt;
| Platform= Game Boy Advance&lt;br /&gt;
| Version= 1.0.2&lt;br /&gt;
| License= {{yes|GPL v2}}&lt;br /&gt;
| Supports VFS= {{no}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{yes|Included in build}}&lt;br /&gt;
}}&lt;br /&gt;
{{game add-on&lt;br /&gt;
| Name= [https://github.com/kodi-game/game.libretro.yabause/blob/master/game.libretro.yabause/addon.xml Yabause]&lt;br /&gt;
| Platform= Sega Saturn&lt;br /&gt;
| Version= 0.9.12&lt;br /&gt;
| License= {{yes|GPL v2}}&lt;br /&gt;
| Supports VFS= {{no}}&lt;br /&gt;
| Supports Rewind= ?&lt;br /&gt;
| Requires GL= {{no}}&lt;br /&gt;
| Status= {{yes|Included in build}}&lt;br /&gt;
}}&lt;br /&gt;
|} &amp;lt;!--Keep this at the bottom of the table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; License is GPLv2 compatible&lt;br /&gt;
&lt;br /&gt;
If something in the core matrix needs to be changed, leave a message in the forum.&lt;br /&gt;
&lt;br /&gt;
==BIOS requirements==&lt;br /&gt;
Some libretro cores require a BIOS file to work. For now you will need to find those BIOS files by yourself and and copy them to your system as it may not be fully legal to provide them bundled with each libretro core that needs them. The reason for this is that these BIOSes are usually considered to be in an legal gray-zone and can be a little difficult to aquire, at least legally. For example, since all PlayStation emulators, like Beetle PSX &amp;amp; PCSX ReARMed, require a closed source BIOS file to work, and its BIOS file must be placed in the system folder on your emulator software (libretro cores in this case). &lt;br /&gt;
&lt;br /&gt;
* http://www.lakka.tv/doc/ROMs-and-BIOSes/&lt;br /&gt;
&lt;br /&gt;
The above linked table lists all the required BIOSes which some emulators requires, so if a systems BIOS is not listed here then it means that it does not require a BIOS file.&lt;br /&gt;
&lt;br /&gt;
:Note that most of these BIOSes are not revered engineered releases but binary ROMs ripped from the EEPROM inside of an actual game console system hardware, so it is proprietary binary blobs (precompiled software binaries) which might still be under copyright depending on the console age and origins. It may be that some of those BIOSes are can be seen as Fair use since these game consoles are no longer sold and there is probabably no commercial value of them, but that is something that the XBMC Foundation need to talk about with attorneys about before being able to distributing such BIOS files as resource add-ons or bundled with each libretro core in an official repository.&lt;br /&gt;
&lt;br /&gt;
=== What is a BIOS? ===&lt;br /&gt;
&lt;br /&gt;
A BIOS (Basic Input Output System) is the startup code of a system and is required for certain emulators to work.&lt;br /&gt;
&lt;br /&gt;
=== Where do I place the BIOS files? ===&lt;br /&gt;
&lt;br /&gt;
You’ll need to place them into the System Directory (linux example for pcsx bios files: ~/.kodi/userdata/addon_data/game.libretro.pcsx-rearmed/system/ )&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can place the into your Content Directory next to the game you are going to play.&lt;br /&gt;
&lt;br /&gt;
Remember, since Linux is a case sensitive system, you have to rename the BIOS files according to this table so that the libretro cores will be able to find the BIOS files.&lt;br /&gt;
&lt;br /&gt;
=== Why isn’t my BIOS working? ===&lt;br /&gt;
# Make sure the BIOS files are placed into the correct directory (see above).&lt;br /&gt;
# Make sure they are named correctly so the core can identify them.&lt;br /&gt;
# Make sure it’s the correct version/region of a BIOS.&lt;br /&gt;
# Make sure your files are not corrupted (bad source, broken download, etc.).&lt;br /&gt;
# Make sure to check the log for any errors.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Kodi Game|Kodi Game branch]]&lt;br /&gt;
** [[Compiling Kodi-Game|Compiling Kodi-Game branch]]&lt;br /&gt;
** [[Compiling game add-ons|Compiling existing game add-ons]]&lt;br /&gt;
** [[Porting Libretro cores to game add-ons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:RetroPlayer]]&lt;br /&gt;
[[Category:Gaming]]&lt;/div&gt;</summary>
		<author><name>Dippo</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=Game_development&amp;diff=92703</id>
		<title>Game development</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=Game_development&amp;diff=92703"/>
		<updated>2015-04-18T10:40:03Z</updated>

		<summary type="html">&lt;p&gt;Dippo: /* FAQ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is about Kodi-Game branch of Kodi which tries to implement a gaming environment for Kodi. The goal is to start, stop and play video games like you can currently play video files. Kodi-Game constist of several addons and subsystems which should be described on this page to minimize confusion. The current version based on Kodi 15alpha2 introduced a lot of changes for this reason information for 13.2 or previous versions you can find on the forum may not apply. Official repository is on [https://github.com/kodi-game github]. &lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
Answers to some questions you may have.&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to support system XXX on platform YYY ===&lt;br /&gt;
Retroplayer uses [http://www.libretro.com/ libretro] to emulate systems. Propably vvery platform supported by Kodi + libretro (see website) can be supported.&lt;br /&gt;
&lt;br /&gt;
=== mupen64plus (n64) is not working ===&lt;br /&gt;
Mupen64plus and some other emulators (psp, dolphin) use an extension to libretro which is currently not implemented in the official kodi-game branch. See [https://github.com/a1rwulf/xbmc a1rwulf&#039;s] repository if you would like to use these systems.&lt;br /&gt;
&lt;br /&gt;
=== is there an OpenELEC build available===&lt;br /&gt;
currently - NO&lt;br /&gt;
&lt;br /&gt;
== I am no developer == &lt;br /&gt;
You are probably reading this because you would like to download a complete openElec image with nice out of the box experience. I&#039;m sorry for you than but such build does not exist at the moment. This page will be updated with links to available build when they are available.&lt;br /&gt;
&lt;br /&gt;
== I am a developer ==&lt;br /&gt;
Good then. See [[Compiling Kodi-Game]]. Currently this build instruction is for linux only.&lt;br /&gt;
&lt;br /&gt;
== Who is who ==&lt;br /&gt;
=== Retroplayer ===&lt;br /&gt;
Project name for all infrastructure changes which need to be made in the Kodi source code and cannot be delivered as addons. This work also includes a highly modified input system ready for gaming requirements&lt;br /&gt;
&lt;br /&gt;
=== Libretro ===&lt;br /&gt;
A well defined interface to handle the communication between a frontend (Kodi with Retroplayer) and an Emulator Core (e.g. nestopia). &lt;br /&gt;
&lt;br /&gt;
=== Emulator Core ===&lt;br /&gt;
An Emulator Core does the actual work of emulating a system. Due to the Libretro interface it is possible to re-use good working and well tested emulators for the retroplayer platform. Every emulator that supports libretro can easily be integrated. &lt;br /&gt;
&lt;br /&gt;
=== Input addon === &lt;br /&gt;
&lt;br /&gt;
An input addon is used to map the buttons/axis on your physical input device, to the buttons/axis of your virtual system. This is necessary because different retro systems usually have different button layouts. (game.controller.&amp;lt;platform&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
== Subsystem Information ==&lt;br /&gt;
* [[Retroplayer Input]]&lt;br /&gt;
* [[Retroplayer Savegames]]&lt;br /&gt;
* [[Retroplayer Network]]&lt;br /&gt;
&lt;br /&gt;
== Communication: ==&lt;br /&gt;
&lt;br /&gt;
*freenode irc: #kodi-game&lt;br /&gt;
*kodi forum: http://forum.kodi.tv/forumdisplay.php?fid=194&lt;/div&gt;</summary>
		<author><name>Dippo</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=Game_development&amp;diff=88929</id>
		<title>Game development</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=Game_development&amp;diff=88929"/>
		<updated>2015-04-12T11:21:50Z</updated>

		<summary type="html">&lt;p&gt;Dippo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is about Kodi-Game branch of Kodi which tries to implement a gaming environment for Kodi. The goal is to start, stop and play video games like you can currently play video files. Kodi-Game constist of several addons and subsystems which should be described on this page to minimize confusion. The current version based on Kodi 15alpha2 introduced a lot of changes for this reason information for 13.2 or previous versions you can find on the forum may not apply. Official repository is on [https://github.com/kodi-game github]. &lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
Answers to some questions you may have.&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to support system XXX on platform YYY ===&lt;br /&gt;
Retroplayer uses [http://www.libretro.com/ libretro] to emulate systems. Propably vvery platform supported by Kodi + libretro (see website) can be supported.&lt;br /&gt;
&lt;br /&gt;
=== mupen64plus (n64) is not working ===&lt;br /&gt;
Mupen64plus and some other emulators (psp, dolphin) use an extension to libretro which is currently not implemented in the official kodi-game branch. See [https://github.com/a1rwulf/xbmc a1rwulf&#039;s] repository if you would like to use these systems.&lt;br /&gt;
&lt;br /&gt;
== I am no developer == &lt;br /&gt;
You are probably reading this because you would like to download a complete openElec image with nice out of the box experience. I&#039;m sorry for you than but such build does not exist at the moment. This page will be updated with links to available build when they are available.&lt;br /&gt;
&lt;br /&gt;
== I am a developer ==&lt;br /&gt;
Good then. See [[Compiling Kodi-Game]]. Currently this build instruction is for linux only.&lt;br /&gt;
&lt;br /&gt;
== Who is who ==&lt;br /&gt;
=== Retroplayer ===&lt;br /&gt;
Project name for all infrastructure changes which need to be made in the Kodi source code and cannot be delivered as addons. This work also includes a highly modified input system ready for gaming requirements&lt;br /&gt;
&lt;br /&gt;
=== Libretro ===&lt;br /&gt;
A well defined interface to handle the communication between a frontend (Kodi with Retroplayer) and an Emulator Core (e.g. nestopia). &lt;br /&gt;
&lt;br /&gt;
=== Emulator Core ===&lt;br /&gt;
An Emulator Core does the actual work of emulating a system. Due to the Libretro interface it is possible to re-use good working and well tested emulators for the retroplayer platform. Every emulator that supports libretro can easily be integrated. &lt;br /&gt;
&lt;br /&gt;
=== Input addon === &lt;br /&gt;
&lt;br /&gt;
An input addon is used to map the buttons/axis on your physical input device, to the buttons/axis of your virtual system. This is necessary because different retro systems usually have different button layouts. (game.controller.&amp;lt;platform&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
== Subsystem Information ==&lt;br /&gt;
* [[Retroplayer Input]]&lt;br /&gt;
* [[Retroplayer Savegames]]&lt;br /&gt;
* [[Retroplayer Network]]&lt;br /&gt;
&lt;br /&gt;
== Communication: ==&lt;br /&gt;
&lt;br /&gt;
*freenode irc: #kodi-game&lt;br /&gt;
*kodi forum: http://forum.kodi.tv/forumdisplay.php?fid=194&lt;/div&gt;</summary>
		<author><name>Dippo</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=Compiling_Kodi-Game&amp;diff=88928</id>
		<title>Compiling Kodi-Game</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=Compiling_Kodi-Game&amp;diff=88928"/>
		<updated>2015-04-12T10:58:22Z</updated>

		<summary type="html">&lt;p&gt;Dippo: /* Compile Kodi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial will show you the necessary steps to compile and run the Kodi-Game branch on an Ubuntu system. &lt;br /&gt;
&lt;br /&gt;
== Compile Kodi ==&lt;br /&gt;
&lt;br /&gt;
Follow the steps in the [[HOW-TO:Compile_Kodi_for_Linux|Kodi compile HOWTO]]. The only difference is to check out the correct branch. Instead of&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
git clone git://github.com/xbmc/xbmc.git&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
you will have to clone&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
git clone git://github.com/kodi-game/xbmc.git&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a development setup you do not need to install kodi to your root directory so you can stop right after the &#039;&#039;make&#039;&#039; command was successful. For this guide we will install kodi to your users home directory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
make install DESTDIR=$HOME/kodi&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Compile Addons ==&lt;br /&gt;
&lt;br /&gt;
Game addons can be found at [https://github.com/kodi-game kodi-game github repository]. You need at least the &#039;&#039;game.libretro&#039;&#039; addon and an emulator core e.g &#039;&#039;game.libretro.nestobia&#039;&#039; to test your setup and play some games.&lt;br /&gt;
If you followed the howto you should now have a &#039;&#039;xbmc&#039;&#039; directory in your home directory containing the &#039;&#039;kodi.bin&#039;&#039; binary. &lt;br /&gt;
&lt;br /&gt;
change to that directory&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
cd $HOME/xbmc&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and start compiling addons&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
make -C tools/depends/target/binary-addons PREFIX=$HOME/kodi/usr/local ADDONS=&amp;quot;game.libretro&amp;quot;&lt;br /&gt;
make -C tools/depends/target/binary-addons clean&lt;br /&gt;
&lt;br /&gt;
make -C tools/depends/target/binary-addons PREFIX=$HOME/kodi/usr/local ADDONS=&amp;quot;game.libretro.nestopia&amp;quot;&lt;br /&gt;
cp $HOME/kodi/usr/local/lib/kodi/addons/game.libretro.nestopia/* $HOME/kodi/usr/local/share/kodi/addons/game.libretro.nestopia&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Steps you have to perform because the Makefile is not complete at the moment&lt;br /&gt;
*The clean step is required because the current Makefile refuses to build another addon if one has been built successful.&lt;br /&gt;
*The copy step (last one) is required because kodi is searching for the nestopia binary in the share addon direcotry and not in the lib addon directory.&lt;br /&gt;
&lt;br /&gt;
== Run Kodi ==&lt;br /&gt;
Now you can start kodi with&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$HOME/kodi/usr/local/lib/kodi/kodi.bin &lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You should now have a working kodi that can play nes roms (video + sound). Input is not working at the moment so unfortunately you cannot play. &lt;br /&gt;
&lt;br /&gt;
If you have troubles following this guide please write to the [http://forum.kodi.tv/forumdisplay.php?fid=194 forum] or ask for help in the IRC channel. This page will then be updated to be more helpful.&lt;/div&gt;</summary>
		<author><name>Dippo</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=Compiling_Kodi-Game&amp;diff=88807</id>
		<title>Compiling Kodi-Game</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=Compiling_Kodi-Game&amp;diff=88807"/>
		<updated>2015-04-05T12:16:37Z</updated>

		<summary type="html">&lt;p&gt;Dippo: /* Compile Addons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial will show you the necessary steps to compile and run the Kodi-Game branch on an Ubuntu system. &lt;br /&gt;
&lt;br /&gt;
== Compile Kodi ==&lt;br /&gt;
&lt;br /&gt;
Follow the steps in the [[HOW-TO:Compile_Kodi_for_Linux|Kodi compile HOWTO]]. The only difference is to check out the correct branch. Instead of&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
git clone git://github.com/xbmc/xbmc.git&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
you will have to clone&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
git clone git://github.com/kodi-game/xbmc.git&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a development setup you do not need to install kodi to your root directory so you can stop right after the &#039;&#039;make&#039;&#039; command was successful.&lt;br /&gt;
&lt;br /&gt;
== Compile Addons ==&lt;br /&gt;
&lt;br /&gt;
Game addons can be found at [https://github.com/kodi-game kodi-game github repository]. You need at least the &#039;&#039;game.libretro&#039;&#039; addon and an emulator core e.g &#039;&#039;game.libretro.nestobia&#039;&#039; to test your setup and play some games.&lt;br /&gt;
If you followed the howto you should now have a &#039;&#039;xbmc&#039;&#039; directory in your home directory containing the &#039;&#039;kodi.bin&#039;&#039; binary. &lt;br /&gt;
&lt;br /&gt;
change to that directory&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
cd $HOME/xbmc&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and start compiling addons&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
make -C tools/depends/target/binary-addons PREFIX=$HOME/kodi/usr/local ADDONS=&amp;quot;game.libretro&amp;quot;&lt;br /&gt;
make -C tools/depends/target/binary-addons clean&lt;br /&gt;
&lt;br /&gt;
make -C tools/depends/target/binary-addons PREFIX=$HOME/kodi/usr/local ADDONS=&amp;quot;game.libretro.nestopia&amp;quot;&lt;br /&gt;
cp $HOME/kodi/usr/local/lib/kodi/addons/game.libretro.nestopia/* $HOME/kodi/usr/local/share/kodi/addons/game.libretro.nestopia&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Steps you have to perform because the Makefile is not complete at the moment&lt;br /&gt;
*The clean step is required because the current Makefile refuses to build another addon if one has been built successful.&lt;br /&gt;
*The copy step (last one) is required because kodi is searching for the nestopia binary in the share addon direcotry and not in the lib addon directory.&lt;br /&gt;
&lt;br /&gt;
== Run Kodi ==&lt;br /&gt;
Now you can start kodi with&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$HOME/kodi/usr/local/lib/kodi/kodi.bin &lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You should now have a working kodi that can play nes roms (video + sound). Input is not working at the moment so unfortunately you cannot play. &lt;br /&gt;
&lt;br /&gt;
If you have troubles following this guide please write to the [http://forum.kodi.tv/forumdisplay.php?fid=194 forum] or ask for help in the IRC channel. This page will then be updated to be more helpful.&lt;/div&gt;</summary>
		<author><name>Dippo</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=Compiling_Kodi-Game&amp;diff=88805</id>
		<title>Compiling Kodi-Game</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=Compiling_Kodi-Game&amp;diff=88805"/>
		<updated>2015-04-05T11:06:34Z</updated>

		<summary type="html">&lt;p&gt;Dippo: /* Compile Addons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial will show you the necessary steps to compile and run the Kodi-Game branch on an Ubuntu system. &lt;br /&gt;
&lt;br /&gt;
== Compile Kodi ==&lt;br /&gt;
&lt;br /&gt;
Follow the steps in the [[HOW-TO:Compile_Kodi_for_Linux|Kodi compile HOWTO]]. The only difference is to check out the correct branch. Instead of&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
git clone git://github.com/xbmc/xbmc.git&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
you will have to clone&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
git clone git://github.com/kodi-game/xbmc.git&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a development setup you do not need to install kodi to your root directory so you can stop right after the &#039;&#039;make&#039;&#039; command was successful.&lt;br /&gt;
&lt;br /&gt;
== Compile Addons ==&lt;br /&gt;
&lt;br /&gt;
Game addons can be found at [https://github.com/kodi-game kodi-game github repository]. You need at least the &#039;&#039;game.libretro&#039;&#039; addon and an emulator core e.g &#039;&#039;game.libretro.nestobia&#039;&#039; to test your setup and play some games.&lt;br /&gt;
If you followed the howto you should now have a &#039;&#039;xbmc&#039;&#039; directory in your home directory containing the &#039;&#039;kodi.bin&#039;&#039; binary. &lt;br /&gt;
&lt;br /&gt;
change to that directory&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
cd $HOME/xbmc&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and start compiling addons&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
make -C tools/depends/target/binary-addons PREFIX=$HOME/kodi/usr/local ADDONS=&amp;quot;game.libretro&amp;quot;&lt;br /&gt;
make -C tools/depends/target/binary-addons clean&lt;br /&gt;
&lt;br /&gt;
make -C tools/depends/target/binary-addons PREFIX=$HOME/kodi/usr/local ADDONS=&amp;quot;game.libretro.nestopia&amp;quot;&lt;br /&gt;
cp /home/markus/kodi/usr/local/lib/kodi/addons/game.libretro.nestopia/* $HOME/kodi/usr/local/share/kodi/addons/game.libretro.nestopia&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Steps you have to perform because the Makefile is not complete at the moment&lt;br /&gt;
*The clean step is required because the current Makefile refuses to build another addon if one has been built successful.&lt;br /&gt;
*The copy step (last one) is required because kodi is searching for the nestopia binary in the share addon direcotry and not in the lib addon directory.&lt;br /&gt;
&lt;br /&gt;
== Run Kodi ==&lt;br /&gt;
Now you can start kodi with&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$HOME/kodi/usr/local/lib/kodi/kodi.bin &lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You should now have a working kodi that can play nes roms (video + sound). Input is not working at the moment so unfortunately you cannot play. &lt;br /&gt;
&lt;br /&gt;
If you have troubles following this guide please write to the [http://forum.kodi.tv/forumdisplay.php?fid=194 forum] or ask for help in the IRC channel. This page will then be updated to be more helpful.&lt;/div&gt;</summary>
		<author><name>Dippo</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=Compiling_Kodi-Game&amp;diff=88795</id>
		<title>Compiling Kodi-Game</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=Compiling_Kodi-Game&amp;diff=88795"/>
		<updated>2015-04-04T12:23:22Z</updated>

		<summary type="html">&lt;p&gt;Dippo: Created page with &amp;quot;This tutorial will show you the necessary steps to compile and run the Kodi-Game branch on an Ubuntu system.   == Compile Kodi ==  Follow the steps in the [[HOW-TO:Compile_Kod...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial will show you the necessary steps to compile and run the Kodi-Game branch on an Ubuntu system. &lt;br /&gt;
&lt;br /&gt;
== Compile Kodi ==&lt;br /&gt;
&lt;br /&gt;
Follow the steps in the [[HOW-TO:Compile_Kodi_for_Linux|Kodi compile HOWTO]]. The only difference is to check out the correct branch. Instead of&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
git clone git://github.com/xbmc/xbmc.git&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
you will have to clone&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
git clone git://github.com/kodi-game/xbmc.git&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a development setup you do not need to install kodi to your root directory so you can stop right after the &#039;&#039;make&#039;&#039; command was successful.&lt;br /&gt;
&lt;br /&gt;
== Compile Addons ==&lt;br /&gt;
&lt;br /&gt;
Game addons can be found at [https://github.com/kodi-game kodi-game github repository]. You need at least the &#039;&#039;game.libretro&#039;&#039; addon and an emulator core e.g &#039;&#039;game.libretro.nestobia&#039;&#039; to test your setup and play some games.&lt;br /&gt;
If you followed the howto you should now have a &#039;&#039;xbmc&#039;&#039; directory in your home directory containing the &#039;&#039;kodi.bin&#039;&#039; binary. &lt;br /&gt;
&lt;br /&gt;
change to that directory&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
cd $HOME/xbmc&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and start compiling addons&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
make -C tools/depends/target/binary-addons PREFIX=$HOME/kodi/usr/local ADDONS=&amp;quot;game.libretro&amp;quot;&lt;br /&gt;
make -C tools/depends/target/binary-addons cleanmake -C tools/depends/target/binary-addons clean&lt;br /&gt;
&lt;br /&gt;
make -C tools/depends/target/binary-addons PREFIX=$HOME/kodi/usr/local ADDONS=&amp;quot;game.libretro.nestopia&amp;quot;&lt;br /&gt;
cp /home/markus/kodi/usr/local/lib/kodi/addons/game.libretro.nestopia/* $HOME/kodi/usr/local/share/kodi/addons/game.libretro.nestopia&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Steps you have to perform because the Makefile is not complete at the moment&lt;br /&gt;
*The clean step is required because the current Makefile refuses to build another addon if one has been built successful.&lt;br /&gt;
*The copy step (last one) is required because kodi is searching for the nestopia binary in the share addon direcotry and not in the lib addon directory.&lt;br /&gt;
&lt;br /&gt;
== Run Kodi ==&lt;br /&gt;
Now you can start kodi with&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$HOME/kodi/usr/local/lib/kodi/kodi.bin &lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You should now have a working kodi that can play nes roms (video + sound). Input is not working at the moment so unfortunately you cannot play. &lt;br /&gt;
&lt;br /&gt;
If you have troubles following this guide please write to the [http://forum.kodi.tv/forumdisplay.php?fid=194 forum] or ask for help in the IRC channel. This page will then be updated to be more helpful.&lt;/div&gt;</summary>
		<author><name>Dippo</name></author>
	</entry>
	<entry>
		<id>https://kodi.wiki/index.php?title=Game_development&amp;diff=88794</id>
		<title>Game development</title>
		<link rel="alternate" type="text/html" href="https://kodi.wiki/index.php?title=Game_development&amp;diff=88794"/>
		<updated>2015-04-04T09:59:36Z</updated>

		<summary type="html">&lt;p&gt;Dippo: Created page with &amp;quot; == WORK IN PROGRESS ==  ----   This page is about Kodi-Game branch of Kodi which tries to implement a gaming environment for Kodi. The goal is to start, stop and play video g...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== WORK IN PROGRESS ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page is about Kodi-Game branch of Kodi which tries to implement a gaming environment for Kodi. The goal is to start, stop and play video games like you can currently play video files. Kodi-Game constist of several addons and subsystems which should be described on this page to minimize confusion. The current version based on Kodi 15alpha2 introduced a lot of changes for this reason information for 13.2 or previous versions you can find on the forum may not apply. Official repository is on [https://github.com/kodi-game github]. &lt;br /&gt;
&lt;br /&gt;
== I am no developer == &lt;br /&gt;
You are probably reading this because you would like to download a complete openElec image with nice out of the box experience. I&#039;m sorry for you than but such build does not exist at the moment. This page will be updated with links to available build when they are available.&lt;br /&gt;
&lt;br /&gt;
== I am a developer ==&lt;br /&gt;
Good then. See [[Compiling Kodi-Game]].&lt;br /&gt;
&lt;br /&gt;
== Who is who ==&lt;br /&gt;
=== Retroplayer ===&lt;br /&gt;
Project name for all infrastructure changes which need to be made in the Kodi source code and cannot be delivered as addons. This work also includes a highly modified input system ready for gaming requirements&lt;br /&gt;
&lt;br /&gt;
=== Libretro ===&lt;br /&gt;
A well defined interface to handle the communication between a frontend (Kodi with Retroplayer) and an Emulator Core (e.g. nestopia). &lt;br /&gt;
&lt;br /&gt;
=== Emulator Core ===&lt;br /&gt;
An Emulator Core does the actual work of emulating a system. Due to the Libretro interface it is possible to re-use good working and well tested emulators for the retroplayer platform. Every emulator that supports libretro can easily be integrated. &lt;br /&gt;
&lt;br /&gt;
=== Input addon === &lt;br /&gt;
&lt;br /&gt;
An input addon is used to map the buttons/axis on your physical input device, to the buttons/axis of your virtual system. This is necessary because different retro systems usually have different button layouts. (game.controller.&amp;lt;platform&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
== Subsystem Information ==&lt;br /&gt;
* [[Retroplayer Input]]&lt;br /&gt;
* [[Retroplayer Savegames]]&lt;br /&gt;
* [[Retroplayer Network]]&lt;br /&gt;
&lt;br /&gt;
== Communication: ==&lt;br /&gt;
&lt;br /&gt;
*freenode irc: #kodi-game&lt;br /&gt;
*kodi forum: http://forum.kodi.tv/forumdisplay.php?fid=194&lt;/div&gt;</summary>
		<author><name>Dippo</name></author>
	</entry>
</feed>